import QtQuick 2.0 CanvasTestCase { id:testCase name: "shadow" function init_data() { return testData("2d"); } function test_basic(row) { var canvas = createCanvasObject(row); var ctx = canvas.getContext('2d'); ctx.reset(); canvas.destroy() } function test_blur(row) { var canvas = createCanvasObject(row); var ctx = canvas.getContext('2d'); ctx.reset(); canvas.destroy() } function test_clip(row) { var canvas = createCanvasObject(row); var ctx = canvas.getContext('2d'); ctx.reset(); canvas.destroy() } function test_composite(row) { var canvas = createCanvasObject(row); var ctx = canvas.getContext('2d'); ctx.reset(); canvas.destroy() } function test_enable(row) { var canvas = createCanvasObject(row); var ctx = canvas.getContext('2d'); ctx.reset(); canvas.destroy() } function test_gradient(row) { var canvas = createCanvasObject(row); var ctx = canvas.getContext('2d'); ctx.reset(); canvas.destroy() } function test_image(row) { var canvas = createCanvasObject(row); var ctx = canvas.getContext('2d'); ctx.reset(); canvas.destroy() } function test_offset(row) { var canvas = createCanvasObject(row); var ctx = canvas.getContext('2d'); ctx.reset(); canvas.destroy() } function test_pattern(row) { var canvas = createCanvasObject(row); var ctx = canvas.getContext('2d'); ctx.reset(); canvas.destroy() } function test_stroke(row) { var canvas = createCanvasObject(row); var ctx = canvas.getContext('2d'); ctx.reset(); canvas.destroy() } function test_tranform(row) { var canvas = createCanvasObject(row); var ctx = canvas.getContext('2d'); ctx.reset(); canvas.destroy() } }