/**************************************************************************** ** ** Copyright (C) 2015 Ford Motor Company ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the test suite module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL21$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 or version 3 as published by the Free ** Software Foundation and appearing in the file LICENSE.LGPLv21 and ** LICENSE.LGPLv3 included in the packaging of this file. Please review the ** following information to ensure the GNU Lesser General Public License ** requirements will be met: https://www.gnu.org/licenses/lgpl.html and ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** As a special exception, The Qt Company gives you certain additional ** rights. These rights are described in The Qt Company LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include #include #include #include "../../shared/util.h" class tst_qqmlstatemachine : public QQmlDataTest { Q_OBJECT public: tst_qqmlstatemachine(); private slots: void tst_cppObjectSignal(); }; class CppObject : public QObject { Q_OBJECT Q_PROPERTY(ObjectState objectState READ objectState WRITE setObjectState NOTIFY objectStateChanged) Q_ENUMS(ObjectState) public: enum ObjectState { State0, State1, State2 }; public: CppObject() : QObject() , m_objectState(State0) {} ObjectState objectState() const { return m_objectState; } void setObjectState(ObjectState objectState) { m_objectState = objectState; emit objectStateChanged();} signals: void objectStateChanged(); void mySignal(int signalState); private: ObjectState m_objectState; }; tst_qqmlstatemachine::tst_qqmlstatemachine() { QVERIFY(-1 != qmlRegisterUncreatableType("CppObjectEnum", 1, 0, "CppObject", QString())); } void tst_qqmlstatemachine::tst_cppObjectSignal() { CppObject cppObject; QQmlEngine engine; QQmlComponent component(&engine, testFileUrl("cppsignal.qml")); QVERIFY(!component.isError()); QQmlContext *ctxt = engine.rootContext(); ctxt->setContextProperty("_cppObject", &cppObject); QScopedPointer rootObject(component.create()); QVERIFY(rootObject != 0); // wait for state machine to start QTRY_VERIFY(rootObject->property("running").toBool()); // emit signal from cpp emit cppObject.mySignal(CppObject::State1); // check if the signal was propagated QTRY_COMPARE(cppObject.objectState(), CppObject::State1); // emit signal from cpp emit cppObject.mySignal(CppObject::State2); // check if the signal was propagated QTRY_COMPARE(cppObject.objectState(), CppObject::State2); // wait for state machine to finish QTRY_VERIFY(!rootObject->property("running").toBool()); } QTEST_MAIN(tst_qqmlstatemachine) #include "tst_qqmlstatemachine.moc"