/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QQUICKSMOOTHEDANIMATION_H #define QQUICKSMOOTHEDANIMATION_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include "qquickanimation_p.h" #include QT_BEGIN_NAMESPACE class QQmlProperty; class QQuickSmoothedAnimationPrivate; class Q_AUTOTEST_EXPORT QQuickSmoothedAnimation : public QQuickNumberAnimation { Q_OBJECT Q_DECLARE_PRIVATE(QQuickSmoothedAnimation) Q_PROPERTY(qreal velocity READ velocity WRITE setVelocity NOTIFY velocityChanged) Q_PROPERTY(ReversingMode reversingMode READ reversingMode WRITE setReversingMode NOTIFY reversingModeChanged) Q_PROPERTY(qreal maximumEasingTime READ maximumEasingTime WRITE setMaximumEasingTime NOTIFY maximumEasingTimeChanged) public: enum ReversingMode { Eased, Immediate, Sync }; Q_ENUM(ReversingMode) QQuickSmoothedAnimation(QObject *parent = 0); ~QQuickSmoothedAnimation(); ReversingMode reversingMode() const; void setReversingMode(ReversingMode); int duration() const override; void setDuration(int) override; qreal velocity() const; void setVelocity(qreal); int maximumEasingTime() const; void setMaximumEasingTime(int); QAbstractAnimationJob* transition(QQuickStateActions &actions, QQmlProperties &modified, TransitionDirection direction, QObject *defaultTarget = 0) override; Q_SIGNALS: void velocityChanged(); void reversingModeChanged(); void maximumEasingTimeChanged(); }; QT_END_NAMESPACE QML_DECLARE_TYPE(QQuickSmoothedAnimation) #endif // QQUICKSMOOTHEDANIMATION_H