/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the test suite of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:GPL-EXCEPT$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include class PlatformInputContext : public QPlatformInputContext { public: PlatformInputContext() : m_visible(false), m_action(QInputMethod::Click), m_cursorPosition(0), m_invokeActionCallCount(0), m_showInputPanelCallCount(0), m_hideInputPanelCallCount(0), m_updateCallCount(0), m_direction(Qt::LeftToRight) { } virtual void showInputPanel() { m_visible = true; m_showInputPanelCallCount++; } virtual void hideInputPanel() { m_visible = false; m_hideInputPanelCallCount++; } virtual bool isInputPanelVisible() const { return m_visible; } virtual void invokeAction(QInputMethod::Action action, int cursorPosition) { m_invokeActionCallCount++; m_action = action; m_cursorPosition = cursorPosition; } virtual void update(Qt::InputMethodQueries) { m_updateCallCount++; } virtual QLocale locale() const { if (m_direction == Qt::RightToLeft) return QLocale(QLocale::Arabic); else return QLocale(QLocale::English); } virtual Qt::LayoutDirection inputDirection() const { return m_direction; } void setInputDirection(Qt::LayoutDirection direction) { m_direction = direction; emitLocaleChanged(); emitInputDirectionChanged(inputDirection()); } void clear() { m_cursorPosition = 0; m_invokeActionCallCount = 0; m_visible = false; m_showInputPanelCallCount = 0; m_hideInputPanelCallCount = 0; m_updateCallCount = 0; } bool m_visible; QInputMethod::Action m_action; int m_cursorPosition; int m_invokeActionCallCount; int m_showInputPanelCallCount; int m_hideInputPanelCallCount; int m_updateCallCount; Qt::LayoutDirection m_direction; };