/**************************************************************************** ** ** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the test suite of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include #include #include class tst_Animators: public QObject { Q_OBJECT private slots: void testMultiWinAnimator_data(); void testMultiWinAnimator(); }; void tst_Animators::testMultiWinAnimator_data() { QTest::addColumn("count"); QTest::newRow("1") << 1; QTest::newRow("10") << 10; } void tst_Animators::testMultiWinAnimator() { QFETCH(int, count); QQmlEngine engine; QQmlComponent component(&engine, "data/windowWithAnimator.qml"); QList windows; for (int i=0; i(component.create()); windows << win; // As the windows are all the same size, if they are positioned at the // same place only the top-most one will strictly be "exposed" and rendering // for all the others will be disabled. Move the windows a little bit // to ensure they are exposed and actually rendering. if (i > 0) { QPoint pos = win->position(); if (pos == windows.first()->position()) pos += QPoint(10 * i, 10 * i); win->setPosition(pos); } } // let all animations run their course... while (true) { QTest::qWait(200); bool allDone = true; for (int i=0; iisExposed() && win->property("animationDone").toBool(); } if (allDone) { for (int i=0; i