/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the test suite of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL21$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 or version 3 as published by the Free ** Software Foundation and appearing in the file LICENSE.LGPLv21 and ** LICENSE.LGPLv3 included in the packaging of this file. Please review the ** following information to ensure the GNU Lesser General Public License ** requirements will be met: https://www.gnu.org/licenses/lgpl.html and ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** As a special exception, The Qt Company gives you certain additional ** rights. These rights are described in The Qt Company LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.8 import QtQuick.Window 2.1 Item { property int escapeHandlerActivationCount: 0 property int shortcutActivationCount: 0 property alias escapeItem: escapeItem Item { id: escapeItem objectName: "escapeItem" focus: true // By accepting shortcut override events when the key is Qt.Key_Escape, // we can ensure that our Keys.onEscapePressed handler (below) will be called. Keys.onShortcutOverride: event.accepted = (event.key === Qt.Key_Escape) Keys.onEscapePressed: { // Pretend that we just did some really important stuff that was triggered // by the escape key (like might occur in a popup that has a keyboard shortcut editor, for example). // Now that we're done, we no longer need focus, so we won't accept future shorcut override events. focus = false; event.accepted = true; ++escapeHandlerActivationCount; } } Shortcut { sequence: "Escape" onActivated: ++shortcutActivationCount } }