import QtQuick 2.0 CanvasTestCase { id:testCase name: "arcTo" function init_data() { return testData("2d"); } function test_coincide(row) { var canvas = createCanvasObject(row); var ctx = canvas.getContext('2d'); ctx.reset(); ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.lineWidth = 50; ctx.strokeStyle = '#0f0'; ctx.beginPath(); ctx.moveTo(0, 25); ctx.arcTo(0, 25, 50, 1000, 1); ctx.lineTo(100, 25); ctx.stroke(); ctx.strokeStyle = '#f00'; ctx.beginPath(); ctx.moveTo(50, 25); ctx.arcTo(50, 25, 100, 25, 1); ctx.stroke(); comparePixel(ctx, 50,1, 0,255,0,255); comparePixel(ctx, 50,25, 0,255,0,255); comparePixel(ctx, 50,48, 0,255,0,255); ctx.reset(); ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.lineWidth = 50; ctx.strokeStyle = '#0f0'; ctx.beginPath(); ctx.moveTo(0, 25); ctx.arcTo(100, 25, 100, 25, 1); ctx.stroke(); comparePixel(ctx, 50,25, 0,255,0,255); } function test_collinear(row) { var canvas = createCanvasObject(row); var ctx = canvas.getContext('2d'); ctx.reset(); ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.lineWidth = 50; ctx.strokeStyle = '#0f0'; ctx.beginPath(); ctx.moveTo(0, 25); ctx.arcTo(100, 25, 200, 25, 1); ctx.stroke(); ctx.strokeStyle = '#f00'; ctx.beginPath(); ctx.moveTo(-100, 25); ctx.arcTo(0, 25, 100, 25, 1); ctx.stroke(); comparePixel(ctx, 50,25, 0,255,0,255); ctx.reset(); ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.lineWidth = 50; ctx.strokeStyle = '#0f0'; ctx.beginPath(); ctx.moveTo(0, 25); ctx.arcTo(100, 25, 10, 25, 1); ctx.stroke(); ctx.strokeStyle = '#f00'; ctx.beginPath(); ctx.moveTo(100, 25); ctx.arcTo(200, 25, 110, 25, 1); ctx.stroke(); comparePixel(ctx, 50,25, 0,255,0,255); ctx.reset(); ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.lineWidth = 50; ctx.strokeStyle = '#0f0'; ctx.beginPath(); ctx.moveTo(0, 25); ctx.arcTo(100, 25, -100, 25, 1); ctx.stroke(); ctx.strokeStyle = '#f00'; ctx.beginPath(); ctx.moveTo(100, 25); ctx.arcTo(200, 25, 0, 25, 1); ctx.stroke(); ctx.beginPath(); ctx.moveTo(-100, 25); ctx.arcTo(0, 25, -200, 25, 1); ctx.stroke(); comparePixel(ctx, 50,25, 0,255,0,255); } function test_subpath(row) { var canvas = createCanvasObject(row); var ctx = canvas.getContext('2d'); ctx.reset(); ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.lineWidth = 50; ctx.strokeStyle = '#f00'; ctx.beginPath(); ctx.arcTo(100, 50, 200, 50, 0.1); ctx.stroke(); comparePixel(ctx, 50,25, 0,255,0,255); ctx.reset(); ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.lineWidth = 50; ctx.strokeStyle = '#0f0'; ctx.beginPath(); ctx.arcTo(0, 25, 50, 250, 0.1); ctx.lineTo(100, 25); ctx.stroke(); comparePixel(ctx, 50,25, 0,255,0,255); } function test_negative(row) { var canvas = createCanvasObject(row); var ctx = canvas.getContext('2d'); ctx.reset(); try { var err = false; ctx.arcTo(0, 0, 0, 0, -1); } catch (e) { if (e.code != DOMException.INDEX_SIZE_ERR) fail("expectes INDEX_SIZE_ERR, got: "+e.message); err = true; } finally { verify(err, "should throw INDEX_SIZE_ERR: ctx.arcTo(0, 0, 0, 0, -1)"); } } function test_nonfinite(row) { var canvas = createCanvasObject(row); var ctx = canvas.getContext('2d'); ctx.reset(); ctx.moveTo(0, 0); ctx.lineTo(100, 0); ctx.arcTo(Infinity, 50, 0, 50, 0); ctx.arcTo(-Infinity, 50, 0, 50, 0); ctx.arcTo(NaN, 50, 0, 50, 0); ctx.arcTo(0, Infinity, 0, 50, 0); ctx.arcTo(0, -Infinity, 0, 50, 0); ctx.arcTo(0, NaN, 