/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QQUICKSHORTCUT_P_H #define QQUICKSHORTCUT_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include #include #include #include QT_BEGIN_NAMESPACE class QShortcutEvent; class QQuickShortcut : public QObject, public QQmlParserStatus { Q_OBJECT Q_INTERFACES(QQmlParserStatus) Q_PROPERTY(QVariant sequence READ sequence WRITE setSequence NOTIFY sequenceChanged FINAL) Q_PROPERTY(QVariantList sequences READ sequences WRITE setSequences NOTIFY sequencesChanged FINAL REVISION(2, 9)) Q_PROPERTY(QString nativeText READ nativeText NOTIFY sequenceChanged FINAL REVISION(2, 6)) Q_PROPERTY(QString portableText READ portableText NOTIFY sequenceChanged FINAL REVISION(2, 6)) Q_PROPERTY(bool enabled READ isEnabled WRITE setEnabled NOTIFY enabledChanged FINAL) Q_PROPERTY(bool autoRepeat READ autoRepeat WRITE setAutoRepeat NOTIFY autoRepeatChanged FINAL) Q_PROPERTY(Qt::ShortcutContext context READ context WRITE setContext NOTIFY contextChanged FINAL) QML_NAMED_ELEMENT(Shortcut) QML_ADDED_IN_VERSION(2, 5) public: explicit QQuickShortcut(QObject *parent = nullptr); ~QQuickShortcut(); QVariant sequence() const; void setSequence(const QVariant &sequence); QVariantList sequences() const; void setSequences(const QVariantList &sequences); QString nativeText() const; QString portableText() const; bool isEnabled() const; void setEnabled(bool enabled); bool autoRepeat() const; void setAutoRepeat(bool repeat); Qt::ShortcutContext context() const; void setContext(Qt::ShortcutContext context); Q_SIGNALS: void sequenceChanged(); Q_REVISION(2, 9) void sequencesChanged(); void enabledChanged(); void autoRepeatChanged(); void contextChanged(); void activated(); void activatedAmbiguously(); protected: void classBegin() override; void componentComplete() override; bool event(QEvent *event) override; struct Shortcut { Shortcut() : id(0) { } bool matches(QShortcutEvent *event) const; int id; QVariant userValue; QKeySequence keySequence; }; void setEnabled(Shortcut &shortcut, bool enabled); void setAutoRepeat(Shortcut &shortcut, bool repeat); void grabShortcut(Shortcut &shortcut, Qt::ShortcutContext context); void ungrabShortcut(Shortcut &shortcut); private: bool m_enabled; bool m_completed; bool m_autorepeat; Qt::ShortcutContext m_context; Shortcut m_shortcut; QVector m_shortcuts; }; QT_END_NAMESPACE #endif // QQUICKSHORTCUT_P_H