/**************************************************************************** ** ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQml module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:GPL-EXCEPT$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include #include #include #include #include #include #include #include #include #include "../../../shared/util.h" #include "../../shared/viewtestutil.h" Q_LOGGING_CATEGORY(lcPointerTests, "qt.quick.pointer.tests") class tst_TapHandler : public QQmlDataTest { Q_OBJECT public: tst_TapHandler() {} private slots: void initTestCase(); void touchGesturePolicyDragThreshold(); void mouseGesturePolicyDragThreshold(); void touchMouseGesturePolicyDragThreshold(); void touchGesturePolicyWithinBounds(); void mouseGesturePolicyWithinBounds(); void touchGesturePolicyReleaseWithinBounds(); void mouseGesturePolicyReleaseWithinBounds(); void touchMultiTap(); void mouseMultiTap(); void touchLongPress(); void mouseLongPress(); void buttonsMultiTouch(); void componentUserBehavioralOverride(); void rightLongPressIgnoreWheel(); void negativeZStackingOrder(); private: void createView(QScopedPointer &window, const char *fileName); QPointingDevice *touchDevice = QTest::createTouchDevice(); }; void tst_TapHandler::createView(QScopedPointer &window, const char *fileName) { window.reset(new QQuickView); window->setSource(testFileUrl(fileName)); QTRY_COMPARE(window->status(), QQuickView::Ready); QQuickViewTestUtil::centerOnScreen(window.data()); QQuickViewTestUtil::moveMouseAway(window.data()); window->show(); QVERIFY(QTest::qWaitForWindowActive(window.data())); QVERIFY(window->rootObject() != nullptr); } void tst_TapHandler::initTestCase() { // This test assumes that we don't get synthesized mouse events from QGuiApplication qApp->setAttribute(Qt::AA_SynthesizeMouseForUnhandledTouchEvents, false); QQmlDataTest::initTestCase(); } void tst_TapHandler::touchGesturePolicyDragThreshold() { const int dragThreshold = QGuiApplication::styleHints()->startDragDistance(); QScopedPointer windowPtr; createView(windowPtr, "buttons.qml"); QQuickView * window = windowPtr.data(); QQuickItem *buttonDragThreshold = window->rootObject()->findChild("DragThreshold"); QVERIFY(buttonDragThreshold); QQuickTapHandler *tapHandler = buttonDragThreshold->findChild(); QVERIFY(tapHandler); QSignalSpy dragThresholdTappedSpy(buttonDragThreshold, SIGNAL(tapped())); // DragThreshold button stays pressed while touchpoint stays within dragThreshold, emits tapped on release QPoint p1 = buttonDragThreshold->mapToScene(QPointF(20, 20)).toPoint(); QTest::touchEvent(window, touchDevice).press(1, p1, window); QQuickTouchUtils::flush(window); QTRY_VERIFY(buttonDragThreshold->property("pressed").toBool()); p1 += QPoint(dragThreshold, 0); QTest::touchEvent(window, touchDevice).move(1, p1, window); QQuickTouchUtils::flush(window); QVERIFY(buttonDragThreshold->property("pressed").toBool()); QTest::touchEvent(window, touchDevice).release(1, p1, window); QQuickTouchUtils::flush(window); QTRY_VERIFY(!buttonDragThreshold->property("pressed").toBool()); QCOMPARE(dragThresholdTappedSpy.count(), 1); QCOMPARE(buttonDragThreshold->property("tappedPosition").toPoint(), p1); QCOMPARE(tapHandler->point().position(), QPointF()); // DragThreshold button is no longer pressed if touchpoint goes beyond dragThreshold dragThresholdTappedSpy.clear(); p1 = buttonDragThreshold->mapToScene(QPointF(20, 20)).toPoint(); QTest::touchEvent(window, touchDevice).press(1, p1, window); QQuickTouchUtils::flush(window); QTRY_VERIFY(buttonDragThreshold->property("pressed").toBool()); p1 += QPoint(dragThreshold, 0); QTest::touchEvent(window, touchDevice).move(1, p1, window); QQuickTouchUtils::flush(window); QVERIFY(buttonDragThreshold->property("pressed").toBool()); p1 += QPoint(1, 0); QTest::touchEvent(window, touchDevice).move(1, p1, window); QQuickTouchUtils::flush(window); QTRY_VERIFY(!buttonDragThreshold->property("pressed").toBool()); QTest::touchEvent(window, touchDevice).release(1, p1, window); QQuickTouchUtils::flush(window); QVERIFY(!buttonDragThreshold->property("pressed").toBool()); QCOMPARE(dragThresholdTappedSpy.count(), 