// Copyright (C) 2017 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #ifndef QQUICKANIMATEDNODE_P_H #define QQUICKANIMATEDNODE_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include #include QT_BEGIN_NAMESPACE class QQuickItem; class QQuickWindow; class Q_QUICKCONTROLS2IMPL_EXPORT QQuickAnimatedNode : public QObject, public QSGTransformNode { Q_OBJECT public: explicit QQuickAnimatedNode(QQuickItem *target); bool isRunning() const; int currentTime() const; void setCurrentTime(int time); int duration() const; void setDuration(int duration); enum LoopCount { Infinite = -1 }; int loopCount() const; void setLoopCount(int count); virtual void sync(QQuickItem *target); QQuickWindow *window() const; // must be called from sync() or updatePaintNode() void start(int duration = 0); void restart(); void stop(); Q_SIGNALS: void started(); void stopped(); protected: virtual void updateCurrentTime(int time); private Q_SLOTS: void advance(); void update(); private: bool m_running = false; int m_duration = 0; int m_loopCount = 1; int m_currentTime = 0; int m_currentLoop = 0; QElapsedTimer m_timer; QQuickWindow *m_window = nullptr; }; QT_END_NAMESPACE #endif // QQUICKANIMATEDNODE_P_H