/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the test suite of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:GPL-EXCEPT$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.0 import QtTest 1.1 Rectangle{ id: root width:200 height:200 TestUtil { id: util } SignalSpy { id: spyX target: container2 signalName: "posXChanged" } SignalSpy { id: spyY target: container2 signalName: "posYChanged" } Rectangle { id:container width:20 height:20 color: "blue" MouseArea { id:mouseArea; anchors.fill : parent drag.maximumX: 180 drag.maximumY: 180 drag.minimumX: 0 drag.minimumY: 0 drag.target: parent } } Rectangle { id: container2 x: 25 y: 25 width:100 height:100 color: "red" property bool updatePositionWhileDragging: false property var posX: 0 property var posY: 0 function reset() { fakeHandle.x = 0 fakeHandle.y = 0 spyX.clear() spyY.clear() } Binding { when: container2.updatePositionWhileDragging target: container2 property: "posX" value: fakeHandle.x } Binding { when: container2.updatePositionWhileDragging target: container2 property: "posY" value: fakeHandle.y } Item { id: fakeHandle } MouseArea { anchors.fill : container2 drag.maximumX: 180 drag.maximumY: 180 drag.minimumX: 0 drag.minimumY: 0 drag.target: fakeHandle onReleased: if (!container2.updatePositionWhileDragging) { container2.posX = mouse.x; container2.posY = mouse.y } } } TestCase { name:"mouserelease" when:windowShown function test_mouseDrag() { mouseDrag(container, 10, 10, util.dragThreshold * 2, util.dragThreshold * 3); compare(container.x, util.dragThreshold - 1); compare(container.y, util.dragThreshold * 2 - 1); } function test_doSomethingWhileDragging() { container2.updatePositionWhileDragging = false // dx and dy are superior to 3 times util.dragThreshold. // but here the dragging does not update posX and posY // posX and posY are only updated on mouseRelease container2.reset() mouseDrag(container2, container2.x + 10, container2.y + 10, 10*util.dragThreshold, 10*util.dragThreshold); compare(spyX.count, 1) compare(spyY.count, 1) container2.updatePositionWhileDragging = true // dx and dy are superior to 3 times util.dragThreshold. // 3 intermediate mouseMove when dragging container2.reset() mouseDrag(container2, container2.x + 10, container2.y + 10, 10*util.dragThreshold, 10*util.dragThreshold); compare(spyX.count, 3) compare(spyY.count, 3) // dx and dy are inferior to 3 times util.dragThreshold. // No intermediate mouseMove when dragging, only one mouseMove container2.reset() mouseDrag(container2, container2.x + 10, container2.y + 10, 2*util.dragThreshold, 2*util.dragThreshold); compare(spyX.count, 1) compare(spyY.count, 1) // dx is superior to 3 times util.dragThreshold. // 3 intermediate mouseMove when dragging on x axis // no move on the y axis container2.reset() mouseDrag(container2, container2.x + 10, container2.y + 10, 10*util.dragThreshold, 0); compare(spyX.count, 3) compare(spyY.count, 0) // dy is inferior to 3 times util.dragThreshold. // No intermediate mouseMove when dragging, only one mouseMove on y axis // no move on the x axis container2.reset() mouseDrag(container2, container2.x + 10, container2.y + 10, 0, 2*util.dragThreshold); compare(spyX.count, 0) compare(spyY.count, 1) } } }