0, 50, 0); ctx.arcTo(0, 50, Infinity, 50, 0); ctx.arcTo(0, 50, -Infinity, 50, 0); ctx.arcTo(0, 50, NaN, 50, 0); ctx.arcTo(0, 50, 0, Infinity, 0); ctx.arcTo(0, 50, 0, -Infinity, 0); ctx.arcTo(0, 50, 0, NaN, 0); ctx.arcTo(0, 50, 0, 50, Infinity); ctx.arcTo(0, 50, 0, 50, -Infinity); ctx.arcTo(0, 50, 0, 50, NaN); ctx.arcTo(Infinity, Infinity, 0, 50, 0); ctx.arcTo(Infinity, Infinity, Infinity, 50, 0); ctx.arcTo(Infinity, Infinity, Infinity, Infinity, 0); ctx.arcTo(Infinity, Infinity, Infinity, Infinity, Infinity); ctx.arcTo(Infinity, Infinity, Infinity, 50, Infinity); ctx.arcTo(Infinity, Infinity, 0, Infinity, 0); ctx.arcTo(Infinity, Infinity, 0, Infinity, Infinity); ctx.arcTo(Infinity, Infinity, 0, 50, Infinity); ctx.arcTo(Infinity, 50, Infinity, 50, 0); ctx.arcTo(Infinity, 50, Infinity, Infinity, 0); ctx.arcTo(Infinity, 50, Infinity, Infinity, Infinity); ctx.arcTo(Infinity, 50, Infinity, 50, Infinity); ctx.arcTo(Infinity, 50, 0, Infinity, 0); ctx.arcTo(Infinity, 50, 0, Infinity, Infinity); ctx.arcTo(Infinity, 50, 0, 50, Infinity); ctx.arcTo(0, Infinity, Infinity, 50, 0); ctx.arcTo(0, Infinity, Infinity, Infinity, 0); ctx.arcTo(0, Infinity, Infinity, Infinity, Infinity); ctx.arcTo(0, Infinity, Infinity, 50, Infinity); ctx.arcTo(0, Infinity, 0, Infinity, 0); ctx.arcTo(0, Infinity, 0, Infinity, Infinity); ctx.arcTo(0, Infinity, 0, 50, Infinity); ctx.arcTo(0, 50, Infinity, Infinity, 0); ctx.arcTo(0, 50, Infinity, Infinity, Infinity); ctx.arcTo(0, 50, Infinity, 50, Infinity); ctx.arcTo(0, 50, 0, Infinity, Infinity); ctx.lineTo(100, 50); ctx.lineTo(0, 50); ctx.fillStyle = '#0f0'; ctx.fill(); comparePixel(ctx, 50,25, 0,255,0,255); comparePixel(ctx, 90,45, 0,255,0,255); } function test_scale(row) { var canvas = createCanvasObject(row); var ctx = canvas.getContext('2d'); ctx.reset(); ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.fillStyle = '#0f0'; ctx.beginPath(); ctx.moveTo(0, 50); ctx.translate(100, 0); ctx.scale(0.1, 1); ctx.arcTo(50, 50, 50, 0, 50); ctx.lineTo(-1000, 0); ctx.fill(); //FIXME //comparePixel(ctx, 0,0, 0,255,0,255); //comparePixel(ctx, 50,0, 0,255,0,255); //comparePixel(ctx, 99,0, 0,255,0,255); //comparePixel(ctx, 0,25, 0,255,0,255); //comparePixel(ctx, 50,25, 0,255,0,255); //comparePixel(ctx, 99,25, 0,255,0,255); //comparePixel(ctx, 0,49, 0,255,0,255); //comparePixel(ctx, 50,49, 0,255,0,255); //comparePixel(ctx, 99,49, 0,255,0,255); } function test_shape(row) { var canvas = createCanvasObject(row); var ctx = canvas.getContext('2d'); ctx.reset(); var tol = 1.5; // tolerance to avoid antialiasing artifacts ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.strokeStyle = '#f00'; ctx.lineWidth = 10; ctx.beginPath(); ctx.moveTo(10, 25); ctx.arcTo(75, 25, 75, 60, 20); ctx.stroke(); ctx.fillStyle = '#0f0'; ctx.beginPath(); ctx.rect(10, 20, 45, 10); ctx.moveTo(80, 45); ctx.arc(55, 45, 25+tol, 0, -Math.PI/2, true); ctx.arc(55, 45, 15-tol, -Math.PI/2, 0, false); ctx.fill(); comparePixel(ctx, 50,25, 0,255,0,255); comparePixel(ctx, 55,19, 0,255,0,255); comparePixel(ctx, 55,20, 0,255,0,255); comparePixel(ctx, 55,21, 0,255,0,255); comparePixel(ctx, 64,22, 0,255,0,255); comparePixel(ctx, 65,21, 0,255,0,255); comparePixel(ctx, 72,28, 0,255,0,255); comparePixel(ctx, 73,27, 0,255,0,255); comparePixel(ctx, 78,36, 0,255,0,255); comparePixel(ctx, 79,35, 0,255,0,255); comparePixel(ctx, 80,44, 