/**************************************************************************** ** ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the manual tests of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:GPL-EXCEPT$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.0 Item { id: root property alias game: theGame property alias loader: theLoader Item { id: theGame property bool isReady: false onStateChanged: { if (state == "invalid") { // The Loader's active property is bound to isReady, so none of its bindings // should be updated when isReady becomes false isReady = false; player.destroy(); player = null; } else if (state == "running") { player = Qt.createQmlObject("import QtQuick 2.0; Item { property color color: 'black' }", root); isReady = true; } } property Item player } Loader { id: theLoader active: theGame.isReady sourceComponent: Rectangle { width: 400 height: 400 color: game.player.color property var game: theGame } } }