/**************************************************************************** ** ** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QQUICKSMOOTHEDANIMATION_H #define QQUICKSMOOTHEDANIMATION_H #include #include "qquickanimation_p.h" #include QT_BEGIN_NAMESPACE class QQmlProperty; class QQuickSmoothedAnimationPrivate; class Q_AUTOTEST_EXPORT QQuickSmoothedAnimation : public QQuickNumberAnimation { Q_OBJECT Q_DECLARE_PRIVATE(QQuickSmoothedAnimation) Q_ENUMS(ReversingMode) Q_PROPERTY(qreal velocity READ velocity WRITE setVelocity NOTIFY velocityChanged) Q_PROPERTY(ReversingMode reversingMode READ reversingMode WRITE setReversingMode NOTIFY reversingModeChanged) Q_PROPERTY(qreal maximumEasingTime READ maximumEasingTime WRITE setMaximumEasingTime NOTIFY maximumEasingTimeChanged) public: enum ReversingMode { Eased, Immediate, Sync }; QQuickSmoothedAnimation(QObject *parent = 0); ~QQuickSmoothedAnimation(); ReversingMode reversingMode() const; void setReversingMode(ReversingMode); virtual int duration() const; virtual void setDuration(int); qreal velocity() const; void setVelocity(qreal); int maximumEasingTime() const; void setMaximumEasingTime(int); virtual QAbstractAnimationJob* transition(QQuickStateActions &actions, QQmlProperties &modified, TransitionDirection direction, QObject *defaultTarget = 0); Q_SIGNALS: void velocityChanged(); void reversingModeChanged(); void maximumEasingTimeChanged(); }; QT_END_NAMESPACE QML_DECLARE_TYPE(QQuickSmoothedAnimation) #endif // QQUICKSMOOTHEDANIMATION_H