/**************************************************************************** ** ** Copyright (C) 2020 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the test suite of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:GPL-EXCEPT$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include #include #include #include #include #include #include #include #include "../../shared/util.h" #include "../shared/viewtestutil.h" using namespace QQuickViewTestUtil; QT_BEGIN_NAMESPACE class tst_Animators: public QQmlDataTest { Q_OBJECT private slots: void testMultiWinAnimator_data(); void testMultiWinAnimator(); void testTransitions(); void testTransitionsWithImplicitFrom(); }; void tst_Animators::testMultiWinAnimator_data() { QTest::addColumn("count"); QTest::newRow("1") << 1; QTest::newRow("10") << 10; } void tst_Animators::testMultiWinAnimator() { QFETCH(int, count); QQmlEngine engine; QQmlComponent component(&engine, testFileUrl("windowWithAnimator.qml")); QList windows; for (int i = 0; i < count; ++i) { QQuickWindow *win = qobject_cast(component.create()); windows << win; // As the windows are all the same size, if they are positioned at the // same place only the top-most one will strictly be "exposed" and rendering // for all the others will be disabled. Move the windows a little bit // to ensure they are exposed and actually rendering. if (i > 0) { QPoint pos = win->position(); if (pos == windows.first()->position()) { pos += QPoint(10 * i, 10 * i); win->setPosition(pos); } } } // let all animations run their course... while (true) { QTest::qWait(200); bool allDone = true; for (int i=0; iisExposed() && win->property("animationDone").toBool(); } if (allDone) { for (int i=0; i view(createView()); view->setSource(testFileUrl("positionerWithAnimator.qml")); view->show(); QVERIFY(QTest::qWaitForWindowExposed(view.data())); QQuickItem *root = view->rootObject(); QVERIFY(root); QQuickRepeater *repeater = root->property("repeater").value(); QVERIFY(repeater); QQuickItem *child = repeater->itemAt(0); QVERIFY(child); QCOMPARE(child->scale(), qreal(0)); QQuickTransition *transition = root->property("transition").value(); QVERIFY(transition); QTRY_VERIFY(transition->running()); QTRY_VERIFY(!transition->running()); QCOMPARE(child->scale(), qreal(1)); } void tst_Animators::testTransitionsWithImplicitFrom() { QScopedPointer view(createView()); view->setSource(testFileUrl("animatorImplicitFrom.qml")); view->show(); QVERIFY(QTest::qWaitForWindowExposed(view.data())); QQuickItem *root = view->rootObject(); QVERIFY(root); QQuickItem *rectangle = root->property("rectangle").value(); QVERIFY(rectangle); // the controller has access to actual AnimatorJob instances QQuickAnimatorController *controller = QQuickWindowPrivate::get(view.data())->animationController.data(); QVERIFY(controller); // verify initial state QCOMPARE(rectangle->x(), 0); QCOMPARE(rectangle->state(), "left"); QVERIFY(controller->m_runningAnimators.isEmpty()); // transition to the "right" state rectangle->setState("right"); QTRY_VERIFY(!controller->m_runningAnimators.isEmpty()); auto r_job = *controller->m_runningAnimators.constBegin(); QVERIFY(r_job); QCOMPARE(r_job->from(), 0); QCOMPARE(r_job->to(), 100); QTRY_VERIFY(controller->m_runningAnimators.isEmpty()); // verify state after first transition QTRY_COMPARE(rectangle->x(), 100); // the render thread has to sync first QCOMPARE(rectangle->state(), "right"); QVERIFY(controller->m_runningAnimators.isEmpty()); // transition back to the "left" state rectangle->setState("left"); QTRY_VERIFY(!controller->m_runningAnimators.isEmpty()); auto l_job = *controller->m_runningAnimators.constBegin(); QVERIFY(l_job); QCOMPARE(l_job->from(), 100); // this was not working in older Qt versions QCOMPARE(l_job->to(), 0); QTRY_VERIFY(controller->m_runningAnimators.isEmpty()); // verify the final state QTRY_COMPARE(rectangle->x(), 0); // the render thread has to sync first QCOMPARE(rectangle->state(), "left"); QVERIFY(controller->m_runningAnimators.isEmpty()); } QT_END_NAMESPACE QTEST_MAIN(tst_Animators) #include "tst_qquickanimators.moc"