/**************************************************************************** ** ** Copyright (C) 2020 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the test suite of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:GPL-EXCEPT$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQml 2.2 QtObject { property var objects: [] property int numChecked: 0 property var c: null property bool ok: false function container() { var objs return { "check": function() { for (var i = 0; i < 1000; ++i) { if (objs[i][0] !== 1 || objs[i][1] !== 2 || objs[i][2] !== 3) return false; } return true; }, "generate": function() { objs = []; for (var i = 0; i < 1000; ++i) objs[i] = [1, 2, 3] } } } property Component itemComponent: Component { QtObject {} } property Component triggerComponent: Component { QtObject { Component.onDestruction: { for (var i = 0; i < 1000; ++i) objects[i] = itemComponent.createObject(); c = container(); c.generate(); } } } Component.onCompleted: { triggerComponent.createObject(); gc(); for (var i = 0; i < 1000; ++i) { if (objects[i] !== undefined) ++numChecked; } ok = c.check(); } }