/**************************************************************************** ** ** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/ ** ** This file is part of the test suite of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** GNU Lesser General Public License Usage ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this ** file. Please review the following information to ensure the GNU Lesser ** General Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU General ** Public License version 3.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of this ** file. Please review the following information to ensure the GNU General ** Public License version 3.0 requirements will be met: ** http://www.gnu.org/copyleft/gpl.html. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include "../../shared/util.h" #include #include class tst_qquickspritesequence : public QQmlDataTest { Q_OBJECT public: tst_qquickspritesequence(){} private slots: void test_properties(); void test_framerateAdvance();//Separate codepath for QQuickSpriteEngine void test_huge();//Separate codepath for QQuickSpriteEngine void test_jumpToCrash(); }; void tst_qquickspritesequence::test_properties() { QQuickView *window = new QQuickView(0); window->setSource(testFileUrl("basic.qml")); window->show(); QVERIFY(QTest::qWaitForWindowExposed(window)); QVERIFY(window->rootObject()); QQuickSpriteSequence* sprite = window->rootObject()->findChild("sprite"); QVERIFY(sprite); QVERIFY(sprite->running()); QVERIFY(sprite->interpolate()); sprite->setRunning(false); QVERIFY(!sprite->running()); sprite->setInterpolate(false); QVERIFY(!sprite->interpolate()); delete window; } void tst_qquickspritesequence::test_huge() { /* Merely tests that it doesn't crash, as waiting for it to complete (or even having something to watch) would bloat CI. The large allocations of memory involved and separate codepath does make a doesn't crash test worthwhile. */ QQuickView *window = new QQuickView(0); window->setSource(testFileUrl("huge.qml")); window->show(); QVERIFY(QTest::qWaitForWindowExposed(window)); QVERIFY(window->rootObject()); QQuickSpriteSequence* sprite = window->rootObject()->findChild("sprite"); QVERIFY(sprite); delete window; } void tst_qquickspritesequence::test_framerateAdvance() { QQuickView *window = new QQuickView(0); window->setSource(testFileUrl("advance.qml")); window->show(); QVERIFY(QTest::qWaitForWindowExposed(window)); QVERIFY(window->rootObject()); QQuickSpriteSequence* sprite = window->rootObject()->findChild("sprite"); QVERIFY(sprite); QTRY_COMPARE(sprite->currentSprite(), QLatin1String("secondState")); delete window; } void tst_qquickspritesequence::test_jumpToCrash() { QQuickView *window = new QQuickView(0); window->setSource(testFileUrl("crashonstart.qml")); window->show(); QVERIFY(QTest::qWaitForWindowExposed(window)); //verify: Don't crash delete window; } QTEST_MAIN(tst_qquickspritesequence) #include "tst_qquickspritesequence.moc"