/**************************************************************************** ** ** Copyright (C) 2014 Jolla Ltd, author: ** Contact: http://www.qt-project.org/legal ** ** This file is part of the test suite of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL21$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 or version 3 as published by the Free ** Software Foundation and appearing in the file LICENSE.LGPLv21 and ** LICENSE.LGPLv3 included in the packaging of this file. Please review the ** following information to ensure the GNU Lesser General Public License ** requirements will be met: https://www.gnu.org/licenses/lgpl.html and ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.2 import QtTest 1.1 import QtQuick.Window 2.0 Item { id: root; width: 200 height: 200 TestCase { id: testCase name: "animators-mixed" when: countdown == 0 function test_endresult() { verify(true, "Just making sure we didn't crash"); } } property int countdown: 5; Window { id: window width: 100 height: 100 ShaderEffect { width: 50 height: 50 property real t; UniformAnimator on t { from: 0; to: 1; duration: 1000; loops: Animation.Infinite } RotationAnimator on rotation { from: 0; to: 360; duration: 1000; loops: Animation.Infinite } ScaleAnimator on scale { from: 0.5; to: 1.5; duration: 1000; loops: Animation.Infinite } XAnimator on x { from: 0; to: 50; duration: 1000; loops: Animation.Infinite } YAnimator on y { from: 0; to: 50; duration: 1000; loops: Animation.Infinite } OpacityAnimator on opacity { from: 1; to: 0.5; duration: 1000; loops: Animation.Infinite } fragmentShader: " uniform lowp float t; uniform lowp float qt_Opacity; varying highp vec2 qt_TexCoord0; void main() { gl_FragColor = vec4(qt_TexCoord0, t, 1) * qt_Opacity; } " } visible: true } Timer { interval: 250 running: true repeat: true onTriggered: { if (window.visible) --countdown window.visible = !window.visible; } } }