/**************************************************************************** ** ** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL21$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 or version 3 as published by the Free ** Software Foundation and appearing in the file LICENSE.LGPLv21 and ** LICENSE.LGPLv3 included in the packaging of this file. Please review the ** following information to ensure the GNU Lesser General Public License ** requirements will be met: https://www.gnu.org/licenses/lgpl.html and ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QQUICKANIMATORCONTROLLER_P_H #define QQUICKANIMATORCONTROLLER_P_H #include "qquickanimatorjob_p.h" #include #include #include #include QT_BEGIN_NAMESPACE class QQuickAnimatorControllerGuiThreadEntity; class QQuickAnimatorController : public QObject, public QAnimationJobChangeListener { Q_OBJECT public: QQuickAnimatorController(QQuickWindow *window); ~QQuickAnimatorController(); void advance(); void beforeNodeSync(); void afterNodeSync(); void animationFinished(QAbstractAnimationJob *job); void animationStateChanged(QAbstractAnimationJob *job, QAbstractAnimationJob::State newState, QAbstractAnimationJob::State oldState); void requestSync(); // These are called from the GUI thread (the proxy) void startJob(QQuickAnimatorProxyJob *proxy, QAbstractAnimationJob *job); void stopJob(QQuickAnimatorProxyJob *proxy, QAbstractAnimationJob *job); void deleteJob(QAbstractAnimationJob *job); void lock() { m_mutex.lock(); } void unlock() { m_mutex.unlock(); } void proxyWasDestroyed(QQuickAnimatorProxyJob *proxy); void stopProxyJobs(); void windowNodesDestroyed(); public Q_SLOTS: void itemDestroyed(QObject *); public: // These are manipulated from the GUI thread and should only // be updated during the sync() phase. QHash m_starting; QHash m_stopping; QSet m_deleting; QHash m_animatorRoots; QSet m_activeLeafAnimations; QHash m_transforms; QSet m_deletedSinceLastFrame; QQuickWindow *m_window; QQuickAnimatorControllerGuiThreadEntity *m_guiEntity; QSet m_proxiesToStop; QMutex m_mutex; bool m_nodesAreInvalid; }; class QQuickAnimatorControllerGuiThreadEntity : public QObject { Q_OBJECT public: QPointer controller; public Q_SLOTS: void frameSwapped(); }; QT_END_NAMESPACE #endif // QQUICKANIMATORCONTROLLER_P_H