0); } void tst_TapHandler::mouseGesturePolicyDragThreshold() { const int dragThreshold = QGuiApplication::styleHints()->startDragDistance(); QScopedPointer windowPtr; createView(windowPtr, "buttons.qml"); QQuickView * window = windowPtr.data(); QQuickItem *buttonDragThreshold = window->rootObject()->findChild("DragThreshold"); QVERIFY(buttonDragThreshold); QQuickTapHandler *tapHandler = buttonDragThreshold->findChild(); QVERIFY(tapHandler); QSignalSpy dragThresholdTappedSpy(buttonDragThreshold, SIGNAL(tapped())); // DragThreshold button stays pressed while mouse stays within dragThreshold, emits tapped on release QPoint p1 = buttonDragThreshold->mapToScene(QPointF(20, 20)).toPoint(); QTest::mousePress(window, Qt::LeftButton, Qt::NoModifier, p1); QTRY_VERIFY(buttonDragThreshold->property("pressed").toBool()); p1 += QPoint(dragThreshold, 0); QTest::mouseMove(window, p1); QVERIFY(buttonDragThreshold->property("pressed").toBool()); QTest::mouseRelease(window, Qt::LeftButton, Qt::NoModifier, p1); QTRY_VERIFY(!buttonDragThreshold->property("pressed").toBool()); QTRY_COMPARE(dragThresholdTappedSpy.count(), 1); QCOMPARE(buttonDragThreshold->property("tappedPosition").toPoint(), p1); QCOMPARE(tapHandler->point().position(), QPointF()); // DragThreshold button is no longer pressed if mouse goes beyond dragThreshold dragThresholdTappedSpy.clear(); p1 = buttonDragThreshold->mapToScene(QPointF(20, 20)).toPoint(); QTest::mousePress(window, Qt::LeftButton, Qt::NoModifier, p1); QTRY_VERIFY(buttonDragThreshold->property("pressed").toBool()); p1 += QPoint(dragThreshold, 0); QTest::mouseMove(window, p1); QVERIFY(buttonDragThreshold->property("pressed").toBool()); p1 += QPoint(1, 0); QTest::mouseMove(window, p1); QTRY_VERIFY(!buttonDragThreshold->property("pressed").toBool()); QTest::mouseRelease(window, Qt::LeftButton, Qt::NoModifier, p1); QVERIFY(!buttonDragThreshold->property("pressed").toBool()); QCOMPARE(dragThresholdTappedSpy.count(), 0); } void tst_TapHandler::touchMouseGesturePolicyDragThreshold() { QScopedPointer windowPtr; createView(windowPtr, "buttons.qml"); QQuickView * window = windowPtr.data(); QQuickItem *buttonDragThreshold = window->rootObject()->findChild("DragThreshold"); QVERIFY(buttonDragThreshold); QSignalSpy tappedSpy(buttonDragThreshold, SIGNAL(tapped())); QSignalSpy canceledSpy(buttonDragThreshold, SIGNAL(canceled())); // Press mouse, drag it outside the button, release QPoint p1 = buttonDragThreshold->mapToScene(QPointF(20, 20)).toPoint(); QPoint p2 = p1 + QPoint(int(buttonDragThreshold->height()), 0); QTest::mousePress(window, Qt::LeftButton, Qt::NoModifier, p1); QTRY_VERIFY(buttonDragThreshold->property("pressed").toBool()); QTest::mouseMove(window, p2); QTRY_COMPARE(canceledSpy.count(), 1); QCOMPARE(tappedSpy.count(), 0); QCOMPARE(buttonDragThreshold->property("pressed").toBool(), false); QTest::mouseRelease(window, Qt::LeftButton, Qt::NoModifier, p2); // Press and release touch, verify that it still works (QTBUG-71466) QTest::touchEvent(window, touchDevice).press(1, p1, window); QQuickTouchUtils::flush(window); QTRY_VERIFY(buttonDragThreshold->property("pressed").toBool()); QTest::touchEvent(window, touchDevice).release(1, p1, window); QQuickTouchUtils::flush(window); QTRY_VERIFY(!buttonDragThreshold->property("pressed").toBool()); QCOMPARE(tappedSpy.count(), 1); // Press touch, drag it outside the button, release QTest::touchEvent(window, touchDevice).press(1, p1, window); QQuickTouchUtils::flush(window); QTRY_VERIFY(buttonDragThreshold->property("pressed").toBool()); QTest::touchEvent(window, touchDevice).move(1, p2, window); QQuickTouchUtils::flush(window); QTRY_COMPARE(buttonDragThreshold->property("pressed").toBool(), false); QTest::touchEvent(window, touchDevice).release(1, p2, window); QQuickTouchUtils::flush(window); QTRY_COMPARE(canceledSpy.count(), 2); QCOMPARE(tappedSpy.count(), 