/**************************************************************************** ** ** Copyright (C) 2021 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt Quick Templates 2 module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qquickselectionrectangle_p.h" #include "qquickselectionrectangle_p_p.h" #include #include #include #include #include "qquickscrollview_p.h" QT_BEGIN_NAMESPACE /*! \qmltype SelectionRectangle \inherits Control //! \instantiates QQuickSelectionRectangle \inqmlmodule QtQuick.Controls \since 6.2 \ingroup utilities \brief Used to select table cells inside a TableView. \image qtquickcontrols2-selectionrectangle.png SelectionRectangle is used for selecting table cells in a TableView. It lets the user start a selection by doing a pointer drag inside the viewport, or by doing a long press on top of a cell. For a SelectionRectangle to be able to select cells, TableView must have an ItemSelectionModel assigned. The ItemSelectionModel will store any selections done on the model, and can be used for querying which cells that the user has selected. The following example shows how you can make a SelectionRectangle target a TableView: \snippet qtquickcontrols2-selectionrectangle.qml 0 \note A SelectionRectangle itself is not shown as part of a selection. Only the delegates (like topLeftHandle and bottomRightHandle) are used. You should also consider \l {Selecting items}{rendering the TableView delegate as selected}. \sa TableView, TableView::selectionModel, ItemSelectionModel */ /*! \qmlproperty Item QtQuick.Controls::SelectionRectangle::target This property holds the TableView on which the SelectionRectangle should act. */ /*! \qmlproperty bool QtQuick.Controls::SelectionRectangle::active \readonly This property is \c true while the user is performing a selection. The selection will be active from the time the the user starts to select, and until the selection is removed again, for example from tapping inside the viewport. */ /*! \qmlproperty bool QtQuick.Controls::SelectionRectangle::dragging \readonly This property is \c true whenever the user is doing a pointer drag or a handle drag to adjust the selection rectangle. */ /*! \qmlproperty Component QtQuick.Controls::SelectionRectangle::topLeftHandle This property holds the delegate that will be shown on the center of the top-left corner of the selection rectangle. When a handle is provided, the user can drag it to adjust the selection. Set this property to \c null if you don't want a selection handle on the top-left. \sa bottomRightHandle */ /*! \qmlproperty Component QtQuick.Controls::SelectionRectangle::bottomRightHandle This property holds the delegate that will be shown on the center of the top-left corner of the selection rectangle. When a handle is provided, the user can drag it to adjust the selection. Set this property to \c null if you don't want a selection handle on the bottom-right. \sa topLeftHandle */ /*! \qmlproperty enumeration QtQuick.Controls::SelectionRectangle::selectionMode This property holds when a selection should start. \value SelectionRectangle.Drag A selection will start by doing a pointer drag inside the viewport \value SelectionRectangle.PressAndHold A selection will start by doing a press and hold on top a cell \value SelectionRectangle.Auto SelectionRectangle will choose which mode to use based on the target and the platform. This normally means \c PressAndHold on touch based platforms, and \c Drag on desktop. However, \c Drag will only be used if it doesn't conflict with flicking. This means that TableView will need to be configured with \c interactive set to \c false, or placed inside a ScrollView (where flicking, by default, is off for mouse events), for \c Drag to be chosen. The default value is \c Auto. */ /*! \qmlattachedproperty SelectionRectangle QtQuick::SelectionRectangle::control This attached property holds the SelectionRectangle that manages the delegate instance. It is attached to each