/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qquickshapegenericrenderer_p.h" #include #include #include #include #if QT_CONFIG(thread) #include #endif QT_BEGIN_NAMESPACE static const qreal TRI_SCALE = 1; struct ColoredVertex // must match QSGGeometry::ColoredPoint2D { float x, y; QQuickShapeGenericRenderer::Color4ub color; void set(float nx, float ny, QQuickShapeGenericRenderer::Color4ub ncolor) { x = nx; y = ny; color = ncolor; } }; static inline QQuickShapeGenericRenderer::Color4ub colorToColor4ub(const QColor &c) { QQuickShapeGenericRenderer::Color4ub color = { uchar(qRound(c.redF() * c.alphaF() * 255)), uchar(qRound(c.greenF() * c.alphaF() * 255)), uchar(qRound(c.blueF() * c.alphaF() * 255)), uchar(qRound(c.alphaF() * 255)) }; return color; } QQuickShapeGenericStrokeFillNode::QQuickShapeGenericStrokeFillNode(QQuickWindow *window) : m_material(nullptr) { setFlag(QSGNode::OwnsGeometry, true); setGeometry(new QSGGeometry(QSGGeometry::defaultAttributes_ColoredPoint2D(), 0, 0)); activateMaterial(window, MatSolidColor); #ifdef QSG_RUNTIME_DESCRIPTION qsgnode_set_description(this, QLatin1String("stroke-fill")); #endif } void QQuickShapeGenericStrokeFillNode::activateMaterial(QQuickWindow *window, Material m) { switch (m) { case MatSolidColor: // Use vertexcolor material. Items with different colors remain batchable // this way, at the expense of having to provide per-vertex color values. m_material.reset(QQuickShapeGenericMaterialFactory::createVertexColor(window)); break; case MatLinearGradient: m_material.reset(QQuickShapeGenericMaterialFactory::createLinearGradient(window, this)); break; case MatRadialGradient: m_material.reset(QQuickShapeGenericMaterialFactory::createRadialGradient(window, this)); break; case MatConicalGradient: m_material.reset(QQuickShapeGenericMaterialFactory::createConicalGradient(window, this)); break; default: qWarning("Unknown material %d", m); return; } if (material() != m_material.data()) setMaterial(m_material.data()); } QQuickShapeGenericRenderer::~QQuickShapeGenericRenderer() { for (ShapePathData &d : m_sp) { if (d.pendingFill) d.pendingFill->orphaned = true; if (d.pendingStroke) d.pendingStroke->orphaned = true; } } // sync, and so triangulation too, happens on the gui thread // - except when async is set, in which case triangulation is moved to worker threads void QQuickShapeGenericRenderer::beginSync(int totalCount, bool *countChanged) { if (m_sp.count() != totalCount) { m_sp.resize(totalCount); m_accDirty |= DirtyList; *countChanged = true; } else { *countChanged = false; } for (ShapePathData &d : m_sp) d.syncDirty = 0; } void QQuickShapeGenericRenderer::setPath(int index, const QQuickPath *path) { ShapePathData &d(m_sp[index]); d.path = path ? path->path() : QPainterPath(); d.syncDirty |= DirtyFillGeom | DirtyStrokeGeom; } void QQuickShapeGenericRenderer::setStrokeColor(int index, const QColor &color) { ShapePathData &d(m_sp[index]); d.strokeColor = colorToColor4ub(color); d.syncDirty |= DirtyColor; } void QQuickShapeGenericRenderer::setStrokeWidth(int index, qreal w) { ShapePathData &d(m_sp[index]); d.strokeWidth = w; if (w >= 0.0f) d.pen.setWidthF(w); d.syncDirty |= DirtyStrokeGeom; } void QQuickShapeGenericRenderer::setFillColor(int index, const QColor &color) { ShapePathData &d(m_sp[index]); const bool wasTransparent = d.fillColor.a == 0; d.fillColor = colorToColor4ub(color); const bool isTransparent = d.fillColor.a == 0; d.syncDirty |= DirtyColor; if (wasTransparent && !isTransparent) d.syncDirty |= DirtyFillGeom; } void QQuickShapeGenericRenderer::setFillRule(int index, QQuickShapePath::FillRule fillRule) { ShapePathData &d(m_sp[index]); d.fillRule = Qt::FillRule(fillRule); d.syncDirty |= DirtyFillGeom; } void QQuickShapeGenericRenderer::setJoinStyle(int index, QQuickShapePath::JoinStyle joinStyle, int miterLimit) { ShapePathData &d(m_sp[index]); d.pen.setJoinStyle(Qt::PenJoinStyle(joinStyle)); d.pen.setMiterLimit(miterLimit); d.syncDirty |= DirtyStrokeGeom; } void QQuickShapeGenericRenderer::setCapStyle(int index, QQuickShapePath::CapStyle capStyle) { ShapePathData &d(m_sp[index]); d.pen.setCapStyle(Qt::PenCapStyle(capStyle)); d.syncDirty |= DirtyStrokeGeom; } void QQuickShapeGenericRenderer::setStrokeStyle(int index, QQuickShapePath::StrokeStyle strokeStyle, qreal dashOffset, const QVector &dashPattern) { ShapePathData &d(m_sp[index]); d.pen.setStyle(Qt::PenStyle(strokeStyle)); if (strokeStyle == QQuickShapePath::DashLine) { d.pen.setDashPattern(dashPattern); d.pen.setDashOffset(dashOffset); } d.syncDirty |= DirtyStrokeGeom; } void QQuickShapeGenericRenderer::setFillGradient(int index, QQuickShapeGradient *gradient) { ShapePathData &d(m_sp[index]); if (gradient) { d.fillGradient.stops = gradient->gradientStops(); // sorted d.fillGradient.spread = gradient->spread(); if (QQuickShapeLinearGradient *g = qobject_cast(gradient)) { d.fillGradientActive = LinearGradient; d.fillGradient.a = QPointF(g->x1(), g->y1()); d.fillGradient.b = QPointF(g->x2(), g->y2()); } else if (QQuickShapeRadialGradient *g = qobject_cast(gradient)) { d.fillGradientActive = RadialGradient; d.fillGradient.a = QPointF(g->centerX(), g->centerY()); d.fillGradient.b = QPointF(g->focalX(), g->focalY()); d.fillGradient.v0 = g->centerRadius(); d.fillGradient.v1 = g->focalRadius(); } else if (QQuickShapeConicalGradient *g = qobject_cast(gradient)) { d.fillGradientActive = ConicalGradient; d.fillGradient.a = QPointF(g->centerX(), g->centerY()); d.fillGradient.v0 = g->angle(); } else { Q_UNREACHABLE(); } } else { d.fillGradientActive = NoGradient; } d.syncDirty |= DirtyFillGradient; } void QQuickShapeFillRunnable::run() { QQuickShapeGenericRenderer::triangulateFill(path, fillColor, &fillVertices, &fillIndices, &indexType, supportsElementIndexUint); emit done(this); } void QQuickShapeStrokeRunnable::run() { QQuickShapeGenericRenderer::triangulateStroke(path, pen, strokeColor, &strokeVertices, clipSize); emit done(this); } void QQuickShapeGenericRenderer::setAsyncCallback(void (*callback)(void *), void *data) { m_asyncCallback = callback; m_asyncCallbackData = data; } #if QT_CONFIG(thread) static QThreadPool *pathWorkThreadPool = nullptr; static void deletePathWorkThreadPool() { delete pathWorkThreadPool; pathWorkThreadPool = nullptr; } #endif void QQuickShapeGenericRenderer::endSync(bool async) { #if !QT_CONFIG(thread) // Force synchronous mode for the no-thread configuration due // to lack of QThreadPool. async = false; #endif bool didKickOffAsync = false; for (int i = 0; i < m_sp.count(); ++i) { ShapePathData &d(m_sp[i]); if (!d.syncDirty) continue; m_accDirty |= d.syncDirty; // Use a shadow dirty flag in order to avoid losing state in case there are // multiple syncs with different dirty flags before we get to updateNode() // on the render thread (with the gui thread blocked). For our purposes // here syncDirty is still required since geometry regeneration must only // happen when there was an actual change in this particular sync round. d.effectiveDirty |= d.syncDirty; if (d.path.isEmpty()) { d.fillVertices.clear(); d.fillIndices.clear(); d.strokeVertices.clear(); continue; } #if QT_CONFIG(thread) if (async && !pathWorkThreadPool) { qAddPostRoutine(deletePathWorkThreadPool); pathWorkThreadPool = new QThreadPool; const int idealCount = QThread::idealThreadCount(); pathWorkThreadPool->setMaxThreadCount(idealCount > 0 ? idealCount * 2 : 4); } #endif auto testFeatureIndexUint = [](QQuickItem *item) -> bool { if (auto *w = item->window()) { if (auto *rhi = QQuickWindowPrivate::get(w)->rhi) return rhi->isFeatureSupported(QRhi::ElementIndexUint); } return true; }; static bool supportsElementIndexUint = testFeatureIndexUint(m_item); if ((d.syncDirty & DirtyFillGeom) && d.fillColor.a) { d.path.setFillRule(d.fillRule); if (m_api == QSGRendererInterface::Unknown) m_api = m_item->window()->rendererInterface()->graphicsApi(); if (async) { QQuickShapeFillRunnable *r = new QQuickShapeFillRunnable; r->setAutoDelete(false); if (d.pendingFill) d.pendingFill->orphaned = true; d.pendingFill = r; r->path = d.path; r->fillColor = d.fillColor; r->supportsElementIndexUint = supportsElementIndexUint; // Unlikely in practice but in theory m_sp could be // resized. Therefore, capture 'i' instead of 'd'. QObject::connect(r, &QQuickShapeFillRunnable::done, qApp, [this, i](QQuickShapeFillRunnable *r) { // Bail out when orphaned (meaning either another run was // started after this one, or the renderer got destroyed). if (!r->orphaned && i < m_sp.count()) { ShapePathData &d(m_sp[i]); d.fillVertices = r->fillVertices; d.fillIndices = r->fillIndices; d.indexType = r->indexType; d.pendingFill = nullptr; d.effectiveDirty |= DirtyFillGeom; maybeUpdateAsyncItem(); } r->deleteLater(); }); didKickOffAsync = true; #if QT_CONFIG(thread) // qtVectorPathForPath() initializes a unique_ptr without locking. // Do that before starting the threads as otherwise we get a race condition. qtVectorPathForPath(r->path); pathWorkThreadPool->start(r); #endif } else { triangulateFill(d.path, d.fillColor, &d.fillVertices, &d.fillIndices, &d.indexType, supportsElementIndexUint); } } if ((d.syncDirty & DirtyStrokeGeom) && d.strokeWidth >= 0.0f && d.strokeColor.a) { if (async) { QQuickShapeStrokeRunnable *r = new QQuickShapeStrokeRunnable; r->setAutoDelete(false); if (d.pendingStroke) d.pendingStroke->orphaned = true; d.pendingStroke = r; r->path = d.path; r->pen = d.pen; r->strokeColor = d.strokeColor; r->clipSize = QSize(m_item->width(), m_item->height()); QObject::connect(r, &QQuickShapeStrokeRunnable::done, qApp, [this, i](QQuickShapeStrokeRunnable *r) { if (!r->orphaned && i < m_sp.count()) { ShapePathData &d(m_sp[i]); d.strokeVertices = r->strokeVertices; d.pendingStroke = nullptr; d.effectiveDirty |= DirtyStrokeGeom; maybeUpdateAsyncItem(); } r->deleteLater(); }); didKickOffAsync = true; #if QT_CONFIG(thread) // qtVectorPathForPath() initializes a unique_ptr without locking. // Do that before starting the threads as otherwise we get a race condition. qtVectorPathForPath(r->path); pathWorkThreadPool->start(r); #endif } else { triangulateStroke(d.path, d.pen, d.strokeColor, &d.strokeVertices, QSize(m_item->width(), m_item->height())); } } } if (!didKickOffAsync && async && m_asyncCallback) m_asyncCallback(m_asyncCallbackData); } void QQuickShapeGenericRenderer::maybeUpdateAsyncItem() { for (const ShapePathData &d : qAsConst(m_sp)) { if (d.pendingFill || d.pendingStroke) return; } m_accDirty |= DirtyFillGeom | DirtyStrokeGeom; m_item->update(); if (m_asyncCallback) m_asyncCallback(m_asyncCallbackData); } // the stroke/fill triangulation functions may be invoked either on the gui // thread or some worker thread and must thus be self-contained. void QQuickShapeGenericRenderer::triangulateFill(const QPainterPath &path, const Color4ub &fillColor, VertexContainerType *fillVertices, IndexContainerType *fillIndices, QSGGeometry::Type *indexType, bool supportsElementIndexUint) { const QVectorPath &vp = qtVectorPathForPath(path); QTriangleSet ts = qTriangulate(vp, QTransform::fromScale(TRI_SCALE, TRI_SCALE), 1, supportsElementIndexUint); const int vertexCount = ts.vertices.count() / 2; // just a qreal vector with x,y hence the / 2 fillVertices->resize(vertexCount); ColoredVertex *vdst = reinterpret_cast(fillVertices->data()); const qreal *vsrc = ts.vertices.constData(); for (int i = 0; i < vertexCount; ++i) vdst[i].set(vsrc[i * 2] / TRI_SCALE, vsrc[i * 2 + 1] / TRI_SCALE, fillColor); size_t indexByteSize; if (ts.indices.type() == QVertexIndexVector::UnsignedShort) { *indexType = QSGGeometry::UnsignedShortType; // fillIndices is still QVector. Just resize to N/2 and pack // the N quint16s into it. fillIndices->resize(ts.indices.size() / 2); indexByteSize = ts.indices.size() * sizeof(quint16); } else { *indexType = QSGGeometry::UnsignedIntType; fillIndices->resize(ts.indices.size()); indexByteSize = ts.indices.size() * sizeof(quint32); } memcpy(fillIndices->data(), ts.indices.data(), indexByteSize); } void QQuickShapeGenericRenderer::triangulateStroke(const QPainterPath &path, const QPen &pen, const Color4ub &strokeColor, VertexContainerType *strokeVertices, const QSize &clipSize) { const QVectorPath &vp = qtVectorPathForPath(path); const QRectF clip(QPointF(0, 0), clipSize); const qreal inverseScale = 1.0 / TRI_SCALE; QTriangulatingStroker stroker; stroker.setInvScale(inverseScale); if (pen.style() == Qt::SolidLine) { stroker.process(vp, pen, clip, {}); } else { QDashedStrokeProcessor dashStroker; dashStroker.setInvScale(inverseScale); dashStroker.process(vp, pen, clip, {}); QVectorPath dashStroke(dashStroker.points(), dashStroker.elementCount(), dashStroker.elementTypes(), 0); stroker.process(dashStroke, pen, clip, {}); } if (!stroker.vertexCount()) { strokeVertices->clear(); return; } const int vertexCount = stroker.vertexCount() / 2; // just a float vector with x,y hence the / 2 strokeVertices->resize(vertexCount); ColoredVertex *vdst = reinterpret_cast(strokeVertices->data()); const float *vsrc = stroker.vertices(); for (int i = 0; i < vertexCount; ++i) vdst[i].set(vsrc[i * 2], vsrc[i * 2 + 1], strokeColor); } void QQuickShapeGenericRenderer::setRootNode(QQuickShapeGenericNode *node) { if (m_rootNode != node) { m_rootNode = node; m_accDirty |= DirtyList; } } // on the render thread with gui blocked void QQuickShapeGenericRenderer::updateNode() { if (!m_rootNode || !m_accDirty) return; // [ m_rootNode ] // / / / // #0 [ fill ] [ stroke ] [ next ] // / / | // #1 [ fill ] [ stroke ] [ next ] // / / | // #2 [ fill ] [ stroke ] [ next ] // ... // ... QQuickShapeGenericNode **nodePtr = &m_rootNode; QQuickShapeGenericNode *prevNode = nullptr; for (ShapePathData &d : m_sp) { if (!*nodePtr) { Q_ASSERT(prevNode); *nodePtr = new QQuickShapeGenericNode; prevNode->m_next = *nodePtr; prevNode->appendChildNode(*nodePtr); } QQuickShapeGenericNode *node = *nodePtr; if (m_accDirty & DirtyList) d.effectiveDirty |= DirtyFillGeom | DirtyStrokeGeom | DirtyColor | DirtyFillGradient; if (!d.effectiveDirty) { prevNode = node; nodePtr = &node->m_next; continue; } if (d.fillColor.a == 0) { delete node->m_fillNode; node->m_fillNode = nullptr; } else if (!node->m_fillNode) { node->m_fillNode = new QQuickShapeGenericStrokeFillNode(m_item->window()); if (node->m_strokeNode) node->removeChildNode(node->m_strokeNode); node->appendChildNode(node->m_fillNode); if (node->m_strokeNode) node->appendChildNode(node->m_strokeNode); d.effectiveDirty |= DirtyFillGeom; } if (d.strokeWidth < 0.0f || d.strokeColor.a == 0) { delete node->m_strokeNode; node->m_strokeNode = nullptr; } else if (!node->m_strokeNode) { node->m_strokeNode = new QQuickShapeGenericStrokeFillNode(m_item->window()); node->appendChildNode(node->m_strokeNode); d.effectiveDirty |= DirtyStrokeGeom; } updateFillNode(&d, node); updateStrokeNode(&d, node); d.effectiveDirty = 0; prevNode = node; nodePtr = &node->m_next; } if (*nodePtr && prevNode) { prevNode->removeChildNode(*nodePtr); delete *nodePtr; *nodePtr = nullptr; } m_accDirty = 0; } void QQuickShapeGenericRenderer::updateShadowDataInNode(ShapePathData *d, QQuickShapeGenericStrokeFillNode *n) { if (d->fillGradientActive) { if (d->effectiveDirty & DirtyFillGradient) n->m_fillGradient = d->fillGradient; } } void QQuickShapeGenericRenderer::updateFillNode(ShapePathData *d, QQuickShapeGenericNode *node) { if (!node->m_fillNode) return; if (!