1); // didn't increase QCOMPARE(buttonDragThreshold->property("pressed").toBool(), false); // Press and release mouse, verify that it still works QTest::mousePress(window, Qt::LeftButton, Qt::NoModifier, p1); QTRY_VERIFY(buttonDragThreshold->property("pressed").toBool()); QTest::mouseRelease(window, Qt::LeftButton, Qt::NoModifier, p1); QTRY_COMPARE(tappedSpy.count(), 2); QCOMPARE(canceledSpy.count(), 2); // didn't increase QCOMPARE(buttonDragThreshold->property("pressed").toBool(), false); } void tst_TapHandler::touchGesturePolicyWithinBounds() { QScopedPointer windowPtr; createView(windowPtr, "buttons.qml"); QQuickView * window = windowPtr.data(); QQuickItem *buttonWithinBounds = window->rootObject()->findChild("WithinBounds"); QVERIFY(buttonWithinBounds); QSignalSpy withinBoundsTappedSpy(buttonWithinBounds, SIGNAL(tapped())); // WithinBounds button stays pressed while touchpoint stays within bounds, emits tapped on release QPoint p1 = buttonWithinBounds->mapToScene(QPointF(20, 20)).toPoint(); QTest::touchEvent(window, touchDevice).press(1, p1, window); QQuickTouchUtils::flush(window); QTRY_VERIFY(buttonWithinBounds->property("pressed").toBool()); p1 += QPoint(50, 0); QTest::touchEvent(window, touchDevice).move(1, p1, window); QQuickTouchUtils::flush(window); QVERIFY(buttonWithinBounds->property("pressed").toBool()); QTest::touchEvent(window, touchDevice).release(1, p1, window); QQuickTouchUtils::flush(window); QTRY_VERIFY(!buttonWithinBounds->property("pressed").toBool()); QCOMPARE(withinBoundsTappedSpy.count(), 1); // WithinBounds button is no longer pressed if touchpoint leaves bounds withinBoundsTappedSpy.clear(); p1 = buttonWithinBounds->mapToScene(QPointF(20, 20)).toPoint(); QTest::touchEvent(window, touchDevice).press(1, p1, window); QQuickTouchUtils::flush(window); QTRY_VERIFY(buttonWithinBounds->property("pressed").toBool()); p1 += QPoint(0, 100); QTest::touchEvent(window, touchDevice).move(1, p1, window); QQuickTouchUtils::flush(window); QTRY_VERIFY(!buttonWithinBounds->property("pressed").toBool()); QTest::touchEvent(window, touchDevice).release(1, p1, window); QQuickTouchUtils::flush(window); QVERIFY(!buttonWithinBounds->property("pressed").toBool()); QCOMPARE(withinBoundsTappedSpy.count(), 0); } void tst_TapHandler::mouseGesturePolicyWithinBounds() { QScopedPointer windowPtr; createView(windowPtr, "buttons.qml"); QQuickView * window = windowPtr.data(); QQuickItem *buttonWithinBounds = window->rootObject()->findChild("WithinBounds"); QVERIFY(buttonWithinBounds); QSignalSpy withinBoundsTappedSpy(buttonWithinBounds, SIGNAL(tapped())); // WithinBounds button stays pressed while touchpoint stays within bounds, emits tapped on release QPoint p1 = buttonWithinBounds->mapToScene(QPointF(20, 20)).toPoint(); QTest::mousePress(window, Qt::LeftButton, Qt::NoModifier, p1); QTRY_VERIFY(buttonWithinBounds->property("pressed").toBool()); p1 += QPoint(50, 0); QTest::mouseMove(window, p1); QVERIFY(buttonWithinBounds->property("pressed").toBool()); QTest::mouseRelease(window, Qt::LeftButton, Qt::NoModifier, p1); QTRY_VERIFY(!buttonWithinBounds->property("pressed").toBool()); QCOMPARE(withinBoundsTappedSpy.count(), 1); // WithinBounds button is no longer pressed if touchpoint leaves bounds withinBoundsTappedSpy.clear(); p1 = buttonWithinBounds->mapToScene(QPointF(20, 20)).toPoint(); QTest::mousePress(window, Qt::LeftButton, Qt::NoModifier, p1); QTRY_VERIFY(buttonWithinBounds->property("pressed").toBool()); p1 += QPoint(0, 100); QTest::mouseMove(window, p1); QTRY_VERIFY(!buttonWithinBounds->property("pressed").toBool()); QTest::mouseRelease(window, Qt::LeftButton, Qt::NoModifier, p1); QVERIFY(!buttonWithinBounds->property("pressed").toBool()); QCOMPARE(withinBoundsTappedSpy.count(), 0); } void tst_TapHandler::touchGesturePolicyReleaseWithinBounds() { QScopedPointer windowPtr; createView(windowPtr, "buttons.qml"); QQuickView * window = windowPtr.data(); QQuickItem *buttonReleaseWithinBounds = window->rootObject()->findChild("ReleaseWithinBounds"); QVERIFY(buttonReleaseWithinBounds); QSignalSpy