/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qquickstatechangescript_p.h" #include #include #include #include #include #include #include #include "qquickstate_p_p.h" #include #include #include QT_BEGIN_NAMESPACE class QQuickStateChangeScriptPrivate : public QQuickStateOperationPrivate { public: QQuickStateChangeScriptPrivate() {} QQmlScriptString script; QString name; }; /*! \qmltype StateChangeScript \instantiates QQuickStateChangeScript \inqmlmodule QtQuick \ingroup qtquick-states \brief Specifies how to run a script in a state. A StateChangeScript is run upon entering a state. You can optionally use ScriptAction to specify the point in the transition at which the StateChangeScript should be run. \snippet qml/states/statechangescript.qml state and transition \sa ScriptAction */ QQuickStateChangeScript::QQuickStateChangeScript(QObject *parent) : QQuickStateOperation(*(new QQuickStateChangeScriptPrivate), parent) { } QQuickStateChangeScript::~QQuickStateChangeScript() { } /*! \qmlproperty script QtQuick::StateChangeScript::script This property holds the script to run when the state is current. */ QQmlScriptString QQuickStateChangeScript::script() const { Q_D(const QQuickStateChangeScript); return d->script; } void QQuickStateChangeScript::setScript(const QQmlScriptString &s) { Q_D(QQuickStateChangeScript); d->script = s; } /*! \qmlproperty string QtQuick::StateChangeScript::name This property holds the name of the script. This name can be used by a ScriptAction to target a specific script. \sa ScriptAction::scriptName */ QString QQuickStateChangeScript::name() const { Q_D(const QQuickStateChangeScript); return d->name; } void QQuickStateChangeScript::setName(const QString &n) { Q_D(QQuickStateChangeScript); d->name = n; } void QQuickStateChangeScript::execute() { Q_D(QQuickStateChangeScript); if (!d->script.isEmpty()) { QQmlExpression expr(d->script); expr.evaluate(); if (expr.hasError()) qmlWarning(this, expr.error()); } } QQuickStateChangeScript::ActionList QQuickStateChangeScript::actions() { ActionList rv; QQuickStateAction a; a.event = this; rv << a; return rv; } QQuickStateActionEvent::EventType QQuickStateChangeScript::type() const { return Script; } #include QT_END_NAMESPACE