/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the test suite of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:GPL-EXCEPT$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include #include #include #include #include #include #include #include #include #include "../../shared/util.h" class tst_qquickapplication : public QQmlDataTest { Q_OBJECT public: tst_qquickapplication(); private slots: void active(); void state(); void layoutDirection(); void font(); void inputMethod(); void styleHints(); void cleanup(); void displayName(); void platformName(); private: QQmlEngine engine; }; tst_qquickapplication::tst_qquickapplication() { } void tst_qquickapplication::cleanup() { if (QGuiApplicationPrivate::platformIntegration()->hasCapability(QPlatformIntegration::ApplicationState)) { QWindowSystemInterface::handleApplicationStateChanged(Qt::ApplicationInactive); QCoreApplication::processEvents(); } } void tst_qquickapplication::active() { QQmlComponent component(&engine); component.setData("import QtQuick 2.0; " "Item { " " property bool active: Qt.application.active; " " property bool active2: false; " " Connections { " " target: Qt.application; " " onActiveChanged: active2 = Qt.application.active; " " } " "}", QUrl::fromLocalFile("")); QQuickItem *item = qobject_cast(component.create()); QVERIFY(item); QQuickWindow window; item->setParentItem(window.contentItem()); // If the platform plugin has the ApplicationState capability, app activation originate from it // as a result of a system event. We therefore have to simulate these events here. if (QGuiApplicationPrivate::platformIntegration()->hasCapability(QPlatformIntegration::ApplicationState)) { // Flush pending events, in case the platform have already queued real application state events QWindowSystemInterface::flushWindowSystemEvents(); QWindowSystemInterface::handleApplicationStateChanged(Qt::ApplicationActive); QWindowSystemInterface::flushWindowSystemEvents(); QVERIFY(item->property("active").toBool()); QVERIFY(item->property("active2").toBool()); QWindowSystemInterface::handleApplicationStateChanged(Qt::ApplicationInactive); QWindowSystemInterface::flushWindowSystemEvents(); QVERIFY(!item->property("active").toBool()); QVERIFY(!item->property("active2").toBool()); } else { // Otherwise, app activation is triggered by window activation. window.show(); window.requestActivate(); QVERIFY(QTest::qWaitForWindowActive(&window)); QCOMPARE(QGuiApplication::focusWindow(), &window); QVERIFY(item->property("active").toBool()); QVERIFY(item->property("active2").toBool()); // not active again QWindowSystemInterface::handleWindowActivated(nullptr); QTRY_VERIFY(QGuiApplication::focusWindow() != &window); QVERIFY(!item->property("active").toBool()); QVERIFY(!item->property("active2").toBool()); } } void tst_qquickapplication::state() { QQmlComponent component(&engine); component.setData("import QtQuick 2.0; " "Item { " " property int state: Qt.application.state; " " property int state2: Qt.ApplicationInactive; " " Connections { " " target: Qt.application; " " onStateChanged: state2 = Qt.application.state; " " } " " Component.onCompleted: state2 = Qt.application.state; " "}", QUrl::fromLocalFile("")); QQuickItem *item = qobject_cast(component.create()); QVERIFY(item); QQuickWindow window; item->setParentItem(window.contentItem()); // If the platform plugin has the ApplicationState capability, state changes originate from it // as a result of a system event. We therefore have to simulate these events here. if (QGuiApplicationPrivate::platformIntegration()->hasCapability(QPlatformIntegration::ApplicationState)) { // Flush pending events, in case the platform have already queued real application state events QWindowSystemInterface::flushWindowSystemEvents(); QWindowSystemInterface::handleApplicationStateChanged(Qt::ApplicationActive); QWindowSystemInterface::flushWindowSystemEvents(); QCOMPARE(Qt::ApplicationState(item->property("state").toInt()), Qt::ApplicationActive); QCOMPARE(Qt::ApplicationState(item->property("state2").toInt()), Qt::ApplicationActive); QWindowSystemInterface::handleApplicationStateChanged(Qt::ApplicationInactive); QWindowSystemInterface::flushWindowSystemEvents(); QCOMPARE(Qt::ApplicationState(item->property("state").toInt()), Qt::ApplicationInactive); QCOMPARE(Qt::ApplicationState(item->property("state2").toInt()), Qt::ApplicationInactive); QWindowSystemInterface::handleApplicationStateChanged(Qt::ApplicationSuspended); QWindowSystemInterface::flushWindowSystemEvents(); QCOMPARE(Qt::ApplicationState(item->property("state").toInt()), Qt::ApplicationSuspended); QCOMPARE(Qt::ApplicationState(item->property("state2").toInt()), Qt::ApplicationSuspended); QWindowSystemInterface::handleApplicationStateChanged(Qt::ApplicationHidden); QWindowSystemInterface::flushWindowSystemEvents(); QCOMPARE(Qt::ApplicationState(item->property("state").toInt()), Qt::ApplicationHidden); QCOMPARE(Qt::ApplicationState(item->property("state2").toInt()), Qt::ApplicationHidden); } else { // Otherwise, the application can only be in two states, Active and Inactive. These are // triggered by window activation. window.show(); window.requestActivate(); QVERIFY(QTest::qWaitForWindowActive(&window)); QCOMPARE(QGuiApplication::focusWindow(), &window); QCOMPARE(Qt::ApplicationState(item->property("state").toInt()), Qt::ApplicationActive); QCOMPARE(Qt::ApplicationState(item->property("state2").toInt()), Qt::ApplicationActive); // not active again QWindowSystemInterface::handleWindowActivated(nullptr); QTRY_VERIFY(QGuiApplication::focusWindow() != &window); QCOMPARE(Qt::ApplicationState(item->property("state").toInt()), Qt::ApplicationInactive); QCOMPARE(Qt::ApplicationState(item->property("state2").toInt()), Qt::ApplicationInactive); } } void tst_qquickapplication::layoutDirection() { QQmlComponent component(&engine); component.setData("import QtQuick 2.0; Item { property bool layoutDirection: Qt.application.layoutDirection }", QUrl::fromLocalFile("")); QQuickItem *item = qobject_cast(component.create()); QVERIFY(item); QQuickView view; item->setParentItem(view.rootObject()); // not mirrored QCOMPARE(Qt::LayoutDirection(item->property("layoutDirection").toInt()), Qt::LeftToRight); // mirrored QGuiApplication::setLayoutDirection(Qt::RightToLeft); QCOMPARE(Qt::LayoutDirection(item->property("layoutDirection").toInt()), Qt::RightToLeft); // not mirrored again QGuiApplication::setLayoutDirection(Qt::LeftToRight); QCOMPARE(Qt::LayoutDirection(item->property("layoutDirection").toInt()), Qt::LeftToRight); } void tst_qquickapplication::font() { QQmlComponent component(&engine); component.setData("import QtQuick 2.0; Item { property font defaultFont: Qt.application.font }", QUrl::fromLocalFile("")); QQuickItem *item = qobject_cast(component.create()); QVERIFY(item); QQuickView view; item->setParentItem(view.rootObject()); QVariant defaultFontProperty = item->property("defaultFont"); QVERIFY(defaultFontProperty.isValid()); QCOMPARE(defaultFontProperty.type(), QVariant::Font); QCOMPARE(defaultFontProperty.value(), qApp->font()); } void tst_qquickapplication::inputMethod() { // technically not in QQuickApplication, but testing anyway here QQmlComponent component(&engine); component.setData("import QtQuick 2.0; Item { property variant inputMethod: Qt.inputMethod }", QUrl::fromLocalFile("")); QQuickItem *item = qobject_cast(component.create()); QVERIFY(item); QQuickView view; item->setParentItem(view.rootObject()); // check that the inputMethod property maches with application's input method QCOMPARE(qvariant_cast(item->property("inputMethod")), qApp->inputMethod()); } void tst_qquickapplication::styleHints() { // technically not in QQuickApplication, but testing anyway here QQmlComponent component(&engine); component.setData("import QtQuick 2.0; Item { property variant styleHints: Qt.styleHints }", QUrl::fromLocalFile("")); QQuickItem *item = qobject_cast(component.create()); QVERIFY(item); QQuickView view; item->setParentItem(view.rootObject()); QCOMPARE(qvariant_cast(item->property("styleHints")), qApp->styleHints()); } void tst_qquickapplication::displayName() { QString name[3] = { QStringLiteral("APP NAME 0"), QStringLiteral("APP NAME 1"), QStringLiteral("APP NAME 2") }; QQmlComponent component(&engine, testFileUrl("tst_displayname.qml")); QQuickItem *item = qobject_cast(component.create()); QVERIFY(item); QQuickView view; item->setParentItem(view.rootObject()); QCoreApplication::setApplicationName(name[0]); QCOMPARE(qvariant_cast(item->property("displayName")), name[0]); QGuiApplication::setApplicationName(name[1]); QCOMPARE(qvariant_cast(item->property("displayName")), name[1]); QMetaObject::invokeMethod(item, "updateDisplayName", Q_ARG(QVariant, QVariant(name[2]))); QCOMPARE(QGuiApplication::applicationDisplayName(), name[2]); } void tst_qquickapplication::platformName() { // Set up QML component QQmlComponent component(&engine, testFileUrl("tst_platformname.qml")); QQuickItem *item = qobject_cast(component.create()); QVERIFY(item); QQuickView view; item->setParentItem(view.rootObject()); // Get native platform name QString guiApplicationPlatformName = QGuiApplication::platformName(); QVERIFY(!guiApplicationPlatformName.isEmpty()); // Get platform name from QML component and verify it's same QString qmlPlatformName = qvariant_cast(item->property("platformName")); QCOMPARE(qmlPlatformName, guiApplicationPlatformName); } QTEST_MAIN(tst_qquickapplication) #include "tst_qquickapplication.moc"