/**************************************************************************** ** ** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/ ** ** This file is part of the QtQml module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** GNU Lesser General Public License Usage ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this ** file. Please review the following information to ensure the GNU Lesser ** General Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU General ** Public License version 3.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of this ** file. Please review the following information to ensure the GNU General ** Public License version 3.0 requirements will be met: ** http://www.gnu.org/copyleft/gpl.html. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qquickbehavior_p.h" #include "qquickanimation_p.h" #include #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE class QQuickBehaviorPrivate : public QObjectPrivate, public QAnimationJobChangeListener { Q_DECLARE_PUBLIC(QQuickBehavior) public: QQuickBehaviorPrivate() : animation(0), animationInstance(0), enabled(true), finalized(false) , blockRunningChanged(false) {} virtual void animationStateChanged(QAbstractAnimationJob *, QAbstractAnimationJob::State newState, QAbstractAnimationJob::State oldState); QQmlProperty property; QVariant targetValue; QQmlGuard animation; QAbstractAnimationJob *animationInstance; bool enabled; bool finalized; bool blockRunningChanged; }; /*! \qmlclass Behavior QQuickBehavior \inqmlmodule QtQuick 2 \ingroup qml-animation-transition \brief The Behavior element allows you to specify a default animation for a property change. A Behavior defines the default animation to be applied whenever a particular property value changes. For example, the following Behavior defines a NumberAnimation to be run whenever the \l Rectangle's \c width value changes. When the MouseArea is clicked, the \c width is changed, triggering the behavior's animation: \snippet doc/src/snippets/qml/behavior.qml 0 Note that a property cannot have more than one assigned Behavior. To provide multiple animations within a Behavior, use ParallelAnimation or SequentialAnimation. If a \l{QML States}{state change} has a \l Transition that matches the same property as a Behavior, the \l Transition animation overrides the Behavior for that state change. For general advice on using Behaviors to animate state changes, see \l{Using QML Behaviors with States}. \sa {QML Animation and Transitions}, {declarative/animation/behaviors}{Behavior example}, QtQml */ QQuickBehavior::QQuickBehavior(QObject *parent) : QObject(*(new QQuickBehaviorPrivate), parent) { } QQuickBehavior::~QQuickBehavior() { Q_D(QQuickBehavior); delete d->animationInstance; } /*! \qmlproperty Animation QtQuick2::Behavior::animation \default This property holds the animation to run when the behavior is triggered. */ QQuickAbstractAnimation *QQuickBehavior::animation() { Q_D(QQuickBehavior); return d->animation; } void QQuickBehavior::setAnimation(QQuickAbstractAnimation *animation) { Q_D(QQuickBehavior); if (d->animation) { qmlInfo(this) << tr("Cannot change the animation assigned to a Behavior."); return; } d->animation = animation; if (d->animation) { d->animation->setDefaultTarget(d->property); d->animation->setDisableUserControl(); } } void QQuickBehaviorPrivate::animationStateChanged(QAbstractAnimationJob *, QAbstractAnimationJob::State newState,QAbstractAnimationJob::State) { if (!blockRunningChanged) animation->notifyRunningChanged(newState == QAbstractAnimationJob::Running); } /*! \qmlproperty bool QtQuick2::Behavior::enabled This property holds whether the behavior will be triggered when the tracked property changes value. By default a Behavior is enabled. */ bool QQuickBehavior::enabled() const { Q_D(const QQuickBehavior); return d->enabled; } void QQuickBehavior::setEnabled(bool enabled) { Q_D(QQuickBehavior); if (d->enabled == enabled) return; d->enabled = enabled; emit enabledChanged(); } void QQuickBehavior::write(const QVariant &value) { Q_D(QQuickBehavior); bool bypass = !d->enabled || !d->finalized; if (!bypass) qmlExecuteDeferred(this); if (!d->animation || bypass) { QQmlPropertyPrivate::write(d->property, value, QQmlPropertyPrivate::BypassInterceptor | QQmlPropertyPrivate::DontRemoveBinding); d->targetValue = value; return; } if (d->animation->isRunning() && value == d->targetValue) return; const QVariant ¤tValue = d->property.read(); d->targetValue = value; if (d->animationInstance && d->animationInstance->duration() != -1 && !d->animationInstance->isStopped()) { d->blockRunningChanged = true; d->animationInstance->stop(); } QQuickStateOperation::ActionList actions; QQuickAction action; action.property = d->property; action.fromValue = currentValue; action.toValue = value; actions << action; QList after; QAbstractAnimationJob *prev = d->animationInstance; d->animationInstance = d->animation->transition(actions, after, QQuickAbstractAnimation::Forward); if (d->animationInstance != prev) { d->animationInstance->addAnimationChangeListener(d, QAbstractAnimationJob::StateChange); if (prev) delete prev; } d->animationInstance->start(); d->blockRunningChanged = false; if (!after.contains(d->property)) QQmlPropertyPrivate::write(d->property, value, QQmlPropertyPrivate::BypassInterceptor | QQmlPropertyPrivate::DontRemoveBinding); } void QQuickBehavior::setTarget(const QQmlProperty &property) { Q_D(QQuickBehavior); d->property = property; if (d->animation) d->animation->setDefaultTarget(property); QQmlEnginePrivate *engPriv = QQmlEnginePrivate::get(qmlEngine(this)); static int finalizedIdx = -1; if (finalizedIdx < 0) finalizedIdx = metaObject()->indexOfSlot("componentFinalized()"); engPriv->registerFinalizeCallback(this, finalizedIdx); } void QQuickBehavior::componentFinalized() { Q_D(QQuickBehavior); d->finalized = true; } QT_END_NAMESPACE