handle instance. */ /*! \qmlattachedproperty bool QtQuick::SelectionRectangle::dragging This attached property will be \c true if the user is dragging on the handle. It is attached to each handle instance. */ QQuickSelectionRectanglePrivate::QQuickSelectionRectanglePrivate() : QQuickControlPrivate() { m_tapHandler = new QQuickTapHandler(); m_dragHandler = new QQuickDragHandler(); m_dragHandler->setTarget(nullptr); QObject::connect(&m_scrollTimer, &QTimer::timeout, [&]{ if (m_topLeftHandle && m_draggedHandle == m_topLeftHandle.data()) m_selectable->setSelectionStartPos(m_scrollToPoint); else m_selectable->setSelectionEndPos(m_scrollToPoint); updateHandles(); const QSizeF dist = m_selectable->scrollTowardsSelectionPoint(m_scrollToPoint, m_scrollSpeed); m_scrollToPoint.rx() += dist.width() > 0 ? m_scrollSpeed.width() : -m_scrollSpeed.width(); m_scrollToPoint.ry() += dist.height() > 0 ? m_scrollSpeed.height() : -m_scrollSpeed.height(); m_scrollSpeed = QSizeF(qAbs(dist.width() * 0.007), qAbs(dist.height() * 0.007)); }); QObject::connect(m_tapHandler, &QQuickTapHandler::tapped, [this] { m_selectable->clearSelection(); updateActiveState(false); }); QObject::connect(m_tapHandler, &QQuickTapHandler::longPressed, [this]() { if (handleUnderPos(m_tapHandler->point().pressPosition()) != nullptr) { // Don't allow press'n'hold to start a new // selection if it started on top of a handle. return; } if (!m_alwaysAcceptPressAndHold) { if (m_selectionMode == QQuickSelectionRectangle::Auto) { // In Auto mode, we only accept press and hold from touch if (m_tapHandler->point().device()->pointerType() != QPointingDevice::PointerType::Finger) return; } else if (m_selectionMode != QQuickSelectionRectangle::PressAndHold) { return; } } const QPointF pos = m_tapHandler->point().position(); m_selectable->clearSelection(); m_selectable->setSelectionStartPos(pos); m_selectable->setSelectionEndPos(pos); updateHandles(); updateActiveState(true); }); QObject::connect(m_dragHandler, &QQuickDragHandler::activeChanged, [this]() { const QPointF startPos = m_dragHandler->centroid().pressPosition(); const QPointF dragPos = m_dragHandler->centroid().position(); if (m_dragHandler->active()) { m_selectable->clearSelection(); m_selectable->setSelectionStartPos(startPos); m_selectable->setSelectionEndPos(dragPos); m_draggedHandle = nullptr; updateHandles(); updateActiveState(true); updateDraggingState(true); } else { m_scrollTimer.stop(); m_selectable->normalizeSelection(); updateDraggingState(false); } }); QObject::connect(m_dragHandler, &QQuickDragHandler::centroidChanged, [this]() { if (!m_dragging) return; const QPointF pos = m_dragHandler->centroid().position(); m_selectable->setSelectionEndPos(pos); updateHandles(); scrollTowardsPos(pos); }); } void QQuickSelectionRectanglePrivate::scrollTowardsPos(const QPointF &pos) { m_scrollToPoint = pos; if (m_scrollTimer.isActive()) return; const QSizeF dist = m_selectable->scrollTowardsSelectionPoint(m_scrollToPoint, m_scrollSpeed); if (!dist.isNull()) m_scrollTimer.start(1); } QQuickItem *QQuickSelectionRectanglePrivate::handleUnderPos(const QPointF &pos) { const auto handlerTarget = m_selectable->selectionPointerHandlerTarget(); if (m_topLeftHandle) { const QPointF localPos = m_topLeftHandle->mapFromItem(handlerTarget, pos); if (m_topLeftHandle->contains(localPos)) return m_topLeftHandle.data(); } if (m_bottomRightHandle) { const QPointF localPos = m_bottomRightHandle->mapFromItem(handlerTarget, pos); if (m_bottomRightHandle->contains(localPos)) return m_bottomRightHandle.data(); } return nullptr; } void QQuickSelectionRectanglePrivate::updateDraggingState(bool dragging) { if (dragging != m_dragging) { m_dragging = dragging; emit q_func()->draggingChanged(); } if (auto attached = getAttachedObject(m_draggedHandle)) attached->setDragging(dragging); } void QQuickSelectionRectanglePrivate::updateActiveState(bool active) { if (active == m_active) return; m_active = active; emit