releaseWithinBoundsTappedSpy(buttonReleaseWithinBounds, SIGNAL(tapped())); // ReleaseWithinBounds button stays pressed while touchpoint wanders anywhere, // then if it comes back within bounds, emits tapped on release QPoint p1 = buttonReleaseWithinBounds->mapToScene(QPointF(20, 20)).toPoint(); QTest::touchEvent(window, touchDevice).press(1, p1, window); QQuickTouchUtils::flush(window); QTRY_VERIFY(buttonReleaseWithinBounds->property("pressed").toBool()); p1 += QPoint(50, 0); QTest::touchEvent(window, touchDevice).move(1, p1, window); QQuickTouchUtils::flush(window); QVERIFY(buttonReleaseWithinBounds->property("pressed").toBool()); p1 += QPoint(250, 100); QTest::touchEvent(window, touchDevice).move(1, p1, window); QQuickTouchUtils::flush(window); QVERIFY(buttonReleaseWithinBounds->property("pressed").toBool()); p1 = buttonReleaseWithinBounds->mapToScene(QPointF(25, 15)).toPoint(); QTest::touchEvent(window, touchDevice).move(1, p1, window); QQuickTouchUtils::flush(window); QVERIFY(buttonReleaseWithinBounds->property("pressed").toBool()); QTest::touchEvent(window, touchDevice).release(1, p1, window); QQuickTouchUtils::flush(window); QTRY_VERIFY(!buttonReleaseWithinBounds->property("pressed").toBool()); QCOMPARE(releaseWithinBoundsTappedSpy.count(), 1); // ReleaseWithinBounds button does not emit tapped if released out of bounds releaseWithinBoundsTappedSpy.clear(); p1 = buttonReleaseWithinBounds->mapToScene(QPointF(20, 20)).toPoint(); QTest::touchEvent(window, touchDevice).press(1, p1, window); QQuickTouchUtils::flush(window); QTRY_VERIFY(buttonReleaseWithinBounds->property("pressed").toBool()); p1 += QPoint(0, 100); QTest::touchEvent(window, touchDevice).move(1, p1, window); QQuickTouchUtils::flush(window); QVERIFY(buttonReleaseWithinBounds->property("pressed").toBool()); QTest::touchEvent(window, touchDevice).release(1, p1, window); QQuickTouchUtils::flush(window); QTRY_VERIFY(!buttonReleaseWithinBounds->property("pressed").toBool()); QCOMPARE(releaseWithinBoundsTappedSpy.count(), 0); } void tst_TapHandler::mouseGesturePolicyReleaseWithinBounds() { QScopedPointer windowPtr; createView(windowPtr, "buttons.qml"); QQuickView * window = windowPtr.data(); QQuickItem *buttonReleaseWithinBounds = window->rootObject()->findChild("ReleaseWithinBounds"); QVERIFY(buttonReleaseWithinBounds); QSignalSpy releaseWithinBoundsTappedSpy(buttonReleaseWithinBounds, SIGNAL(tapped())); // ReleaseWithinBounds button stays pressed while touchpoint wanders anywhere, // then if it comes back within bounds, emits tapped on release QPoint p1 = buttonReleaseWithinBounds->mapToScene(QPointF(20, 20)).toPoint(); QTest::mousePress(window, Qt::LeftButton, Qt::NoModifier, p1); QTRY_VERIFY(buttonReleaseWithinBounds->property("pressed").toBool()); p1 += QPoint(50, 0); QTest::mouseMove(window, p1); QVERIFY(buttonReleaseWithinBounds->property("pressed").toBool()); p1 += QPoint(250, 100); QTest::mouseMove(window, p1); QVERIFY(buttonReleaseWithinBounds->property("pressed").toBool()); p1 = buttonReleaseWithinBounds->mapToScene(QPointF(25, 15)).toPoint(); QTest::mouseMove(window, p1); QVERIFY(buttonReleaseWithinBounds->property("pressed").toBool()); QTest::mouseRelease(window, Qt::LeftButton, Qt::NoModifier, p1); QTRY_VERIFY(!buttonReleaseWithinBounds->property("pressed").toBool()); QCOMPARE(releaseWithinBoundsTappedSpy.count(), 1); // ReleaseWithinBounds button does not emit tapped if released out of bounds releaseWithinBoundsTappedSpy.clear(); p1 = buttonReleaseWithinBounds->mapToScene(QPointF(20, 20)).toPoint(); QTest::mousePress(window, Qt::LeftButton, Qt::NoModifier, p1); QTRY_VERIFY(buttonReleaseWithinBounds->property("pressed").toBool()); p1 += QPoint(0, 100); QTest::mouseMove(window, p1); QVERIFY(buttonReleaseWithinBounds->property("pressed").toBool()); QTest::mouseRelease(window, Qt::LeftButton, Qt::NoModifier, p1); QTRY_VERIFY(!buttonReleaseWithinBounds->property("pressed").toBool()); QCOMPARE(releaseWithinBoundsTappedSpy.count(), 