/**************************************************************************** ** ** Copyright (C) 2021 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:COMM$ ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** $QT_END_LICENSE$ ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ****************************************************************************/ #ifndef QQUICKSHAPEGENERICRENDERER_P_H #define QQUICKSHAPEGENERICRENDERER_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of a number of Qt sources files. This header file may change from // version to version without notice, or even be removed. // // We mean it. // #include #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE class QQuickShapeGenericNode; class QQuickShapeGenericStrokeFillNode; class QQuickShapeFillRunnable; class QQuickShapeStrokeRunnable; class QQuickShapeGenericRenderer : public QQuickAbstractPathRenderer { public: enum Dirty { DirtyFillGeom = 0x01, DirtyStrokeGeom = 0x02, DirtyColor = 0x04, DirtyFillGradient = 0x08, DirtyList = 0x10 // only for accDirty }; QQuickShapeGenericRenderer(QQuickItem *item) : m_item(item), m_api(QSGRendererInterface::Unknown), m_rootNode(nullptr), m_accDirty(0), m_asyncCallback(nullptr), m_asyncCallbackData(nullptr) { } ~QQuickShapeGenericRenderer(); void beginSync(int totalCount) override; void setPath(int index, const QQuickPath *path) override; void setStrokeColor(int index, const QColor &color) override; void setStrokeWidth(int index, qreal w) override; void setFillColor(int index, const QColor &color) override; void setFillRule(int index, QQuickShapePath::FillRule fillRule) override; void setJoinStyle(int index, QQuickShapePath::JoinStyle joinStyle, int miterLimit) override; void setCapStyle(int index, QQuickShapePath::CapStyle capStyle) override; void setStrokeStyle(int index, QQuickShapePath::StrokeStyle strokeStyle, qreal dashOffset, const QVector &dashPattern) override; void setFillGradient(int index, QQuickShapeGradient *gradient) override; void endSync(bool async) override; void setAsyncCallback(void (*)(void *), void *) override; Flags flags() const override { return SupportsAsync; } void updateNode() override; void setRootNode(QQuickShapeGenericNode *node); struct Color4ub { unsigned char r, g, b, a; }; typedef QVector VertexContainerType; typedef QVector IndexContainerType; static void triangulateFill(const QPainterPath &path, const Color4ub &fillColor, VertexContainerType *fillVertices, IndexContainerType *fillIndices, QSGGeometry::Type *indexType, bool supportsElementIndexUint); static void triangulateStroke(const QPainterPath &path, const QPen &pen, const Color4ub &strokeColor, VertexContainerType *strokeVertices, const QSize &clipSize); private: void maybeUpdateAsyncItem(); struct ShapePathData { float strokeWidth; QPen pen; Color4ub strokeColor; Color4ub fillColor; Qt::FillRule fillRule; QPainterPath path; FillGradientType fillGradientActive; GradientDesc fillGradient; VertexContainerType fillVertices; IndexContainerType fillIndices; QSGGeometry::Type indexType; VertexContainerType strokeVertices; int syncDirty; int effectiveDirty = 0; QQuickShapeFillRunnable *pendingFill = nullptr; QQuickShapeStrokeRunnable *pendingStroke = nullptr; }; void updateShadowDataInNode(ShapePathData *d, QQuickShapeGenericStrokeFillNode *n); void updateFillNode(ShapePathData *d, QQuickShapeGenericNode *node); void updateStrokeNode(ShapePathData *d, QQuickShapeGenericNode *node); QQuickItem *m_item; QSGRendererInterface::GraphicsApi m_api; QQuickShapeGenericNode *m_rootNode; QVector m_sp; int m_accDirty; void (*m_asyncCallback)(void *); void *m_asyncCallbackData; }; class QQuickShapeFillRunnable : public QObject, public QRunnable { Q_OBJECT public: void run() override; bool orphaned = false; // input QPainterPath path; QQuickShapeGenericRenderer::Color4ub fillColor; bool supportsElementIndexUint; // output QQuickShapeGenericRenderer::VertexContainerType fillVertices; QQuickShapeGenericRenderer::IndexContainerType fillIndices; QSGGeometry::Type indexType; Q_SIGNALS: void done(QQuickShapeFillRunnable *self); }; class QQuickShapeStrokeRunnable : public QObject, public QRunnable { Q_OBJECT public: void run() override; bool orphaned = false; // input QPainterPath path; QPen pen; QQuickShapeGenericRenderer::Color4ub strokeColor; QSize clipSize; // output QQuickShapeGenericRenderer::VertexContainerType strokeVertices; Q_SIGNALS: void done(QQuickShapeStrokeRunnable *self); }; class QQuickShapeGenericStrokeFillNode : public QSGGeometryNode { public: QQuickShapeGenericStrokeFillNode(QQuickWindow *window); enum Material { MatSolidColor, MatLinearGradient, MatRadialGradient, MatConicalGradient }; void activateMaterial(QQuickWindow *window, Material m); // shadow data for custom materials QQuickAbstractPathRenderer::GradientDesc m_fillGradient; private: QScopedPointer m_material; friend class QQuickShapeGenericRenderer; }; class QQuickShapeGenericNode : public QSGNode { public: QQuickShapeGenericStrokeFillNode *m_fillNode = nullptr; QQuickShapeGenericStrokeFillNode *m_strokeNode = nullptr; QQuickShapeGenericNode *m_next = nullptr; }; class QQuickShapeGenericMaterialFactory { public: static QSGMaterial *createVertexColor(QQuickWindow *window); static QSGMaterial *createLinearGradient(QQuickWindow *window, QQuickShapeGenericStrokeFillNode *node); static QSGMaterial *createRadialGradient(QQuickWindow *window, QQuickShapeGenericStrokeFillNode *node); static QSGMaterial *createConicalGradient(QQuickWindow *window, QQuickShapeGenericStrokeFillNode *node); }; #if QT_CONFIG(opengl) class QQuickShapeLinearGradientShader : public QSGMaterialShader { public: QQuickShapeLinearGradientShader(); void initialize() override; void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) override; char const *const *attributeNames() const override; private: int m_opacityLoc = -1; int m_matrixLoc = -1; int m_gradStartLoc = -1; int m_gradEndLoc = -1; }; #endif // QT_CONFIG(opengl) class QQuickShapeLinearGradientRhiShader : public QSGMaterialRhiShader { public: QQuickShapeLinearGradientRhiShader(); bool updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override; void updateSampledImage(RenderState &state, int binding, QSGTexture **texture, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override; private: QVector2D m_gradA; QVector2D m_gradB; }; class QQuickShapeLinearGradientMaterial : public QSGMaterial { public: QQuickShapeLinearGradientMaterial(QQuickShapeGenericStrokeFillNode *node) : m_node(node) { // Passing RequiresFullMatrix is essential in order to prevent the // batch renderer from baking in simple, translate-only transforms into // the vertex data. The shader will rely on the fact that // vertexCoord.xy is the Shape-space coordinate and so no modifications // are welcome. setFlag(Blending | RequiresFullMatrix | SupportsRhiShader); } QSGMaterialType *type() const override; int compare(const QSGMaterial *other) const override; QSGMaterialShader *createShader() const override; QQuickShapeGenericStrokeFillNode *node() const { return m_node; } private: QQuickShapeGenericStrokeFillNode *m_node; }; #if QT_CONFIG(opengl) class QQuickShapeRadialGradientShader : public QSGMaterialShader { public: QQuickShapeRadialGradientShader(); void initialize() override; void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) override; char const *const *attributeNames() const override; private: int m_opacityLoc = -1; int m_matrixLoc = -1; int m_translationPointLoc = -1; int m_focalToCenterLoc = -1; int m_centerRadiusLoc = -1; int m_focalRadiusLoc = -1; }; #endif // QT_CONFIG(opengl) class QQuickShapeRadialGradientRhiShader : public QSGMaterialRhiShader { public: QQuickShapeRadialGradientRhiShader(); bool updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override; void updateSampledImage(RenderState &state, int binding, QSGTexture **texture, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override; private: QVector2D m_focalPoint; QVector2D m_focalToCenter; float m_centerRadius; float m_focalRadius; }; class QQuickShapeRadialGradientMaterial : public QSGMaterial { public: QQuickShapeRadialGradientMaterial(QQuickShapeGenericStrokeFillNode *node) : m_node(node) { setFlag(Blending | RequiresFullMatrix | SupportsRhiShader); } QSGMaterialType *type() const override; int compare(const QSGMaterial *other) const override; QSGMaterialShader *createShader() const override; QQuickShapeGenericStrokeFillNode *node() const { return m_node; } private: QQuickShapeGenericStrokeFillNode *m_node; }; #if QT_CONFIG(opengl) class QQuickShapeConicalGradientShader : public QSGMaterialShader { public: QQuickShapeConicalGradientShader(); void initialize() override; void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) override; char const *const *attributeNames() const override; private: int m_opacityLoc = -1; int m_matrixLoc = -1; int m_angleLoc = -1; int m_translationPointLoc = -1; }; #endif // QT_CONFIG(opengl) class QQuickShapeConicalGradientRhiShader : public QSGMaterialRhiShader { public: QQuickShapeConicalGradientRhiShader(); bool updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override; void updateSampledImage(RenderState &state, int binding, QSGTexture **texture, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override; private: QVector2D m_centerPoint; float m_angle; }; class QQuickShapeConicalGradientMaterial : public QSGMaterial { public: QQuickShapeConicalGradientMaterial(QQuickShapeGenericStrokeFillNode *node) : m_node(node) { setFlag(Blending | RequiresFullMatrix | SupportsRhiShader); } QSGMaterialType *type() const override; int compare(const QSGMaterial *other) const override; QSGMaterialShader *createShader() const override; QQuickShapeGenericStrokeFillNode *node() const { return m_node; } private: QQuickShapeGenericStrokeFillNode *m_node; }; QT_END_NAMESPACE #endif // QQUICKSHAPEGENERICRENDERER_P_H