/**************************************************************************** ** ** Copyright (C) 2014 Jolla Ltd, author: ** Contact: http://www.qt-project.org/legal ** ** This file is part of the test suite of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL21$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 or version 3 as published by the Free ** Software Foundation and appearing in the file LICENSE.LGPLv21 and ** LICENSE.LGPLv3 included in the packaging of this file. Please review the ** following information to ensure the GNU Lesser General Public License ** requirements will be met: https://www.gnu.org/licenses/lgpl.html and ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.2 /* The test verifies that batching does not interfere with overlapping regions. #samples: 8 PixelPos R G B Error-tolerance #base: 0 0 1.0 0.0 0.0 0.05 #base: 1 1 0.0 0.0 1.0 0.05 #base: 10 10 1.0 0.0 0.0 0.05 #base: 1 11 0.0 0.0 1.0 0.05 #final: 0 0 1.0 0.0 0.0 0.05 #final: 1 1 0.0 1.0 0.0 0.05 #final: 10 10 1.0 0.0 0.0 0.05 #final: 1 11 0.0 1.0 0.0 0.05 */ RenderTestBase { id: root opacity: 0.99 Rectangle { width: 100 height: 9 color: Qt.rgba(1, 0, 0); Rectangle { id: box width: 5 height: 5 x: 1 y: 1 color: Qt.rgba(0, 0, 1); } } ShaderEffect { // Something which blends and is different than rectangle. Will get its own batch width: 100 height: 9 y: 10 fragmentShader: "varying highp vec2 qt_TexCoord0; void main() { gl_FragColor = vec4(1, 0, 0, 1); }" Rectangle { width: 5 height: 5 x: 1 y: 1 color: box.color } } onEnterFinalStage: { box.color = Qt.rgba(0, 1, 0); root.finalStageComplete = true; } }