q_func()->activeChanged(); } QQuickItem *QQuickSelectionRectanglePrivate::createHandle(QQmlComponent *delegate, Qt::Corner corner) { Q_Q(QQuickSelectionRectangle); // Incubate the handle QObject *obj = delegate->beginCreate(QQmlEngine::contextForObject(q)); QQuickItem *handleItem = qobject_cast(obj); const auto handlerTarget = m_selectable->selectionPointerHandlerTarget(); handleItem->setParentItem(handlerTarget); if (auto attached = getAttachedObject(handleItem)) attached->setControl(q); delegate->completeCreate(); if (handleItem->z() == 0) handleItem->setZ(100); // Add pointer handlers to it QQuickDragHandler *dragHandler = new QQuickDragHandler(); dragHandler->setTarget(nullptr); dragHandler->setParentItem(handleItem); QQuickHoverHandler *hoverHandler = new QQuickHoverHandler(); hoverHandler->setTarget(nullptr); hoverHandler->setParentItem(handleItem); hoverHandler->setCursorShape(Qt::SizeFDiagCursor); QObject::connect(dragHandler, &QQuickDragHandler::activeChanged, [this, corner, handleItem, dragHandler]() { if (dragHandler->active()) { const QPointF localPos = dragHandler->centroid().position(); const QPointF pos = handleItem->mapToItem(handleItem->parentItem(), localPos); if (corner == Qt::TopLeftCorner) m_selectable->setSelectionStartPos(pos); else m_selectable->setSelectionEndPos(pos); m_draggedHandle = handleItem; updateHandles(); updateDraggingState(true); QGuiApplication::setOverrideCursor(Qt::SizeFDiagCursor); } else { m_scrollTimer.stop(); m_selectable->normalizeSelection(); updateDraggingState(false); QGuiApplication::restoreOverrideCursor(); } }); QObject::connect(dragHandler, &QQuickDragHandler::centroidChanged, [this, corner, handleItem, dragHandler]() { if (!m_dragging) return; const QPointF localPos = dragHandler->centroid().position(); const QPointF pos = handleItem->mapToItem(handleItem->parentItem(), localPos); if (corner == Qt::TopLeftCorner) m_selectable->setSelectionStartPos(pos); else m_selectable->setSelectionEndPos(pos); updateHandles(); scrollTowardsPos(pos); }); return handleItem; } void QQuickSelectionRectanglePrivate::updateHandles() { if (!m_selectable) return; const QRectF rect = m_selectable->selectionRectangle().normalized(); if (!m_topLeftHandle && m_topLeftHandleDelegate) m_topLeftHandle.reset(createHandle(m_topLeftHandleDelegate, Qt::TopLeftCorner)); if (!m_bottomRightHandle && m_bottomRightHandleDelegate) m_bottomRightHandle.reset(createHandle(m_bottomRightHandleDelegate, Qt::BottomRightCorner)); if (m_topLeftHandle) { m_topLeftHandle->setX(rect.x() - (m_topLeftHandle->width() / 2)); m_topLeftHandle->setY(rect.y() - (m_topLeftHandle->height() / 2)); } if (m_bottomRightHandle) { m_bottomRightHandle->setX(rect.x() + rect.width() - (m_bottomRightHandle->width() / 2)); m_bottomRightHandle->setY(rect.y() + rect.height() - (m_bottomRightHandle->height() / 2)); } } void QQuickSelectionRectanglePrivate::connectToTarget() { // To support QuickSelectionRectangle::Auto, we need to listen for changes to the target if (const auto flickable = qobject_cast(m_target)) { connect(flickable, &QQuickFlickable::interactiveChanged, this, &QQuickSelectionRectanglePrivate::updateSelectionMode); } } void QQuickSelectionRectanglePrivate::updateSelectionMode() { Q_Q(QQuickSelectionRectangle); const bool enabled = q->isEnabled(); m_tapHandler->setEnabled(enabled); if (m_selectionMode == QQuickSelectionRectangle::Auto) { if (qobject_cast(m_target->parentItem())) { // ScrollView allows flicking with touch, but not with mouse. So we do // the same here: you can drag to select with a mouse, but not with touch. m_dragHandler->setAcceptedDevices(QInputDevice::DeviceType::Mouse); m_dragHandler->setEnabled(enabled); } else if (const auto flickable = qobject_cast(m_target)) { m_dragHandler->setEnabled(enabled && !flickable->isInteractive()); } else { m_dragHandler->setAcceptedDevices(QInputDevice::DeviceType::Mouse); m_dragHandler->setEnabled(enabled); } } else if (m_selectionMode == QQuickSelectionRectangle::Drag) { m_dragHandler->setAcceptedDevices(QInputDevice::DeviceType::AllDevices); m_dragHandler->setEnabled(enabled); } else { m_dragHandler->setEnabled(false); } // If you can't select using a drag, we always accept a PressAndHold m_alwaysAcceptPressAndHold = !m_dragHandler->enabled(); } QQuickSelectionRectangleAttached *QQuickSelectionRectanglePrivate::getAttachedObject(const QObject *object) const { QObject *attachedObject = qmlAttachedPropertiesObject(object); return static_cast(attachedObject); } // -------------------------------------------------------- QQuickSelectionRectangle::QQuickSelectionRectangle(QQuickItem *parent) : QQuickControl(*(new QQuickSelectionRectanglePrivate), parent) { Q_D(QQuickSelectionRectangle); d->m_tapHandler->setParent(this); d->m_dragHandler->setParent(this); QObject::connect(this, &QQuickItem::enabledChanged, [=]() { d->m_scrollTimer.stop(); d->updateSelectionMode(); d->updateDraggingState(false); d->updateActiveState(false); }); } QQuickItem *QQuickSelectionRectangle::target() const { return d_func()->m_target; } void QQuickSelectionRectangle::setTarget(QQuickItem *target) { Q_D(QQuickSelectionRectangle); if (d->m_target == target) return; if (d->m_selectable) { d->m_scrollTimer.stop(); d->m_tapHandler->setParent(this); d->m_dragHandler->setParent(this); d->m_target->disconnect(this); } d->m_target = target; d->m_selectable = nullptr; if (d->m_target) { d->m_selectable = dynamic_cast(QObjectPrivate::get(d->m_target.data())); if (!d->m_selectable) qmlWarning(this) << "the assigned target is not supported by the control"; } if (d->m_selectable) { const auto handlerTarget = d->m_selectable->selectionPointerHandlerTarget(); d->m_dragHandler->setParentItem(handlerTarget); d->m_tapHandler->setParentItem(handlerTarget); d->connectToTarget(); d->updateSelectionMode(); } emit targetChanged(); } bool QQuickSelectionRectangle::active() { return d_func()->m_active; } bool QQuickSelectionRectangle::dragging() { return d_func()->m_dragging; } QQuickSelectionRectangle::SelectionMode QQuickSelectionRectangle::selectionMode() const { return d_func()->m_selectionMode; } void QQuickSelectionRectangle::setSelectionMode(QQuickSelectionRectangle::SelectionMode selectionMode) { Q_D(QQuickSelectionRectangle); if (d->m_selectionMode == selectionMode) return; d->m_selectionMode = selectionMode; if (d->m_target) d->updateSelectionMode(); emit selectionModeChanged(); } QQmlComponent *QQuickSelectionRectangle::topLeftHandle() const { return d_func()->m_topLeftHandleDelegate; } void QQuickSelectionRectangle::setTopLeftHandle(QQmlComponent *topLeftHandle) { Q_D(QQuickSelectionRectangle); if (d->m_topLeftHandleDelegate == topLeftHandle) return; d->m_topLeftHandleDelegate = topLeftHandle; emit topLeftHandleChanged(); } QQmlComponent *QQuickSelectionRectangle::bottomRightHandle() const { return d_func()->m_bottomRightHandleDelegate; } void QQuickSelectionRectangle::setBottomRightHandle(QQmlComponent *bottomRightHandle) { Q_D(QQuickSelectionRectangle); if (d->m_bottomRightHandleDelegate == bottomRightHandle) return; d->m_bottomRightHandleDelegate = bottomRightHandle; emit bottomRightHandleChanged(); } QQuickSelectionRectangleAttached *QQuickSelectionRectangle::qmlAttachedProperties(QObject *obj) { return new QQuickSelectionRectangleAttached(obj); } QQuickSelectionRectangleAttached::QQuickSelectionRectangleAttached(QObject *parent) : QObject(parent) { } QQuickSelectionRectangle *QQuickSelectionRectangleAttached::control() const { return m_control; } void QQuickSelectionRectangleAttached::setControl(QQuickSelectionRectangle *control) { if (m_control == control) return; m_control = control; emit controlChanged(); } bool QQuickSelectionRectangleAttached::dragging() const { return m_dragging; } void QQuickSelectionRectangleAttached::setDragging(bool dragging) { if (m_dragging == dragging) return; m_dragging = dragging; emit draggingChanged(); } QT_END_NAMESPACE #include "moc_qquickselectionrectangle_p.cpp"