// Copyright (C) 2020 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only import QtQuick import QtQuick.Templates as T import QtQuick.NativeStyle as NativeStyle T.SpinBox { id: control property bool nativeIndicators: up.indicator.hasOwnProperty("_qt_default") && down.indicator.hasOwnProperty("_qt_default") implicitWidth: Math.max(contentItem.implicitWidth + leftInset + rightInset, 90 /* minimum */ ) implicitHeight: Math.max(contentItem.implicitHeight, up.implicitIndicatorHeight + down.implicitIndicatorHeight) + topInset + bottomInset spacing: 2 leftPadding: 0 topPadding: 0 rightPadding: rightInset bottomPadding: 0 validator: IntValidator { locale: control.locale.name bottom: Math.min(control.from, control.to) top: Math.max(control.from, control.to) } contentItem: TextField { text: control.displayText font: control.font color: control.palette.text selectionColor: control.palette.highlight selectedTextColor: control.palette.highlightedText horizontalAlignment: Qt.AlignLeft verticalAlignment: Qt.AlignVCenter topPadding: 0 bottomPadding: 0 leftPadding: 10 rightPadding: 10 readOnly: !control.editable validator: control.validator inputMethodHints: control.inputMethodHints // Since the indicators are embedded inside the TextField we need to avoid that // the TextField consumes mouse events for that area. // We achieve that by setting a containmentMask containmentMask: Item { height: contentItem.height; width: contentItem.width - upAndDown.width } } NativeStyle.SpinBox { id: upAndDown control: control subControl: NativeStyle.SpinBox.Up visible: nativeIndicators x: up.indicator.x y: up.indicator.y //implicitHeight: contentItem.implicitHeight-2 height: parent.height-2 useNinePatchImage: false z:99 } up.indicator: Item { x: parent.width - width - 2 y: 1 height: upAndDown.height >> 1 implicitWidth: upAndDown.implicitWidth implicitHeight: (upAndDown.implicitHeight >> 1) property bool _qt_default } down.indicator: Item { x: parent.width - width - 2 y: up.indicator.y + (upAndDown.height >> 1) height: upAndDown.height - up.indicator.height implicitWidth: upAndDown.implicitWidth implicitHeight: upAndDown.implicitHeight >> 1 property bool _qt_default } background: Item {} // No background, the TextField will cover the whole control }