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These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include #include #include #include #include #include #include #include class tst_qquickapplication : public QObject { Q_OBJECT public: tst_qquickapplication(); private slots: void active(); void state(); void layoutDirection(); void inputMethod(); private: QQmlEngine engine; }; tst_qquickapplication::tst_qquickapplication() { } void tst_qquickapplication::active() { QQmlComponent component(&engine); component.setData("import QtQuick 2.0; " "Item { " " property bool active: Qt.application.active; " " property bool active2: false; " " Connections { " " target: Qt.application; " " onActiveChanged: active2 = Qt.application.active; " " } " "}", QUrl::fromLocalFile("")); QQuickItem *item = qobject_cast(component.create()); QVERIFY(item); QQuickWindow window; item->setParentItem(window.contentItem()); // not active QVERIFY(!item->property("active").toBool()); QVERIFY(!item->property("active2").toBool()); // active window.show(); window.requestActivate(); QTest::qWaitForWindowActive(&window); QVERIFY(QGuiApplication::focusWindow() == &window); QVERIFY(item->property("active").toBool()); QVERIFY(item->property("active2").toBool()); // not active again QWindowSystemInterface::handleWindowActivated(0); QTRY_VERIFY(QGuiApplication::focusWindow() != &window); QVERIFY(!item->property("active").toBool()); QVERIFY(!item->property("active2").toBool()); } void tst_qquickapplication::state() { QQmlComponent component(&engine); component.setData("import QtQuick 2.0; " "Item { " " property int state: Qt.application.state; " " property int state2: Qt.ApplicationInactive; " " Connections { " " target: Qt.application; " " onStateChanged: state2 = Qt.application.state; " " } " "}", QUrl::fromLocalFile("")); QQuickItem *item = qobject_cast(component.create()); QVERIFY(item); QQuickWindow window; item->setParentItem(window.contentItem()); // initial state should be ApplicationInactive QCOMPARE(Qt::ApplicationState(item->property("state").toInt()), Qt::ApplicationInactive); QCOMPARE(Qt::ApplicationState(item->property("state2").toInt()), Qt::ApplicationInactive); // If the platform plugin has the ApplicationState capability, state changes originate from it // as a result of a system event. We therefore have to simulate these events here. if (QGuiApplicationPrivate::platformIntegration()->hasCapability(QPlatformIntegration::ApplicationState)) { QWindowSystemInterface::handleApplicationStateChanged(Qt::ApplicationActive); QTest::waitForEvents(); QCOMPARE(Qt::ApplicationState(item->property("state").toInt()), Qt::ApplicationActive); QCOMPARE(Qt::ApplicationState(item->property("state2").toInt()), Qt::ApplicationActive); QWindowSystemInterface::handleApplicationStateChanged(Qt::ApplicationInactive); QTest::waitForEvents(); QCOMPARE(Qt::ApplicationState(item->property("state").toInt()), Qt::ApplicationInactive); QCOMPARE(Qt::ApplicationState(item->property("state2").toInt()), Qt::ApplicationInactive); QWindowSystemInterface::handleApplicationStateChanged(Qt::ApplicationSuspended); QTest::waitForEvents(); QCOMPARE(Qt::ApplicationState(item->property("state").toInt()), Qt::ApplicationSuspended); QCOMPARE(Qt::ApplicationState(item->property("state2").toInt()), Qt::ApplicationSuspended); QWindowSystemInterface::handleApplicationStateChanged(Qt::ApplicationHidden); QTest::waitForEvents(); QCOMPARE(Qt::ApplicationState(item->property("state").toInt()), Qt::ApplicationHidden); QCOMPARE(Qt::ApplicationState(item->property("state2").toInt()), Qt::ApplicationHidden); } else { // Otherwise, the application can only be in two states, Active and Inactive. These are // triggered by window activation. window.show(); window.requestActivate(); QTest::qWaitForWindowActive(&window); QVERIFY(QGuiApplication::focusWindow() == &window); QCOMPARE(Qt::ApplicationState(item->property("state").toInt()), Qt::ApplicationActive); QCOMPARE(Qt::ApplicationState(item->property("state2").toInt()), Qt::ApplicationActive); // not active again QWindowSystemInterface::handleWindowActivated(0); QTRY_VERIFY(QGuiApplication::focusWindow() != &window); QCOMPARE(Qt::ApplicationState(item->property("state").toInt()), Qt::ApplicationInactive); QCOMPARE(Qt::ApplicationState(item->property("state2").toInt()), Qt::ApplicationInactive); } } void tst_qquickapplication::layoutDirection() { QQmlComponent component(&engine); component.setData("import QtQuick 2.0; Item { property bool layoutDirection: Qt.application.layoutDirection }", QUrl::fromLocalFile("")); QQuickItem *item = qobject_cast(component.create()); QVERIFY(item); QQuickView view; item->setParentItem(view.rootObject()); // not mirrored QCOMPARE(Qt::LayoutDirection(item->property("layoutDirection").toInt()), Qt::LeftToRight); // mirrored QGuiApplication::setLayoutDirection(Qt::RightToLeft); QCOMPARE(Qt::LayoutDirection(item->property("layoutDirection").toInt()), Qt::RightToLeft); // not mirrored again QGuiApplication::setLayoutDirection(Qt::LeftToRight); QCOMPARE(Qt::LayoutDirection(item->property("layoutDirection").toInt()), Qt::LeftToRight); } void tst_qquickapplication::inputMethod() { // technically not in QQuickApplication, but testing anyway here QQmlComponent component(&engine); component.setData("import QtQuick 2.0; Item { property variant inputMethod: Qt.inputMethod }", QUrl::fromLocalFile("")); QQuickItem *item = qobject_cast(component.create()); QVERIFY(item); QQuickView view; item->setParentItem(view.rootObject()); // check that the inputMethod property maches with application's input method QCOMPARE(qvariant_cast(item->property("inputMethod")), qApp->inputMethod()); } QTEST_MAIN(tst_qquickapplication) #include "tst_qquickapplication.moc"