0); } void tst_TapHandler::touchMultiTap() { const int dragThreshold = QGuiApplication::styleHints()->startDragDistance(); QScopedPointer windowPtr; createView(windowPtr, "buttons.qml"); QQuickView * window = windowPtr.data(); QQuickItem *button = window->rootObject()->findChild("DragThreshold"); QVERIFY(button); QSignalSpy tappedSpy(button, SIGNAL(tapped())); // Tap once QPoint p1 = button->mapToScene(QPointF(2, 2)).toPoint(); QTest::touchEvent(window, touchDevice).press(1, p1, window); QQuickTouchUtils::flush(window); QTRY_VERIFY(button->property("pressed").toBool()); QTest::touchEvent(window, touchDevice).release(1, p1, window); QQuickTouchUtils::flush(window); QTRY_VERIFY(!button->property("pressed").toBool()); QCOMPARE(tappedSpy.count(), 1); // Tap again in exactly the same place (not likely with touch in the real world) QTest::touchEvent(window, touchDevice).press(1, p1, window); QQuickTouchUtils::flush(window); QTRY_VERIFY(button->property("pressed").toBool()); QTest::touchEvent(window, touchDevice).release(1, p1, window); QQuickTouchUtils::flush(window); QTRY_VERIFY(!button->property("pressed").toBool()); QCOMPARE(tappedSpy.count(), 2); // Tap a third time, nearby p1 += QPoint(dragThreshold, dragThreshold); QTest::touchEvent(window, touchDevice).press(1, p1, window); QQuickTouchUtils::flush(window); QTRY_VERIFY(button->property("pressed").toBool()); QTest::touchEvent(window, touchDevice).release(1, p1, window); QQuickTouchUtils::flush(window); QTRY_VERIFY(!button->property("pressed").toBool()); QCOMPARE(tappedSpy.count(), 3); // Tap a fourth time, drifting farther away p1 += QPoint(dragThreshold, dragThreshold); QTest::touchEvent(window, touchDevice).press(1, p1, window); QQuickTouchUtils::flush(window); QTRY_VERIFY(button->property("pressed").toBool()); QTest::touchEvent(window, touchDevice).release(1, p1, window); QQuickTouchUtils::flush(window); QTRY_VERIFY(!button->property("pressed").toBool()); QCOMPARE(tappedSpy.count(), 4); } void tst_TapHandler::mouseMultiTap() { const int dragThreshold = QGuiApplication::styleHints()->startDragDistance(); QScopedPointer windowPtr; createView(windowPtr, "buttons.qml"); QQuickView * window = windowPtr.data(); QQuickItem *button = window->rootObject()->findChild("DragThreshold"); QVERIFY(button); QSignalSpy tappedSpy(button, SIGNAL(tapped())); // Tap once QPoint p1 = button->mapToScene(QPointF(2, 2)).toPoint(); QTest::mousePress(window, Qt::LeftButton, Qt::NoModifier, p1); QTRY_VERIFY(button->property("pressed").toBool()); QTest::mouseRelease(window, Qt::LeftButton, Qt::NoModifier, p1); QTRY_VERIFY(!button->property("pressed").toBool()); QCOMPARE(tappedSpy.count(), 1); // Tap again in exactly the same place (not likely with touch in the real world) QTest::mousePress(window, Qt::LeftButton, Qt::NoModifier, p1); QTRY_VERIFY(button->property("pressed").toBool()); QTest::mouseRelease(window, Qt::LeftButton, Qt::NoModifier, p1); QTRY_VERIFY(!button->property("pressed").toBool()); QCOMPARE(tappedSpy.count(), 2); // Tap a third time, nearby p1 += QPoint(dragThreshold, dragThreshold); QTest::mousePress(window, Qt::LeftButton, Qt::NoModifier, p1); QTRY_VERIFY(button->property("pressed").toBool()); QTest::mouseRelease(window, Qt::LeftButton, Qt::NoModifier, p1); QTRY_VERIFY(!button->property("pressed").toBool()); QCOMPARE(tappedSpy.count(), 3); // Tap a fourth time, drifting farther away p1 += QPoint(dragThreshold, dragThreshold); QTest::mousePress(window, Qt::LeftButton, Qt::NoModifier, p1); QTRY_VERIFY(button->property("pressed").toBool()); QTest::mouseRelease(window, Qt::LeftButton, Qt::NoModifier, p1); QTRY_VERIFY(!button->property("pressed").toBool()); QCOMPARE(tappedSpy.count(), 4); } void tst_TapHandler::touchLongPress() { QScopedPointer windowPtr; createView(windowPtr, "buttons.qml"); QQuickView * window = windowPtr.data(); QQuickItem *button = window->rootObject()->findChild("DragThreshold"); QVERIFY(button); QQuickTapHandler *tapHandler = button->findChild("DragThreshold"); QVERIFY(tapHandler); QSignalSpy