/**************************************************************************** ** ** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt scene graph research project. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include #include class GeometryTest : public QObject { Q_OBJECT public: private Q_SLOTS: void testPoint2D(); void testTexturedPoint2D(); void testCustomGeometry(); private: }; void GeometryTest::testPoint2D() { QSGGeometry geometry(QSGGeometry::defaultAttributes_Point2D(), 4, 0); QCOMPARE(geometry.attributeCount(), 1); QCOMPARE(geometry.sizeOfVertex(), (int) sizeof(float) * 2); QCOMPARE(geometry.vertexCount(), 4); QCOMPARE(geometry.indexCount(), 0); QVERIFY(geometry.indexData() == 0); QSGGeometry::updateRectGeometry(&geometry, QRectF(1, 2, 3, 4)); QSGGeometry::Point2D *pts = geometry.vertexDataAsPoint2D(); QVERIFY(pts != 0); QCOMPARE(pts[0].x, (float) 1); QCOMPARE(pts[0].y, (float) 2); QCOMPARE(pts[3].x, (float) 4); QCOMPARE(pts[3].y, (float) 6); // Verify that resize gives me enough allocated data without crashing... geometry.allocate(100, 100); pts = geometry.vertexDataAsPoint2D(); quint16 *is = geometry.indexDataAsUShort(); for (int i=0; i<100; ++i) { pts[i].x = i; pts[i].y = i + 100; is[i] = i; } QVERIFY(true); } void GeometryTest::testTexturedPoint2D() { QSGGeometry geometry(QSGGeometry::defaultAttributes_TexturedPoint2D(), 4, 0); QCOMPARE(geometry.attributeCount(), 2); QCOMPARE(geometry.sizeOfVertex(), (int) sizeof(float) * 4); QCOMPARE(geometry.vertexCount(), 4); QCOMPARE(geometry.indexCount(), 0); QVERIFY(geometry.indexData() == 0); QSGGeometry::updateTexturedRectGeometry(&geometry, QRectF(1, 2, 3, 4), QRectF(5, 6, 7, 8)); QSGGeometry::TexturedPoint2D *pts = geometry.vertexDataAsTexturedPoint2D(); QVERIFY(pts != 0); QCOMPARE(pts[0].x, (float) 1); QCOMPARE(pts[0].y, (float) 2); QCOMPARE(pts[0].tx, (float) 5); QCOMPARE(pts[0].ty, (float) 6); QCOMPARE(pts[3].x, (float) 4); QCOMPARE(pts[3].y, (float) 6); QCOMPARE(pts[3].tx, (float) 12); QCOMPARE(pts[3].ty, (float) 14); // Verify that resize gives me enough allocated data without crashing... geometry.allocate(100, 100); pts = geometry.vertexDataAsTexturedPoint2D(); quint16 *is = geometry.indexDataAsUShort(); for (int i=0; i<100; ++i) { pts[i].x = i; pts[i].y = i + 100; pts[i].tx = i + 200; pts[i].ty = i + 300; is[i] = i; } QVERIFY(true); } void GeometryTest::testCustomGeometry() { struct V { float x, y; unsigned char r, g, b, a; float v1, v2, v3, v4; }; static QSGGeometry::Attribute attributes[] = { { 0, 2, GL_FLOAT }, { 1, 4, GL_UNSIGNED_BYTE }, { 2, 4, GL_FLOAT }, }; static QSGGeometry::AttributeSet set = { 4, 6 * sizeof(float) + 4 * sizeof(unsigned char), attributes }; QSGGeometry geometry(set, 1000, 4000); // Verify that space has been allocated. quint16 *ii = geometry.indexDataAsUShort(); for (int i=0; i