import Test 1.0 MyTypeObject { property real v_r: color.r property real v_g: color.g property real v_b: color.b property real v_a: color.a property variant copy: color property string colorToString: color.toString() // compare different colors property bool colorEqualsIdenticalRgba: (color == Qt.rgba(0.2, 0.88, 0.6, 0.34)) // true property bool colorEqualsDifferentAlpha: (color == Qt.rgba(0.2, 0.88, 0.6, 0.44)) // false property bool colorEqualsDifferentRgba: (color == Qt.rgba(0.3, 0.98, 0.7, 0.44)) // false // compare different color.toString()s property bool colorToStringEqualsColorString: (color.toString() == colorToString) // true property bool colorToStringEqualsDifferentAlphaString: (color.toString() == Qt.rgba(0.2, 0.88, 0.6, 0.34).toString()) // true property bool colorToStringEqualsDifferentRgbaString: (color.toString() == Qt.rgba(0.3, 0.98, 0.7, 0.44).toString()) // false // compare colors to strings property bool colorEqualsColorString: (color == colorToString) // false property bool colorEqualsDifferentAlphaString: (color == Qt.rgba(0.2, 0.88, 0.6, 0.34).toString()) // false property bool colorEqualsDifferentRgbaString: (color == Qt.rgba(0.3, 0.98, 0.7, 0.44).toString()) // false // compare colors to various value types property bool equalsColor: (color == Qt.rgba(0.2, 0.88, 0.6, 0.34)) // true property bool equalsVector3d: (color == Qt.vector3d(1, 2, 3)) // false property bool equalsSize: (color == Qt.size(1912, 1913)) // false property bool equalsPoint: (color == Qt.point(10, 4)) // false property bool equalsRect: (color == Qt.rect(2, 3, 109, 102)) // false // ensure comparison directionality doesn't matter property bool equalsColorRHS: (Qt.rgba(0.2, 0.88, 0.6, 0.34) == color) // true property bool colorEqualsCopy: (color == copy) // true property bool copyEqualsColor: (copy == color) // true }