tappedSpy(button, SIGNAL(tapped())); QSignalSpy longPressThresholdChangedSpy(tapHandler, SIGNAL(longPressThresholdChanged())); QSignalSpy timeHeldSpy(tapHandler, SIGNAL(timeHeldChanged())); QSignalSpy longPressedSpy(tapHandler, SIGNAL(longPressed())); // Reduce the threshold so that we can get a long press quickly tapHandler->setLongPressThreshold(0.5); QCOMPARE(longPressThresholdChangedSpy.count(), 1); // Press and hold QPoint p1 = button->mapToScene(button->clipRect().center()).toPoint(); QTest::touchEvent(window, touchDevice).press(1, p1, window); QQuickTouchUtils::flush(window); QTRY_VERIFY(button->property("pressed").toBool()); QTRY_COMPARE(longPressedSpy.count(), 1); timeHeldSpy.wait(); // the longer we hold it, the more this will occur qDebug() << "held" << tapHandler->timeHeld() << "secs; timeHeld updated" << timeHeldSpy.count() << "times"; QVERIFY(timeHeldSpy.count() > 0); QVERIFY(tapHandler->timeHeld() > 0.4); // Should be > 0.5 but slow CI and timer granularity can interfere // Release and verify that tapped was not emitted QTest::touchEvent(window, touchDevice).release(1, p1, window); QQuickTouchUtils::flush(window); QTRY_VERIFY(!button->property("pressed").toBool()); QCOMPARE(tappedSpy.count(), 0); } void tst_TapHandler::mouseLongPress() { QScopedPointer windowPtr; createView(windowPtr, "buttons.qml"); QQuickView * window = windowPtr.data(); QQuickItem *button = window->rootObject()->findChild("DragThreshold"); QVERIFY(button); QQuickTapHandler *tapHandler = button->findChild("DragThreshold"); QVERIFY(tapHandler); QSignalSpy tappedSpy(button, SIGNAL(tapped())); QSignalSpy longPressThresholdChangedSpy(tapHandler, SIGNAL(longPressThresholdChanged())); QSignalSpy timeHeldSpy(tapHandler, SIGNAL(timeHeldChanged())); QSignalSpy longPressedSpy(tapHandler, SIGNAL(longPressed())); // Reduce the threshold so that we can get a long press quickly tapHandler->setLongPressThreshold(0.5); QCOMPARE(longPressThresholdChangedSpy.count(), 1); // Press and hold QPoint p1 = button->mapToScene(button->clipRect().center()).toPoint(); QTest::mousePress(window, Qt::LeftButton, Qt::NoModifier, p1); QTRY_VERIFY(button->property("pressed").toBool()); QTRY_COMPARE(longPressedSpy.count(), 1); timeHeldSpy.wait(); // the longer we hold it, the more this will occur qDebug() << "held" << tapHandler->timeHeld() << "secs; timeHeld updated" << timeHeldSpy.count() << "times"; QVERIFY(timeHeldSpy.count() > 0); QVERIFY(tapHandler->timeHeld() > 0.4); // Should be > 0.5 but slow CI and timer granularity can interfere // Release and verify that tapped was not emitted QTest::mouseRelease(window, Qt::LeftButton, Qt::NoModifier, p1, 500); QTRY_VERIFY(!button->property("pressed").toBool()); QCOMPARE(tappedSpy.count(), 0); } void tst_TapHandler::buttonsMultiTouch() { QScopedPointer windowPtr; createView(windowPtr, "buttons.qml"); QQuickView * window = windowPtr.data(); QQuickItem *buttonDragThreshold = window->rootObject()->findChild("DragThreshold"); QVERIFY(buttonDragThreshold); QSignalSpy dragThresholdTappedSpy(buttonDragThreshold, SIGNAL(tapped())); QQuickItem *buttonWithinBounds = window->rootObject()->findChild("WithinBounds"); QVERIFY(buttonWithinBounds); QSignalSpy withinBoundsTappedSpy(buttonWithinBounds, SIGNAL(tapped())); QQuickItem *buttonReleaseWithinBounds = window->rootObject()->findChild("ReleaseWithinBounds"); QVERIFY(buttonReleaseWithinBounds); QSignalSpy releaseWithinBoundsTappedSpy(buttonReleaseWithinBounds, SIGNAL(tapped())); QTest::QTouchEventSequence touchSeq = QTest::touchEvent(window, touchDevice, false); // can press multiple buttons at the same time QPoint p1 = buttonDragThreshold->mapToScene(QPointF(20, 20)).toPoint(); touchSeq.press(1, p1, window).commit(); QQuickTouchUtils::flush(window); QTRY_VERIFY(buttonDragThreshold->property("pressed").toBool()); QPoint p2 = buttonWithinBounds->mapToScene(QPointF(20, 20)).toPoint(); touchSeq.stationary(1).press(2, p2, window).commit(); QQuickTouchUtils::flush(window); QTRY_VERIFY(buttonWithinBounds->property("pressed").toBool()); QVERIFY(buttonWithinBounds->property("active").toBool()); QPoint