/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qquickpathinterpolator_p.h" #include "qquickpath_p.h" QT_BEGIN_NAMESPACE /*! \qmltype PathInterpolator \instantiates QQuickPathInterpolator \inqmlmodule QtQuick \ingroup qtquick-animation-control \brief Specifies how to manually animate along a path PathInterpolator provides \c x, \c y, and \c angle information for a particular \c progress along a path. In the following example, we animate a green rectangle along a bezier path. \snippet qml/pathinterpolator.qml 0 */ QQuickPathInterpolator::QQuickPathInterpolator(QObject *parent) : QObject(parent), _path(0), _x(0), _y(0), _angle(0), _progress(0) { } /*! \qmlproperty Path QtQuick::PathInterpolator::path This property holds the path to interpolate. For more information on defining a path see the \l Path documentation. */ QQuickPath *QQuickPathInterpolator::path() const { return _path; } void QQuickPathInterpolator::setPath(QQuickPath *path) { if (_path == path) return; if (_path) disconnect(_path, SIGNAL(changed()), this, SLOT(_q_pathUpdated())); _path = path; connect(_path, SIGNAL(changed()), this, SLOT(_q_pathUpdated())); emit pathChanged(); } /*! \qmlproperty real QtQuick::PathInterpolator::progress This property holds the current progress along the path. Typical usage of PathInterpolator is to set the progress (often via a NumberAnimation), and read the corresponding values for x, y, and angle (often via bindings to these values). Progress ranges from 0.0 to 1.0. */ qreal QQuickPathInterpolator::progress() const { return _progress; } void QQuickPathInterpolator::setProgress(qreal progress) { progress = qMin(qMax(progress, (qreal)0.0), (qreal)1.0); if (progress == _progress) return; _progress = progress; emit progressChanged(); _q_pathUpdated(); } /*! \qmlproperty real QtQuick::PathInterpolator::x \qmlproperty real QtQuick::PathInterpolator::y These properties hold the position of the path at \l progress. */ qreal QQuickPathInterpolator::x() const { return _x; } qreal QQuickPathInterpolator::y() const { return _y; } /*! \qmlproperty real QtQuick::PathInterpolator::angle This property holds the angle of the path tangent at \l progress. Angles are reported clockwise, with zero degrees at the 3 o'clock position. */ qreal QQuickPathInterpolator::angle() const { return _angle; } void QQuickPathInterpolator::_q_pathUpdated() { if (! _path) return; qreal angle = 0; const QPointF pt = _path->sequentialPointAt(_progress, &angle); if (_x != pt.x()) { _x = pt.x(); emit xChanged(); } if (_y != pt.y()) { _y = pt.y(); emit yChanged(); } //convert to clockwise angle = qreal(360) - angle; if (qFuzzyCompare(angle, qreal(360))) angle = qreal(0); if (angle != _angle) { _angle = angle; emit angleChanged(); } } QT_END_NAMESPACE #include "moc_qquickpathinterpolator_p.cpp"