/**************************************************************************** ** ** Copyright (C) 2019 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QQUICKBOUNDARYRULE_H #define QQUICKBOUNDARYRULE_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include QT_BEGIN_NAMESPACE class QQuickAbstractAnimation; class QQuickBoundaryRulePrivate; class Q_QUICK_PRIVATE_EXPORT QQuickBoundaryRule : public QObject, public QQmlPropertyValueInterceptor { Q_OBJECT Q_DECLARE_PRIVATE(QQuickBoundaryRule) Q_INTERFACES(QQmlPropertyValueInterceptor) Q_PROPERTY(bool enabled READ enabled WRITE setEnabled NOTIFY enabledChanged) Q_PROPERTY(qreal minimum READ minimum WRITE setMinimum NOTIFY minimumChanged) Q_PROPERTY(qreal minimumOvershoot READ minimumOvershoot WRITE setMinimumOvershoot NOTIFY minimumOvershootChanged) Q_PROPERTY(qreal maximum READ maximum WRITE setMaximum NOTIFY maximumChanged) Q_PROPERTY(qreal maximumOvershoot READ maximumOvershoot WRITE setMaximumOvershoot NOTIFY maximumOvershootChanged) Q_PROPERTY(qreal overshootScale READ overshootScale WRITE setOvershootScale NOTIFY overshootScaleChanged) Q_PROPERTY(qreal currentOvershoot READ currentOvershoot NOTIFY currentOvershootChanged) Q_PROPERTY(qreal peakOvershoot READ peakOvershoot NOTIFY peakOvershootChanged) Q_PROPERTY(OvershootFilter overshootFilter READ overshootFilter WRITE setOvershootFilter NOTIFY overshootFilterChanged) Q_PROPERTY(QEasingCurve easing READ easing WRITE setEasing NOTIFY easingChanged) Q_PROPERTY(int returnDuration READ returnDuration WRITE setReturnDuration NOTIFY returnDurationChanged) public: enum OvershootFilter { None, Peak }; Q_ENUM(OvershootFilter) QQuickBoundaryRule(QObject *parent=nullptr); ~QQuickBoundaryRule(); void setTarget(const QQmlProperty &) override; void write(const QVariant &value) override; bool enabled() const; void setEnabled(bool enabled); qreal minimum() const; void setMinimum(qreal minimum); qreal minimumOvershoot() const; void setMinimumOvershoot(qreal minimum); qreal maximum() const; void setMaximum(qreal maximum); qreal maximumOvershoot() const; void setMaximumOvershoot(qreal maximum); qreal overshootScale() const; void setOvershootScale(qreal scale); qreal currentOvershoot() const; qreal peakOvershoot() const; OvershootFilter overshootFilter() const; void setOvershootFilter(OvershootFilter overshootFilter); Q_INVOKABLE bool returnToBounds(); QEasingCurve easing() const; void setEasing(const QEasingCurve &easing); int returnDuration() const; void setReturnDuration(int duration); Q_SIGNALS: void enabledChanged(); void minimumChanged(); void minimumOvershootChanged(); void maximumChanged(); void maximumOvershootChanged(); void overshootScaleChanged(); void currentOvershootChanged(); void peakOvershootChanged(); void overshootFilterChanged(); void easingChanged(); void returnDurationChanged(); private Q_SLOTS: void componentFinalized(); }; QT_END_NAMESPACE QML_DECLARE_TYPE(QQuickBoundaryRule) #endif // QQUICKBOUNDARYRULE_H