/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qquicktransitionmanager_p_p.h" #include "qquicktransition_p.h" #include "qquickstate_p_p.h" #include #include #include #include #include QT_BEGIN_NAMESPACE DEFINE_BOOL_CONFIG_OPTION(stateChangeDebug, STATECHANGE_DEBUG); class QQuickTransitionManagerPrivate { public: QQuickTransitionManagerPrivate() : state(nullptr), transitionInstance(nullptr) {} void applyBindings(); typedef QList SimpleActionList; QQuickState *state; QQuickTransitionInstance *transitionInstance; QQuickStateOperation::ActionList bindingsList; SimpleActionList completeList; }; QQuickTransitionManager::QQuickTransitionManager() : d(new QQuickTransitionManagerPrivate) { } void QQuickTransitionManager::setState(QQuickState *s) { d->state = s; } QQuickTransitionManager::~QQuickTransitionManager() { delete d->transitionInstance; d->transitionInstance = nullptr; delete d; d = nullptr; } bool QQuickTransitionManager::isRunning() const { return d->transitionInstance && d->transitionInstance->isRunning(); } void QQuickTransitionManager::complete() { d->applyBindings(); // Explicitly take a copy in case the write action triggers a script that modifies the list. QQuickTransitionManagerPrivate::SimpleActionList completeListCopy = d->completeList; for (const QQuickSimpleAction &action : qAsConst(completeListCopy)) action.property().write(action.value()); d->completeList.clear(); if (d->state) static_cast(QObjectPrivate::get(d->state))->complete(); finished(); } void QQuickTransitionManagerPrivate::applyBindings() { for (const QQuickStateAction &action : qAsConst(bindingsList)) { if (action.toBinding) { QQmlPropertyPrivate::setBinding(action.toBinding.data()); } else if (action.event) { if (action.reverseEvent) action.event->reverse(); else action.event->execute(); } } bindingsList.clear(); } void QQuickTransitionManager::finished() { } void QQuickTransitionManager::transition(const QList &list, QQuickTransition *transition, QObject *defaultTarget) { RETURN_IF_DELETED(cancel()); // The copy below is ON PURPOSE, because firing actions might involve scripts that modify the list. QQuickStateOperation::ActionList applyList = list; // Determine which actions are binding changes and disable any current bindings for (const QQuickStateAction &action : qAsConst(applyList)) { if (action.toBinding) d->bindingsList << action; if (action.fromBinding) QQmlPropertyPrivate::removeBinding(action.property); // Disable current binding if (action.event && action.event->changesBindings()) { //### assume isReversable()? d->bindingsList << action; action.event->clearBindings(); } } // Animated transitions need both the start and the end value for // each property change. In the presence of bindings, the end values // are non-trivial to calculate. As a "best effort" attempt, we first // apply all the property and binding changes, then read all the actual // final values, then roll back the changes and proceed as normal. // // This doesn't catch everything, and it might be a little fragile in // some cases - but whatcha going to do? if (transition && !d->bindingsList.isEmpty()) { // Apply all the property and binding changes for (const QQuickStateAction &action : qAsConst(applyList)) { if (action.toBinding) { QQmlPropertyPrivate::setBinding(action.toBinding.data(), QQmlPropertyPrivate::None, QQmlPropertyData::BypassInterceptor | QQmlPropertyData::DontRemoveBinding); } else if (!action.event) { QQmlPropertyPrivate::write(action.property, action.toValue, QQmlPropertyData::BypassInterceptor | QQmlPropertyData::DontRemoveBinding); } else if (action.event->isReversable()) { if (action.reverseEvent) action.event->reverse(); else action.event->execute(); } } // Read all the end values for binding changes. for (auto it = applyList.begin(), eit = applyList.end(); it != eit; ++it) { if (it->event) { it->event->saveTargetValues(); continue; } const QQmlProperty &prop = it->property; if (it->toBinding || !it->toValue.isValid()) it->toValue = prop.read(); } // Revert back to the original values for (const QQuickStateAction &action : qAsConst(applyList)) { if (action.event) { if (action.event->isReversable()) { action.event->clearBindings(); action.event->rewind(); action.event->clearBindings(); //### shouldn't be needed } continue; } if (action.toBinding) QQmlPropertyPrivate::removeBinding(action.property); // Make sure this is disabled during the transition QQmlPropertyPrivate::write(action.property, action.fromValue, QQmlPropertyData::BypassInterceptor | QQmlPropertyData::DontRemoveBinding); } } if (transition) { QList touched; QQuickTransitionInstance *oldInstance = d->transitionInstance; d->transitionInstance = transition->prepare(applyList, touched, this, defaultTarget); d->transitionInstance->start(); if (oldInstance && oldInstance != d->transitionInstance) delete oldInstance; // Modify the action list to remove actions handled in the transition auto isHandledInTransition = [this, touched](const QQuickStateAction &action) { if (action.event) { return action.actionDone; } else { if (touched.contains(action.property)) { if (action.toValue != action.fromValue) d->completeList << QQuickSimpleAction(action, QQuickSimpleAction::EndState); return true; } } return false; }; auto newEnd = std::remove_if(applyList.begin(), applyList.end(), isHandledInTransition); applyList.erase(newEnd, applyList.end()); } // Any actions remaining have not been handled by the transition and should // be applied immediately. We skip applying bindings, as they are all // applied at the end in applyBindings() to avoid any nastiness mid // transition for (const QQuickStateAction &action : qAsConst(applyList)) { if (action.event && !action.event->changesBindings()) { if (action.event->isReversable() && action.reverseEvent) action.event->reverse(); else action.event->execute(); } else if (!action.event && !action.toBinding) { action.property.write(action.toValue); } } #ifndef QT_NO_DEBUG_STREAM if (stateChangeDebug()) { for (const QQuickStateAction &action : qAsConst(applyList)) { if (action.event) qWarning() << " No transition for event:" << action.event->type(); else qWarning() << " No transition for:" << action.property.object() << action.property.name() << "From:" << action.fromValue << "To:" << action.toValue; } } #endif if (!transition) complete(); } void QQuickTransitionManager::cancel() { if (d->transitionInstance && d->transitionInstance->isRunning()) RETURN_IF_DELETED(d->transitionInstance->stop()); for (const QQuickStateAction &action : qAsConst(d->bindingsList)) { if (action.toBinding && action.deletableToBinding) { QQmlPropertyPrivate::removeBinding(action.property); } else if (action.event) { //### what do we do here? } } d->bindingsList.clear(); d->completeList.clear(); } QT_END_NAMESPACE