/**************************************************************************** ** ** Copyright (C) 2016 basysKom GmbH, opensource@basyskom.com. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the test suite of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:GPL-EXCEPT$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.0 Item { property bool success: false property bool complete: false property vector2d v2: Qt.vector2d(-2, 0) property vector3d v3: Qt.vector3d(-2, 0, 0) property vector4d v4: Qt.vector4d(-2, 0, 0, 0) property int v2ChangedSignalCount; property int v3ChangedSignalCount; property int v4ChangedSignalCount; onV2Changed: v2ChangedSignalCount++ onV3Changed: v3ChangedSignalCount++ onV4Changed: v4ChangedSignalCount++ Component.onCompleted: { complete = false; success = true; // storing the initial value causes a signal emission if (v2ChangedSignalCount !== 1) success = false v2 = Qt.vector2d(-2, 0); // setting the same value again must not emit a signal if (v2ChangedSignalCount !== 1) success = false v2.x++ if (v2ChangedSignalCount !== 2) success = false v2.x++ // cycle through 0, 0 which is the default value if (v2ChangedSignalCount !== 3) success = false v2.x++ if (v2ChangedSignalCount !== 4) success = false // storing the initial value causes a signal emission if (v3ChangedSignalCount !== 1) success = false v3 = Qt.vector3d(-2, 0, 0); // setting the same value again must not emit a signal if (v3ChangedSignalCount !== 1) success = false v3.x++ if (v3ChangedSignalCount !== 2) success = false v3.x++ // cycle through 0, 0, 0 which is the default value if (v3ChangedSignalCount !== 3) success = false v3.x++ if (v3ChangedSignalCount !== 4) success = false // storing the initial value causes a signal emission if (v4ChangedSignalCount !== 1) success = false v4 = Qt.vector4d(-2, 0, 0, 0); // setting the same value again must not emit a signal if (v4ChangedSignalCount !== 1) success = false v4.x++ if (v4ChangedSignalCount !== 2) success = false v4.x++ // cycle through 0, 0, 0 which is the default value if (v4ChangedSignalCount !== 3) success = false v4.x++ if (v4ChangedSignalCount !== 4) success = false complete = true; } }