p3 = buttonReleaseWithinBounds->mapToScene(QPointF(20, 20)).toPoint(); touchSeq.stationary(1).stationary(2).press(3, p3, window).commit(); QQuickTouchUtils::flush(window); QTRY_VERIFY(buttonReleaseWithinBounds->property("pressed").toBool()); QVERIFY(buttonReleaseWithinBounds->property("active").toBool()); QVERIFY(buttonWithinBounds->property("pressed").toBool()); QVERIFY(buttonWithinBounds->property("active").toBool()); QVERIFY(buttonDragThreshold->property("pressed").toBool()); // combinations of small touchpoint movements and stationary points should not cause state changes p1 += QPoint(2, 0); p2 += QPoint(3, 0); touchSeq.move(1, p1).move(2, p2).stationary(3).commit(); QVERIFY(buttonDragThreshold->property("pressed").toBool()); QVERIFY(buttonWithinBounds->property("pressed").toBool()); QVERIFY(buttonWithinBounds->property("active").toBool()); QVERIFY(buttonReleaseWithinBounds->property("pressed").toBool()); QVERIFY(buttonReleaseWithinBounds->property("active").toBool()); p3 += QPoint(4, 0); touchSeq.stationary(1).stationary(2).move(3, p3).commit(); QVERIFY(buttonDragThreshold->property("pressed").toBool()); QVERIFY(buttonWithinBounds->property("pressed").toBool()); QVERIFY(buttonWithinBounds->property("active").toBool()); QVERIFY(buttonReleaseWithinBounds->property("pressed").toBool()); QVERIFY(buttonReleaseWithinBounds->property("active").toBool()); // can release top button and press again: others stay pressed the whole time touchSeq.stationary(2).stationary(3).release(1, p1, window).commit(); QQuickTouchUtils::flush(window); QTRY_VERIFY(!buttonDragThreshold->property("pressed").toBool()); QCOMPARE(dragThresholdTappedSpy.count(), 1); QVERIFY(buttonWithinBounds->property("pressed").toBool()); QCOMPARE(withinBoundsTappedSpy.count(), 0); QVERIFY(buttonReleaseWithinBounds->property("pressed").toBool()); QCOMPARE(releaseWithinBoundsTappedSpy.count(), 0); touchSeq.stationary(2).stationary(3).press(1, p1, window).commit(); QQuickTouchUtils::flush(window); QTRY_VERIFY(buttonDragThreshold->property("pressed").toBool()); QVERIFY(buttonWithinBounds->property("pressed").toBool()); QVERIFY(buttonReleaseWithinBounds->property("pressed").toBool()); // can release middle button and press again: others stay pressed the whole time touchSeq.stationary(1).stationary(3).release(2, p2, window).commit(); QQuickTouchUtils::flush(window); QTRY_VERIFY(!buttonWithinBounds->property("pressed").toBool()); QCOMPARE(withinBoundsTappedSpy.count(), 1); QVERIFY(buttonDragThreshold->property("pressed").toBool()); QCOMPARE(dragThresholdTappedSpy.count(), 1); QVERIFY(buttonReleaseWithinBounds->property("pressed").toBool()); QCOMPARE(releaseWithinBoundsTappedSpy.count(), 0); touchSeq.stationary(1).stationary(3).press(2, p2, window).commit(); QQuickTouchUtils::flush(window); QVERIFY(buttonDragThreshold->property("pressed").toBool()); QVERIFY(buttonWithinBounds->property("pressed").toBool()); QVERIFY(buttonReleaseWithinBounds->property("pressed").toBool()); // can release bottom button and press again: others stay pressed the whole time touchSeq.stationary(1).stationary(2).release(3, p3, window).commit(); QQuickTouchUtils::flush(window); QCOMPARE(releaseWithinBoundsTappedSpy.count(), 1); QVERIFY(buttonWithinBounds->property("pressed").toBool()); QCOMPARE(withinBoundsTappedSpy.count(), 1); QVERIFY(!buttonReleaseWithinBounds->property("pressed").toBool()); QCOMPARE(dragThresholdTappedSpy.count(), 1); touchSeq.stationary(1).stationary(2).press(3, p3, window).commit(); QQuickTouchUtils::flush(window); QTRY_VERIFY(buttonDragThreshold->property("pressed").toBool()); QVERIFY(buttonWithinBounds->property("pressed").toBool()); QVERIFY(buttonReleaseWithinBounds->property("pressed").toBool()); } void tst_TapHandler::componentUserBehavioralOverride() { QScopedPointer windowPtr; createView(windowPtr, "buttonOverrideHandler.qml"); QQuickView * window = windowPtr.data(); QQuickItem *button = window->rootObject()->findChild("Overridden"); QVERIFY(button); QQuickTapHandler *innerTapHandler = button->findChild("Overridden"); QVERIFY(innerTapHandler); QQuickTapHandler *userTapHandler = button->findChild("override"); QVERIFY(userTapHandler); QSignalSpy tappedSpy(button, SIGNAL(tapped())); QSignalSpy innerGrabChangedSpy(innerTapHandler, SIGNAL(grabChanged(QPointingDevice::GrabTransition, QEventPoint))); QSignalSpy userGrabChangedSpy(userTapHandler, SIGNAL(grabChanged(QPointingDevice::GrabTransition, QEventPoint))); QSignalSpy innerPressedChangedSpy(innerTapHandler, SIGNAL(pressedChanged())); QSignalSpy userPressedChangedSpy(userTapHandler, SIGNAL(pressedChanged())); // Press QPoint p1 = button->mapToScene(button->clipRect().center()).toPoint(); QTest::mousePress(window, Qt::LeftButton, Qt::NoModifier, p1); QTRY_COMPARE(userPressedChangedSpy.count(), 1); QCOMPARE(innerPressedChangedSpy.count(), 0); QCOMPARE(innerGrabChangedSpy.count(), 0); QCOMPARE(userGrabChangedSpy.count(), 1); // Release QTest::mouseRelease(window, Qt::LeftButton, Qt::NoModifier, p1); QTRY_COMPARE(userPressedChangedSpy.count(), 2); QCOMPARE(innerPressedChangedSpy.count(), 0); QCOMPARE(tappedSpy.count(), 1); // only because the override handler makes that happen QCOMPARE(innerGrabChangedSpy.count(), 0); QCOMPARE(userGrabChangedSpy.count(), 2); } void tst_TapHandler::rightLongPressIgnoreWheel() { QScopedPointer windowPtr; createView(windowPtr, "rightTapHandler.qml"); QQuickView * window = windowPtr.data(); QQuickTapHandler *tap = window->rootObject()->findChild(); QVERIFY(tap); QSignalSpy tappedSpy(tap, SIGNAL(tapped(QEventPoint *))); QSignalSpy longPressedSpy(tap, SIGNAL(longPressed())); QPoint p1(100, 100); // Mouse wheel with ScrollBegin phase (because as soon as two fingers are touching // the trackpad, it will send such an event: QTBUG-71955) { QWheelEvent wheelEvent(p1, p1, QPoint(0, 0), QPoint(0, 0), Qt::NoButton, Qt::NoModifier, Qt::ScrollBegin, false, Qt::MouseEventNotSynthesized); QGuiApplication::sendEvent(window, &wheelEvent); } // Press QTest::mousePress(window, Qt::RightButton, Qt::NoModifier, p1); QTRY_COMPARE(tap->isPressed(), true); // Mouse wheel ScrollEnd phase QWheelEvent wheelEvent(p1, p1, QPoint(0, 0), QPoint(0, 0), Qt::NoButton, Qt::NoModifier, Qt::ScrollEnd, false, Qt::MouseEventNotSynthesized); QGuiApplication::sendEvent(window, &wheelEvent); QTRY_COMPARE(longPressedSpy.count(), 1); QCOMPARE(tap->isPressed(), true); QCOMPARE(tappedSpy.count(), 0); // Release QTest::mouseRelease(window, Qt::RightButton, Qt::NoModifier, p1, 500); QTRY_COMPARE(tap->isPressed(), false); QCOMPARE(tappedSpy.count(), 0); } void tst_TapHandler::negativeZStackingOrder() // QTBUG-83114 { QScopedPointer windowPtr; createView(windowPtr, "tapHandlersOverlapped.qml"); QQuickView *window = windowPtr.data(); QQuickItem *root = window->rootObject(); QQuickTapHandler *parentTapHandler = window->rootObject()->findChild("parentTapHandler"); QVERIFY(parentTapHandler != nullptr); QSignalSpy clickSpyParent(parentTapHandler, &QQuickTapHandler::tapped); QQuickTapHandler *childTapHandler = window->rootObject()->findChild("childTapHandler"); QVERIFY(childTapHandler != nullptr); QSignalSpy clickSpyChild(childTapHandler, &QQuickTapHandler::tapped); QTest::mouseClick(window, Qt::LeftButton, Qt::NoModifier, QPoint(150, 100)); QCOMPARE(clickSpyChild.count(), 1); QCOMPARE(clickSpyParent.count(), 1); auto order = root->property("taps").toList(); QVERIFY(order.at(0) == "childTapHandler"); QVERIFY(order.at(1) == "parentTapHandler"); // Now change stacking order and try again. childTapHandler->parentItem()->setZ(-1); root->setProperty("taps", QVariantList()); QTest::mouseClick(window, Qt::LeftButton, Qt::NoModifier, QPoint(150, 100)); QCOMPARE(clickSpyChild.count(), 2); QCOMPARE(clickSpyParent.count(), 2); order = root->property("taps").toList(); QVERIFY(order.at(0) == "parentTapHandler"); QVERIFY(order.at(1) == "childTapHandler"); } QTEST_MAIN(tst_TapHandler) #include "tst_qquicktaphandler.moc"