(d->effectiveDirty & (DirtyFillGeom | DirtyColor | DirtyFillGradient))) return; // Make a copy of the data that will be accessed by the material on // the render thread. This must be done even when we bail out below. QQuickShapeGenericStrokeFillNode *n = node->m_fillNode; updateShadowDataInNode(d, n); QSGGeometry *g = n->geometry(); if (d->fillVertices.isEmpty()) { if (g->vertexCount() || g->indexCount()) { g->allocate(0, 0); n->markDirty(QSGNode::DirtyGeometry); } return; } if (d->fillGradientActive) { QQuickShapeGenericStrokeFillNode::Material gradMat; switch (d->fillGradientActive) { case LinearGradient: gradMat = QQuickShapeGenericStrokeFillNode::MatLinearGradient; break; case RadialGradient: gradMat = QQuickShapeGenericStrokeFillNode::MatRadialGradient; break; case ConicalGradient: gradMat = QQuickShapeGenericStrokeFillNode::MatConicalGradient; break; default: Q_UNREACHABLE(); return; } n->activateMaterial(m_item->window(), gradMat); if (d->effectiveDirty & DirtyFillGradient) { // Gradients are implemented via a texture-based material. n->markDirty(QSGNode::DirtyMaterial); // stop here if only the gradient changed; no need to touch the geometry if (!(d->effectiveDirty & DirtyFillGeom)) return; } } else { n->activateMaterial(m_item->window(), QQuickShapeGenericStrokeFillNode::MatSolidColor); // fast path for updating only color values when no change in vertex positions if ((d->effectiveDirty & DirtyColor) && !(d->effectiveDirty & DirtyFillGeom)) { ColoredVertex *vdst = reinterpret_cast(g->vertexData()); for (int i = 0; i < g->vertexCount(); ++i) vdst[i].set(vdst[i].x, vdst[i].y, d->fillColor); n->markDirty(QSGNode::DirtyGeometry); return; } } const int indexCount = d->indexType == QSGGeometry::UnsignedShortType ? d->fillIndices.count() * 2 : d->fillIndices.count(); if (g->indexType() != d->indexType) { g = new QSGGeometry(QSGGeometry::defaultAttributes_ColoredPoint2D(), d->fillVertices.count(), indexCount, d->indexType); n->setGeometry(g); } else { g->allocate(d->fillVertices.count(), indexCount); } g->setDrawingMode(QSGGeometry::DrawTriangles); memcpy(g->vertexData(), d->fillVertices.constData(), g->vertexCount() * g->sizeOfVertex()); memcpy(g->indexData(), d->fillIndices.constData(), g->indexCount() * g->sizeOfIndex()); n->markDirty(QSGNode::DirtyGeometry); } void QQuickShapeGenericRenderer::updateStrokeNode(ShapePathData *d, QQuickShapeGenericNode *node) { if (!node->m_strokeNode) return; if (!(d->effectiveDirty & (DirtyStrokeGeom | DirtyColor))) return; QQuickShapeGenericStrokeFillNode *n = node->m_strokeNode; QSGGeometry *g = n->geometry(); if (d->strokeVertices.isEmpty()) { if (g->vertexCount() || g->indexCount()) { g->allocate(0, 0); n->markDirty(QSGNode::DirtyGeometry); } return; } n->markDirty(QSGNode::DirtyGeometry); // Async loading runs update once, bails out above, then updates again once // ready. Set the material dirty then. This is in-line with fill where the // first activateMaterial() achieves the same. if (!g->vertexCount()) n->markDirty(QSGNode::DirtyMaterial); if ((d->effectiveDirty & DirtyColor) && !(d->effectiveDirty & DirtyStrokeGeom)) { ColoredVertex *vdst = reinterpret_cast(g->vertexData()); for (int i = 0; i < g->vertexCount(); ++i) vdst[i].set(vdst[i].x, vdst[i].y, d->strokeColor); return; } g->allocate(d->strokeVertices.count(), 0); g->setDrawingMode(QSGGeometry::DrawTriangleStrip); memcpy(g->vertexData(), d->strokeVertices.constData(), g->vertexCount() * g->sizeOfVertex()); } QSGMaterial *QQuickShapeGenericMaterialFactory::createVertexColor(QQuickWindow *window) { QSGRendererInterface::GraphicsApi api = window->rendererInterface()->graphicsApi(); if (api == QSGRendererInterface::OpenGL || QSGRendererInterface::isApiRhiBased(api)) return new QSGVertexColorMaterial; qWarning("Vertex-color material: Unsupported graphics API %d", api); return nullptr; } QSGMaterial *QQuickShapeGenericMaterialFactory::createLinearGradient(QQuickWindow *window, QQuickShapeGenericStrokeFillNode *node) { QSGRendererInterface::GraphicsApi api = window->rendererInterface()->graphicsApi(); if (api == QSGRendererInterface::OpenGL || QSGRendererInterface::isApiRhiBased(api)) return new QQuickShapeLinearGradientMaterial(node); qWarning("Linear gradient material: Unsupported graphics API %d", api); return nullptr; } QSGMaterial *QQuickShapeGenericMaterialFactory::createRadialGradient(QQuickWindow *window, QQuickShapeGenericStrokeFillNode *node) { QSGRendererInterface::GraphicsApi api = window->rendererInterface()->graphicsApi(); if (api == QSGRendererInterface::OpenGL || QSGRendererInterface::isApiRhiBased(api)) return new QQuickShapeRadialGradientMaterial(node); qWarning("Radial gradient material: Unsupported graphics API %d", api); return nullptr; } QSGMaterial *QQuickShapeGenericMaterialFactory::createConicalGradient(QQuickWindow *window, QQuickShapeGenericStrokeFillNode *node) { QSGRendererInterface::GraphicsApi api = window->rendererInterface()->graphicsApi(); if (api == QSGRendererInterface::OpenGL || QSGRendererInterface::isApiRhiBased(api)) return new QQuickShapeConicalGradientMaterial(node); qWarning("Conical gradient material: Unsupported graphics API %d", api); return nullptr; } QQuickShapeLinearGradientRhiShader::QQuickShapeLinearGradientRhiShader() { setShaderFileName(VertexStage, QStringLiteral(":/qt-project.org/shapes/shaders_ng/lineargradient.vert.qsb")); setShaderFileName(FragmentStage, QStringLiteral(":/qt-project.org/shapes/shaders_ng/lineargradient.frag.qsb")); } bool QQuickShapeLinearGradientRhiShader::updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) { Q_ASSERT(oldMaterial == nullptr || newMaterial->type() == oldMaterial->type()); QQuickShapeLinearGradientMaterial *m = static_cast(newMaterial); bool changed = false; QByteArray *buf = state.uniformData(); Q_ASSERT(buf->size() >= 84); if (state.isMatrixDirty()) { const QMatrix4x4 m = state.combinedMatrix(); memcpy(buf->data(), m.constData(), 64); changed = true; } QQuickShapeGenericStrokeFillNode *node = m->node(); if (!oldMaterial || m_gradA.x() != node->m_fillGradient.a.x() || m_gradA.y() != node->m_fillGradient.a.y()) { m_gradA = QVector2D(node->m_fillGradient.a.x(), node->m_fillGradient.a.y()); Q_ASSERT(sizeof(m_gradA) == 8); memcpy(buf->data() + 64, &m_gradA, 8); changed = true; } if (!oldMaterial || m_gradB.x() != node->m_fillGradient.b.x() || m_gradB.y() != node->m_fillGradient.b.y()) { m_gradB = QVector2D(node->m_fillGradient.b.x(), node->m_fillGradient.b.y()); memcpy(buf->data() + 72, &m_gradB, 8); changed = true; } if (state.isOpacityDirty()) { const float opacity = state.opacity(); memcpy(buf->data() + 80, &opacity, 4); changed = true; } return changed; } void QQuickShapeLinearGradientRhiShader::updateSampledImage(RenderState &state, int binding, QSGTexture **texture, QSGMaterial *newMaterial, QSGMaterial *) { if (binding != 1) return; QQuickShapeLinearGradientMaterial *m = static_cast(newMaterial); QQuickShapeGenericStrokeFillNode *node = m->node(); const QQuickShapeGradientCacheKey cacheKey(node->m_fillGradient.stops, node->m_fillGradient.spread); QSGTexture *t = QQuickShapeGradientCache::cacheForRhi(state.rhi())->get(cacheKey); t->commitTextureOperations(state.rhi(), state.resourceUpdateBatch()); *texture = t; } QSGMaterialType *QQuickShapeLinearGradientMaterial::type() const { static QSGMaterialType type; return &type; } int QQuickShapeLinearGradientMaterial::compare(const QSGMaterial *other) const { Q_ASSERT(other && type() == other->type()); const QQuickShapeLinearGradientMaterial *m = static_cast(other); QQuickShapeGenericStrokeFillNode *a = node(); QQuickShapeGenericStrokeFillNode *b = m->node(); Q_ASSERT(a && b); if (a == b) return 0; const QQuickAbstractPathRenderer::GradientDesc *ga = &a->m_fillGradient; const QQuickAbstractPathRenderer::GradientDesc *gb = &b->m_fillGradient; if (int d = ga->spread - gb->spread) return d; if (int d = ga->a.x() - gb->a.x()) return d; if (int d = ga->a.y() - gb->a.y()) return d; if (int d = ga->b.x() - gb->b.x()) return d; if (int d = ga->b.y() - gb->b.y()) return d; if (int d = ga->stops.count() - gb->stops.count()) return d; for (int i = 0; i < ga->stops.count(); ++i) { if (int d = ga->stops[i].first - gb->stops[i].first) return d; if (int d = ga->stops[i].second.rgba() - gb->stops[i].second.rgba()) return d; } return 0; } QSGMaterialShader *QQuickShapeLinearGradientMaterial::createShader(QSGRendererInterface::RenderMode renderMode) const { Q_UNUSED(renderMode); return new QQuickShapeLinearGradientRhiShader; } QQuickShapeRadialGradientRhiShader::QQuickShapeRadialGradientRhiShader() { setShaderFileName(VertexStage, QStringLiteral(":/qt-project.org/shapes/shaders_ng/radialgradient.vert.qsb")); setShaderFileName(FragmentStage, QStringLiteral(":/qt-project.org/shapes/shaders_ng/radialgradient.frag.qsb")); } bool QQuickShapeRadialGradientRhiShader::updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) { Q_ASSERT(oldMaterial == nullptr || newMaterial->type() == oldMaterial->type()); QQuickShapeLinearGradientMaterial *m = static_cast(newMaterial); bool changed = false; QByteArray *buf = state.uniformData(); Q_ASSERT(buf->size() >= 92); if (state.isMatrixDirty()) { const QMatrix4x4 m = state.combinedMatrix(); memcpy(buf->data(), m.constData(), 64); changed = true; } QQuickShapeGenericStrokeFillNode *node = m->node(); const QPointF centerPoint = node->m_fillGradient.a; const QPointF focalPoint = node->m_fillGradient.b; const QPointF focalToCenter = centerPoint - focalPoint; const float centerRadius = node->m_fillGradient.v0; const float focalRadius = node->m_fillGradient.v1; if (!oldMaterial || m_focalPoint.x() != focalPoint.x() || m_focalPoint.y() != focalPoint.y()) { m_focalPoint = QVector2D(focalPoint.x(), focalPoint.y()); Q_ASSERT(sizeof(m_focalPoint) == 8); memcpy(buf->data() + 64, &m_focalPoint, 8); changed = true; } if (!oldMaterial || m_focalToCenter.x() != focalToCenter.x() || m_focalToCenter.y() != focalToCenter.y()) { m_focalToCenter = QVector2D(focalToCenter.x(), focalToCenter.y()); Q_ASSERT(sizeof(m_focalToCenter) == 8); memcpy(buf->data() + 72, &m_focalToCenter, 8); changed = true; } if (!oldMaterial || m_centerRadius != centerRadius) { m_centerRadius = centerRadius; memcpy(buf->data() + 80, &m_centerRadius, 4); changed = true; } if (!oldMaterial || m_focalRadius != focalRadius) { m_focalRadius = focalRadius; memcpy(buf->data() + 84, &m_focalRadius, 4); changed = true; } if (state.isOpacityDirty()) { const float opacity = state.opacity(); memcpy(buf->data() + 88, &opacity, 4); changed = true; } return changed; } void QQuickShapeRadialGradientRhiShader::updateSampledImage(RenderState &state, int binding, QSGTexture **texture, QSGMaterial *newMaterial, QSGMaterial *) { if (binding != 1) return; QQuickShapeLinearGradientMaterial *m = static_cast(newMaterial); QQuickShapeGenericStrokeFillNode *node = m->node(); const QQuickShapeGradientCacheKey cacheKey(node->m_fillGradient.stops, node->m_fillGradient.spread); QSGTexture *t = QQuickShapeGradientCache::cacheForRhi(state.rhi())->get(cacheKey); t->commitTextureOperations(state.rhi(), state.resourceUpdateBatch()); *texture = t; } QSGMaterialType *QQuickShapeRadialGradientMaterial::type() const { static QSGMaterialType type; return &type; } int QQuickShapeRadialGradientMaterial::compare(const QSGMaterial *other) const { Q_ASSERT(other && type() == other->type()); const QQuickShapeRadialGradientMaterial *m = static_cast(other); QQuickShapeGenericStrokeFillNode *a = node(); QQuickShapeGenericStrokeFillNode *b = m->node(); Q_ASSERT(a && b); if (a == b) return 0; const QQuickAbstractPathRenderer::GradientDesc *ga = &a->m_fillGradient; const QQuickAbstractPathRenderer::GradientDesc *gb = &b->m_fillGradient; if (int d = ga->spread - gb->spread) return d; if (int d = ga->a.x() - gb->a.x()) return d; if (int d = ga->a.y() - gb->a.y()) return d; if (int d = ga->b.x() - gb->b.x()) return d; if (int d = ga->b.y() - gb->b.y()) return d; if (int d = ga->v0 - gb->v0) return d; if (int d = ga->v1 - gb->v1) return d; if (int d = ga->stops.count() - gb->stops.count()) return d; for (int i = 0; i < ga->stops.count(); ++i) { if (int d = ga->stops[i].first - gb->stops[i].first) return d; if (int d = ga->stops[i].second.rgba() - gb->stops[i].second.rgba()) return d; } return 0; } QSGMaterialShader *QQuickShapeRadialGradientMaterial::createShader(QSGRendererInterface::RenderMode renderMode) const { Q_UNUSED(renderMode); return new QQuickShapeRadialGradientRhiShader; } QQuickShapeConicalGradientRhiShader::QQuickShapeConicalGradientRhiShader() { setShaderFileName(VertexStage, QStringLiteral(":/qt-project.org/shapes/shaders_ng/conicalgradient.vert.qsb")); setShaderFileName(FragmentStage, QStringLiteral(":/qt-project.org/shapes/shaders_ng/conicalgradient.frag.qsb")); } bool QQuickShapeConicalGradientRhiShader::updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) { Q_ASSERT(oldMaterial == nullptr || newMaterial->type() == oldMaterial->type()); QQuickShapeLinearGradientMaterial *m = static_cast(newMaterial); bool changed = false; QByteArray *buf = state.uniformData(); Q_ASSERT(buf->size() >= 80); if (state.isMatrixDirty()) { const QMatrix4x4 m = state.combinedMatrix(); memcpy(buf->data(), m.constData(), 64); changed = true; } QQuickShapeGenericStrokeFillNode *node = m->node(); const QPointF centerPoint = node->m_fillGradient.a; const float angle = -qDegreesToRadians(node->m_fillGradient.v0); if (!oldMaterial || m_centerPoint.x() != centerPoint.x() || m_centerPoint.y() != centerPoint.y()) { m_centerPoint = QVector2D(centerPoint.x(), centerPoint.y()); Q_ASSERT(sizeof(m_centerPoint) == 8); memcpy(buf->data() + 64, &m_centerPoint, 8); changed = true; } if (!oldMaterial || m_angle != angle) { m_angle = angle; memcpy(buf->data() + 72, &m_angle, 4); changed = true; } if (state.isOpacityDirty()) { const float opacity = state.opacity(); memcpy(buf->data() + 76, &opacity, 4); changed = true; } return changed; } void QQuickShapeConicalGradientRhiShader::updateSampledImage(RenderState &state, int binding, QSGTexture **texture, QSGMaterial *newMaterial, QSGMaterial *) { if (binding != 1) return; QQuickShapeLinearGradientMaterial *m = static_cast(newMaterial); QQuickShapeGenericStrokeFillNode *node = m->node(); const QQuickShapeGradientCacheKey cacheKey(node->m_fillGradient.stops, node->m_fillGradient.spread); QSGTexture *t = QQuickShapeGradientCache::cacheForRhi(state.rhi())->get(cacheKey); t->commitTextureOperations(state.rhi(), state.resourceUpdateBatch()); *texture = t; } QSGMaterialType *QQuickShapeConicalGradientMaterial::type() const { static QSGMaterialType type; return &type; } int QQuickShapeConicalGradientMaterial::compare(const QSGMaterial *other) const { Q_ASSERT(other && type() == other->type()); const QQuickShapeConicalGradientMaterial *m = static_cast(other); QQuickShapeGenericStrokeFillNode *a = node(); QQuickShapeGenericStrokeFillNode *b = m->node(); Q_ASSERT(a && b); if (a == b) return 0; const QQuickAbstractPathRenderer::GradientDesc *ga = &a->m_fillGradient; const QQuickAbstractPathRenderer::GradientDesc *gb = &b->m_fillGradient; if (int d = ga->a.x() - gb->a.x()) return d; if (int d = ga->a.y() - gb->a.y()) return d; if (int d = ga->v0 - gb->v0) return d; if (int d = ga->stops.count() - gb->stops.count()) return d; for (int i = 0; i < ga->stops.count(); ++i) { if (int d = ga->stops[i].first - gb->stops[i].first) return d; if (int d = ga->stops[i].second.rgba() - gb->stops[i].second.rgba()) return d; } return 0; } QSGMaterialShader *QQuickShapeConicalGradientMaterial::createShader(QSGRendererInterface::RenderMode renderMode) const { Q_UNUSED(renderMode); return new QQuickShapeConicalGradientRhiShader; } QT_END_NAMESPACE