/**************************************************************************** ** ** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the test suite of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. 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These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include #include #include #include #include #include "../../shared/util.h" class tst_rendernode: public QQmlDataTest { Q_OBJECT public: tst_rendernode(); QImage runTest(const QString &fileName) { QQuickView view(&outerWindow); view.setResizeMode(QQuickView::SizeViewToRootObject); view.setSource(testFileUrl(fileName)); view.setVisible(true); QTest::qWaitForWindowExposed(&view); return view.grabWindow(); } //It is important for platforms that only are able to show fullscreen windows //to have a container for the window that is painted on. QQuickWindow outerWindow; private slots: void renderOrder(); void messUpState(); }; class ClearNode : public QSGRenderNode { public: virtual StateFlags changedStates() { return ColorState; } virtual void render(const RenderState &) { // If clip has been set, scissoring will make sure the right area is cleared. glClearColor(color.redF(), color.greenF(), color.blueF(), 1.0f); glClear(GL_COLOR_BUFFER_BIT); } QColor color; }; class ClearItem : public QQuickItem { Q_OBJECT Q_PROPERTY(QColor color READ color WRITE setColor NOTIFY colorChanged) public: ClearItem() : m_color(Qt::black) { setFlag(ItemHasContents, true); } QColor color() const { return m_color; } void setColor(const QColor &color) { if (color == m_color) return; m_color = color; emit colorChanged(); } protected: virtual QSGNode *updatePaintNode(QSGNode *oldNode, UpdatePaintNodeData *) { ClearNode *node = static_cast(oldNode); if (!node) node = new ClearNode; node->color = m_color; return node; } Q_SIGNALS: void colorChanged(); private: QColor m_color; }; class MessUpNode : public QSGRenderNode { public: virtual StateFlags changedStates() { return StateFlags(DepthState) | StencilState | ScissorState | ColorState | BlendState | CullState | ViewportState; } virtual void render(const RenderState &) { // Don't draw anything, just mess up the state glViewport(10, 10, 10, 10); glDisable(GL_SCISSOR_TEST); glDepthMask(true); glEnable(GL_DEPTH_TEST); glDepthFunc(GL_EQUAL); #if defined(QT_OPENGL_ES) glClearDepthf(1); #else glClearDepth(1); #endif glClearStencil(42); glClearColor(1.0f, 0.5f, 1.0f, 0.0f); glClear(GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); glEnable(GL_SCISSOR_TEST); glScissor(190, 190, 10, 10); glStencilFunc(GL_EQUAL, 28, 0xff); glBlendFunc(GL_ZERO, GL_ZERO); GLint frontFace; glGetIntegerv(GL_FRONT_FACE, &frontFace); glFrontFace(frontFace == GL_CW ? GL_CCW : GL_CW); glEnable(GL_CULL_FACE); } }; class MessUpItem : public QQuickItem { Q_OBJECT public: MessUpItem() { setFlag(ItemHasContents, true); } protected: virtual QSGNode *updatePaintNode(QSGNode *oldNode, UpdatePaintNodeData *) { MessUpNode *node = static_cast(oldNode); if (!node) node = new MessUpNode; return node; } }; tst_rendernode::tst_rendernode() { qmlRegisterType("Test", 1, 0, "ClearItem"); qmlRegisterType("Test", 1, 0, "MessUpItem"); outerWindow.showNormal(); outerWindow.setGeometry(0,0,400,400); } static bool fuzzyCompareColor(QRgb x, QRgb y, QByteArray *errorMessage) { enum { fuzz = 4 }; if (qAbs(qRed(x) - qRed(y)) >= fuzz || qAbs(qGreen(x) - qGreen(y)) >= fuzz || qAbs(qBlue(x) - qBlue(y)) >= fuzz) { QString s; QDebug(&s).nospace() << hex << "Color mismatch 0x" << x << " 0x" << y << dec << " (fuzz=" << fuzz << ")."; *errorMessage = s.toLocal8Bit(); return false; } return true; } static inline QByteArray msgColorMismatchAt(const QByteArray &colorMsg, int x, int y) { return colorMsg + QByteArrayLiteral(" at ") + QByteArray::number(x) +',' + QByteArray::number(y); } /* The test draws four rects, each 100x100 and verifies * that a rendernode which calls glClear() is stacked * correctly. The red rectangles come under the white * and are obscured. */ void tst_rendernode::renderOrder() { if (QGuiApplication::primaryScreen()->depth() < 24) QSKIP("This test does not work at display depths < 24"); QImage fb = runTest("RenderOrder.qml"); QCOMPARE(fb.width(), 200); QCOMPARE(fb.height(), 200); QCOMPARE(fb.pixel(50, 50), qRgb(0xff, 0xff, 0xff)); QCOMPARE(fb.pixel(50, 150), qRgb(0xff, 0xff, 0xff)); QCOMPARE(fb.pixel(150, 50), qRgb(0x00, 0x00, 0xff)); QByteArray errorMessage; QVERIFY2(fuzzyCompareColor(fb.pixel(150, 150), qRgb(0x7f, 0x7f, 0xff), &errorMessage), msgColorMismatchAt(errorMessage, 150, 150).constData()); } /* The test uses a number of nested rectangles with clipping * and rotation to verify that using a render node which messes * with the state does not break rendering that comes after it. */ void tst_rendernode::messUpState() { if (QGuiApplication::primaryScreen()->depth() < 24) QSKIP("This test does not work at display depths < 24"); QImage fb = runTest("MessUpState.qml"); int x1 = 0; int x2 = fb.width() / 2; int x3 = fb.width() - 1; int y1 = 0; int y2 = fb.height() * 3 / 16; int y3 = fb.height() / 2; int y4 = fb.height() * 13 / 16; int y5 = fb.height() - 1; QCOMPARE(fb.pixel(x1, y3), qRgb(0xff, 0xff, 0xff)); QCOMPARE(fb.pixel(x3, y3), qRgb(0xff, 0xff, 0xff)); QCOMPARE(fb.pixel(x2, y1), qRgb(0x00, 0x00, 0x00)); QCOMPARE(fb.pixel(x2, y2), qRgb(0x00, 0x00, 0x00)); QByteArray errorMessage; QVERIFY2(fuzzyCompareColor(fb.pixel(x2, y3), qRgb(0x7f, 0x00, 0x7f), &errorMessage), msgColorMismatchAt(errorMessage, x2, y3).constData()); QCOMPARE(fb.pixel(x2, y4), qRgb(0x00, 0x00, 0x00)); QCOMPARE(fb.pixel(x2, y5), qRgb(0x00, 0x00, 0x00)); } QTEST_MAIN(tst_rendernode) #include "tst_rendernode.moc"