/**************************************************************************** ** ** Copyright (C) 2022 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the test suite of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:GPL-EXCEPT$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include #include class tst_AndroidAssets : public QObject { Q_OBJECT private Q_SLOTS: void loadsFromAssetsPath(); void loadsFromAssetsUrl(); private: static QString pathPrefix() { #ifdef Q_OS_ANDROID return QStringLiteral("assets:"); #else // Even when not running on android we can check that the copying to build dir worked. return QCoreApplication::applicationDirPath() + QStringLiteral("/android-build/assets"); #endif } static QString urlPrefix() { #ifdef Q_OS_ANDROID return pathPrefix(); #else return QStringLiteral("file:") + pathPrefix(); #endif } }; void tst_AndroidAssets::loadsFromAssetsPath() { QQmlApplicationEngine engine; // load QML file from assets, by path: engine.load(pathPrefix() + QStringLiteral("/qml/main.qml")); QTRY_VERIFY(engine.rootObjects().length() == 1); } void tst_AndroidAssets::loadsFromAssetsUrl() { QQmlApplicationEngine engine; // load QML file from assets, by URL: engine.load(QUrl(urlPrefix() + QStringLiteral("/qml/main.qml"))); QTRY_VERIFY(engine.rootObjects().length() == 1); } QTEST_MAIN(tst_AndroidAssets) #include "tst_androidassets.moc"