/**************************************************************************** ** ** Copyright (C) 2014 Ford Motor Company ** Contact: http://www.qt-project.org/legal ** ** This file is part of the test suite module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtTest 1.0 import QtQml.StateMachine 1.0 TestCase { id: testCase StateMachine { id: machine initialState: startState State { id: startState SignalTransition { id: signalTrans signal: testCase.mysignal guard: mystr == "test1" targetState: finalState } } FinalState { id: finalState } } SignalSpy { id: finalStateActive target: finalState signalName: "activeChanged" } signal mysignal(string mystr, bool mybool, int myint) name: "testGuardCondition" function test_guardCondition() { // Start statemachine, should not have reached finalState yet. machine.start() tryCompare(finalStateActive, "count", 0) tryCompare(machine, "running", true) // Emit the signalTrans.signal which will evaluate the guard. The // guard should return true, finalState be reached and the // statemachine be stopped. testCase.mysignal("test1", true, 2) tryCompare(finalStateActive, "count", 1) tryCompare(machine, "running", false) // Restart machine. machine.start() tryCompare(machine, "running", true) tryCompare(finalStateActive, "count", 2) // Emit signal that makes the signalTrans.guard return false. The // finalState should not have been triggered. testCase.mysignal("test2", true, 2) tryCompare(finalStateActive, "count", 2) tryCompare(machine, "running", true) // Change the guard in javascript to test that boolean true/false // works as expected. signalTrans.guard = false; testCase.mysignal("test1", true, 2) tryCompare(finalStateActive, "count", 2) tryCompare(machine, "running", true) signalTrans.guard = true; testCase.mysignal("test1", true, 2) tryCompare(finalStateActive, "count", 3) tryCompare(machine, "running", false) } }