// Copyright (C) 2016 Jolla Ltd, author: // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only WITH Qt-GPL-exception-1.0 import QtQuick 2.12 /* The test verifies that batching does not interfere with overlapping regions. #samples: 8 PixelPos R G B Error-tolerance #base: 0 0 1.0 0.0 0.0 0.05 #base: 1 1 0.0 0.0 1.0 0.05 #base: 10 10 1.0 0.0 0.0 0.05 #base: 1 11 0.0 0.0 1.0 0.05 #final: 0 0 1.0 0.0 0.0 0.05 #final: 1 1 0.0 1.0 0.0 0.05 #final: 10 10 1.0 0.0 0.0 0.05 #final: 1 11 0.0 1.0 0.0 0.05 */ RenderTestBase { id: root opacity: 0.99 Rectangle { width: 100 height: 9 color: Qt.rgba(1, 0, 0); Rectangle { id: box width: 5 height: 5 x: 1 y: 1 color: Qt.rgba(0, 0, 1); } } ShaderEffect { // Something which blends and is different than rectangle. Will get its own batch width: 100 height: 9 y: 10 fragmentShader: GraphicsInfo.shaderType === GraphicsInfo.GLSL ? "varying highp vec2 qt_TexCoord0; void main() { gl_FragColor = vec4(1, 0, 0, 1); }" : "file:data/render_bug37422.frag.qsb" Rectangle { width: 5 height: 5 x: 1 y: 1 color: box.color } } onEnterFinalStage: { box.color = Qt.rgba(0, 1, 0); root.finalStageComplete = true; } }