import Test 1.0 MyTypeObject { property real v_x: vector4.x property real v_y: vector4.y property real v_z: vector4.z property real v_w: vector4.w property variant copy: vector4 property string tostring: vector4.toString() // compare to string property bool equalsString: (vector4 == tostring) // compare vector4ds to various value types property bool equalsColor: (vector4 == Qt.rgba(0.2, 0.88, 0.6, 0.34)) // false property bool equalsVector3d: (vector4 == Qt.vector3d(1, 2, 3)) // false property bool equalsSize: (vector4 == Qt.size(1912, 1913)) // false property bool equalsPoint: (vector4 == Qt.point(10, 4)) // false property bool equalsRect: (vector4 == Qt.rect(2, 3, 109, 102)) // false property bool equalsSelf: (vector4 == vector4) // true }