import QtQuick 2.0 Item { id: root width: 400 height: 300 Row { id: row Item { id: item1 Item { id: item1_1; visible: true } Item { id: item1_2; visible: true } } Item { id: item2 } Item { id: item3 Item { id: item3_1; visible: false } Item { id: item3_2; visible: false } } Item { id: item4; visible: false Item { id: item4_1 // implicitly invisible Item { id: item4_1_1 } // implicitly invisible Item { id: item4_1_2 } // implicitly invisible } } } property int row_changeEventCalls: 0 property int item1_changeEventCalls: 0 property int item2_changeEventCalls: 0 property int item3_changeEventCalls: 0 property int item4_1_changeEventCalls: 0 property int item4_1_1_changeEventCalls: 0 Connections { target: row; onVisibleChildrenChanged: row_changeEventCalls++ } Connections { target: item1; onVisibleChildrenChanged: item1_changeEventCalls++ } Connections { target: item2; onVisibleChildrenChanged: item2_changeEventCalls++ } Connections { target: item3; onVisibleChildrenChanged: item3_changeEventCalls++ } Connections { target: item4_1; onVisibleChildrenChanged: item4_1_changeEventCalls++ } Connections { target: item4_1_1; onVisibleChildrenChanged: item4_1_1_changeEventCalls++ } // Make sure there are three visible children and no signals fired yet property bool test1_1: row.visibleChildren.length == 3 property bool test1_2: row.visibleChildren[0] == item1 && row.visibleChildren[1] == item2 && row.visibleChildren[2] == item3 property bool test1_3: row_changeEventCalls == 0 property bool test1_4: item1_changeEventCalls == 0 && item2_changeEventCalls == 0 && item3_changeEventCalls == 0 // Next test function hideFirstAndLastRowChild() { item1.visible = false; item3.visible = false; } // Make sure row is signaled twice and item1 only once, and item3 not at all, and that item2 is the visible child property bool test2_1: row.visibleChildren.length == 1 property bool test2_2: row.visibleChildren[0] == item2 property bool test2_3: row_changeEventCalls == 2 property bool test2_4: item1_changeEventCalls == 1 && item2_changeEventCalls == 0 && item3_changeEventCalls == 0 // Next test function showLastRowChildsLastChild() { item3_2.visible = true; } // Make sure item3_changeEventCalls is not signaled property bool test3_1: row.visibleChildren.length == 1 property bool test3_2: row.visibleChildren[0] == item2 property bool test3_3: row_changeEventCalls == 2 property bool test3_4: item1_changeEventCalls == 1 && item2_changeEventCalls == 0 && item3_changeEventCalls == 0 // Next test function showLastRowChild() { item3.visible = true; } // Make sure row and item3 are signaled property bool test4_1: row.visibleChildren.length == 2 property bool test4_2: row.visibleChildren[0] == item2 && row.visibleChildren[1] == item3 property bool test4_3: row_changeEventCalls == 3 property bool test4_4: item1_changeEventCalls == 1 && item2_changeEventCalls == 0 && item3_changeEventCalls == 1 // Next test function tryWriteToReadonlyVisibleChildren() { var foo = fooComponent.createObject(root); if (Qt.isQtObject(foo) && foo.children.length == 3 && foo.visibleChildren.length == 3) { test5_1 = true; } foo.visibleChildren.length = 10; // make sure this has no effect test5_1 = (foo.visibleChildren.length == 3); delete foo; } Component { id: fooComponent Item { children: [ Item {},Item {},Item {} ] visibleChildren: [ Item {} ] } } // Make sure visibleChildren.length is 3 and stays that way property bool test5_1: false // Next test function reparentVisibleItem3() { item3.parent = hiddenItem; // item3 has one visible children } Item { id: hiddenItem; visible: false } property bool test6_1: row.visibleChildren.length == 1 && row_changeEventCalls == 4 property bool test6_2: item3_changeEventCalls == 2 property bool test6_3: item3.visible == false // Next test property bool test6_4: item4_1.visible == false && item4_1_changeEventCalls == 0 function reparentImlicitlyInvisibleItem4_1() { item4_1.parent = visibleItem; } Item { id: visibleItem; visible: true } property int visibleItem_changeEventCalls: 0 Connections { target: visibleItem; onVisibleChildrenChanged: visibleItem_changeEventCalls++ } // Make sure that an item with implictly invisible children will be signaled when reparented to a visible parent property bool test7_1: row.visibleChildren.length == 1 && row_changeEventCalls == 4 property bool test7_2: item4_1.visible == true property bool test7_3: item4_1_changeEventCalls == 1 property bool test7_4: visibleItem_changeEventCalls == 1 // FINALLY make sure nothing has changes while we weren't paying attention property bool test8_1: row.visibleChildren.length == 1 && row.visibleChildren[0] == item2 && row_changeEventCalls == 4 property bool test8_2: item1_changeEventCalls == 1 && item1.visible == false property bool test8_3: item2_changeEventCalls == 0 && item2.visible == true property bool test8_4: item3_changeEventCalls == 2 && item3.visible == false property bool test8_5: item4_1_1_changeEventCalls == 0 && item4_1_1.visible == true }