/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the test suite of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:GPL-EXCEPT$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include #include #include #include #include class tst_Animators: public QObject { Q_OBJECT private slots: void testMultiWinAnimator_data(); void testMultiWinAnimator(); void testTransitions(); }; void tst_Animators::testMultiWinAnimator_data() { QTest::addColumn("count"); QTest::newRow("1") << 1; QTest::newRow("10") << 10; } void tst_Animators::testMultiWinAnimator() { QFETCH(int, count); QQmlEngine engine; QQmlComponent component(&engine, "data/windowWithAnimator.qml"); QList windows; for (int i=0; i(component.create()); windows << win; // As the windows are all the same size, if they are positioned at the // same place only the top-most one will strictly be "exposed" and rendering // for all the others will be disabled. Move the windows a little bit // to ensure they are exposed and actually rendering. if (i > 0) { QPoint pos = win->position(); if (pos == windows.first()->position()) pos += QPoint(10 * i, 10 * i); win->setPosition(pos); } } // let all animations run their course... while (true) { QTest::qWait(200); bool allDone = true; for (int i=0; iisExposed() && win->property("animationDone").toBool(); } if (allDone) { for (int i=0; iproperty("repeater").value(); QVERIFY(repeater); QQuickItem *child = repeater->itemAt(0); QVERIFY(child); QCOMPARE(child->scale(), qreal(0.0)); QQuickTransition *transition = view.rootObject()->property("transition").value(); QVERIFY(transition); QTRY_VERIFY(transition->running()); QTRY_VERIFY(!transition->running()); QCOMPARE(child->scale(), qreal(1.0)); } #include "tst_qquickanimators.moc" QTEST_MAIN(tst_Animators)