0,255,0,255); comparePixel(ctx, 80,45, 0,255,0,255); comparePixel(ctx, 80,46, 0,255,0,255); comparePixel(ctx, 65,45, 0,255,0,255); ctx.reset(); ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.fillStyle = '#f00'; ctx.beginPath(); ctx.rect(10, 20, 45, 10); ctx.moveTo(80, 45); ctx.arc(55, 45, 25-tol, 0, -Math.PI/2, true); ctx.arc(55, 45, 15+tol, -Math.PI/2, 0, false); ctx.fill(); ctx.strokeStyle = '#0f0'; ctx.lineWidth = 10; ctx.beginPath(); ctx.moveTo(10, 25); ctx.arcTo(75, 25, 75, 60, 20); ctx.stroke(); //comparePixel(ctx, 50,25, 0,255,0,255); comparePixel(ctx, 55,19, 0,255,0,255); comparePixel(ctx, 55,20, 0,255,0,255); if (canvas.renderTarget === Canvas.Image) { //FIXME:broken for Canvas.FramebufferObject comparePixel(ctx, 55,21, 0,255,0,255); } comparePixel(ctx, 64,22, 0,255,0,255); comparePixel(ctx, 65,21, 0,255,0,255); comparePixel(ctx, 72,28, 0,255,0,255); comparePixel(ctx, 73,27, 0,255,0,255); comparePixel(ctx, 78,36, 0,255,0,255); comparePixel(ctx, 79,35, 0,255,0,255); comparePixel(ctx, 80,44, 0,255,0,255); comparePixel(ctx, 80,45, 0,255,0,255); comparePixel(ctx, 80,46, 0,255,0,255); ctx.reset(); ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.strokeStyle = '#f00'; ctx.lineWidth = 50; ctx.beginPath(); ctx.moveTo(-100, -100); ctx.arcTo(-100, 25, 200, 25, 10); ctx.stroke(); comparePixel(ctx, 1,1, 0,255,0,255); comparePixel(ctx, 1,48, 0,255,0,255); comparePixel(ctx, 50,25, 0,255,0,255); comparePixel(ctx, 98,1, 0,255,0,255); comparePixel(ctx, 98,48, 0,255,0,255); ctx.reset(); ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.strokeStyle = '#0f0'; ctx.lineWidth = 50; ctx.beginPath(); ctx.moveTo(0, 25); ctx.arcTo(200, 25, 200, 50, 10); ctx.stroke(); //FIXME //comparePixel(ctx, 1,1, 0,255,0,255); //comparePixel(ctx, 1,48, 0,255,0,255); //comparePixel(ctx, 50,25, 0,255,0,255); //comparePixel(ctx, 98,1, 0,255,0,255); //comparePixel(ctx, 98,48, 0,255,0,255); } function test_transform(row) { var canvas = createCanvasObject(row); var ctx = canvas.getContext('2d'); ctx.reset(); ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.fillStyle = '#0f0'; ctx.beginPath(); ctx.moveTo(0, 50); ctx.translate(100, 0); ctx.arcTo(50, 50, 50, 0, 50); ctx.lineTo(-100, 0); ctx.fill(); comparePixel(ctx, 0,0, 0,255,0,255); comparePixel(ctx, 50,0, 0,255,0,255); comparePixel(ctx, 99,0, 0,255,0,255); comparePixel(ctx, 0,25, 0,255,0,255); comparePixel(ctx, 50,25, 0,255,0,255); comparePixel(ctx, 99,25, 0,255,0,255); comparePixel(ctx, 0,49, 0,255,0,255); comparePixel(ctx, 50,49, 0,255,0,255); comparePixel(ctx, 99,49, 0,255,0,255); } function test_zero(row) { var canvas = createCanvasObject(row); var ctx = canvas.getContext('2d'); ctx.reset(); ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.lineWidth = 50; ctx.strokeStyle = '#0f0'; ctx.beginPath(); ctx.moveTo(0, 25); ctx.arcTo(100, 25, 100, 100, 0); ctx.stroke(); ctx.strokeStyle = '#f00'; ctx.beginPath(); ctx.moveTo(0, -25); ctx.arcTo(50, -25, 50, 50, 0); ctx.stroke(); comparePixel(ctx, 50,25, 0,255,0,255); ctx.reset(); ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.lineWidth = 50; ctx.strokeStyle = '#0f0'; ctx.beginPath(); ctx.moveTo(0, 25); ctx.arcTo(100, 25, -100, 25, 0); ctx.stroke(); ctx.strokeStyle = '#f00'; ctx.beginPath(); ctx.moveTo(100, 25); ctx.arcTo(200, 25, 50, 25, 0); ctx.stroke(); comparePixel(ctx, 50,25, 0,255,0,255); } }