/**************************************************************************** ** ** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/ ** ** This file is part of the QtQml module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** GNU Lesser General Public License Usage ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this ** file. Please review the following information to ensure the GNU Lesser ** General Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU General ** Public License version 3.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of this ** file. Please review the following information to ensure the GNU General ** Public License version 3.0 requirements will be met: ** http://www.gnu.org/copyleft/gpl.html. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QQUICKSMOOTHEDANIMATION2_P_H #define QQUICKSMOOTHEDANIMATION2_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include "qquicksmoothedanimation_p.h" #include "qquickanimation_p.h" #include "qquickanimation_p_p.h" #include "private/qparallelanimationgroupjob_p.h" #include #include QT_BEGIN_NAMESPACE class QSmoothedAnimation; class QSmoothedAnimationTimer : public QTimer { Q_OBJECT public: explicit QSmoothedAnimationTimer(QSmoothedAnimation *animation, QObject *parent = 0); ~QSmoothedAnimationTimer(); public Q_SLOTS: void stopAnimation(); private: QSmoothedAnimation *m_animation; }; class QQuickSmoothedAnimationPrivate; class Q_AUTOTEST_EXPORT QSmoothedAnimation : public QAbstractAnimationJob { Q_DISABLE_COPY(QSmoothedAnimation) public: QSmoothedAnimation(QQuickSmoothedAnimationPrivate * = 0); ~QSmoothedAnimation(); qreal to; qreal velocity; int userDuration; int maximumEasingTime; QQuickSmoothedAnimation::ReversingMode reversingMode; qreal initialVelocity; qreal trackVelocity; QQmlProperty target; int duration() const; void restart(); void init(); void prepareForRestart(); void clearTemplate() { animationTemplate = 0; } protected: virtual void updateCurrentTime(int); virtual void updateState(QAbstractAnimationJob::State, QAbstractAnimationJob::State); private: qreal easeFollow(qreal); qreal initialValue; bool invert; int finalDuration; // Parameters for use in updateCurrentTime() qreal a; // Acceleration qreal d; // Deceleration qreal tf; // Total time qreal tp; // Time at which peak velocity occurs qreal td; // Time at which deceleration begins qreal vp; // Velocity at tp qreal sp; // Displacement at tp qreal sd; // Displacement at td qreal vi; // "Normalized" initialvelocity qreal s; // Total s int lastTime; bool useDelta; bool recalc(); void delayedStop(); QSmoothedAnimationTimer *delayedStopTimer; QQuickSmoothedAnimationPrivate *animationTemplate; }; class QQuickSmoothedAnimationPrivate : public QQuickPropertyAnimationPrivate { Q_DECLARE_PUBLIC(QQuickSmoothedAnimation) public: QQuickSmoothedAnimationPrivate(); ~QQuickSmoothedAnimationPrivate(); void updateRunningAnimations(); QSmoothedAnimation *anim; QHash activeAnimations; }; QT_END_NAMESPACE #endif // QQUICKSMOOTHEDANIMATION2_P_H