/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the test suite of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:GPL-EXCEPT$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include #include #include #include #include class tst_animation : public QObject { Q_OBJECT public: tst_animation(); private slots: void abstractAnimation(); #if defined(QT_BUILD_INTERNAL) void bulkValueAnimator(); void propertyUpdater(); #endif void animationtree_qml(); void animationelements_data(); void animationelements(); void numberAnimation(); void numberAnimationStarted(); void numberAnimationMultipleTargets(); void numberAnimationEmpty(); private: QQmlEngine engine; }; tst_animation::tst_animation() { } inline QUrl TEST_FILE(const QString &filename) { return QUrl::fromLocalFile(QLatin1String(SRCDIR) + QLatin1String("/data/") + filename); } void tst_animation::abstractAnimation() { QBENCHMARK { QAbstractAnimationJob *animation = new QAbstractAnimationJob; delete animation; } } #if defined(QT_BUILD_INTERNAL) void tst_animation::bulkValueAnimator() { QBENCHMARK { QQuickBulkValueAnimator *animator = new QQuickBulkValueAnimator; delete animator; } } void tst_animation::propertyUpdater() { QBENCHMARK { QQuickAnimationPropertyUpdater *updater = new QQuickAnimationPropertyUpdater; delete updater; } } #endif // QT_BUILD_INTERNAL void tst_animation::animationtree_qml() { QQmlComponent component(&engine, TEST_FILE("animation.qml")); QObject *obj = component.create(); delete obj; QBENCHMARK { QObject *obj = component.create(); delete obj; } } void tst_animation::animationelements_data() { QTest::addColumn("type"); const QSet types = QQmlMetaType::qmlTypeNames().toSet(); for (const QString &type : types) { if (type.contains(QLatin1String("Animation"))) QTest::newRow(type.toLatin1()) << type; } QTest::newRow("QtQuick/Behavior") << "QtQuick/Behavior"; QTest::newRow("QtQuick/Transition") << "QtQuick/Transition"; } void tst_animation::animationelements() { QFETCH(QString, type); QQmlType t = QQmlMetaType::qmlType(type, 2, 0); if (!t.isValid() || !t.isCreatable()) QSKIP("Non-creatable type"); QBENCHMARK { QObject *obj = t.create(); delete obj; } } void tst_animation::numberAnimation() { QQmlComponent component(&engine); component.setData("import QtQuick 2.0\nItem { Rectangle { id: rect; NumberAnimation { target: rect; property: \"x\"; to: 100; duration: 500; easing.type: Easing.InOutQuad } } }", QUrl()); QObject *obj = component.create(); delete obj; QBENCHMARK { QObject *obj = component.create(); delete obj; } } void tst_animation::numberAnimationStarted() { QQmlComponent component(&engine); component.setData("import QtQuick 2.0\nItem { Rectangle { id: rect; NumberAnimation { target: rect; property: \"x\"; to: 100; duration: 500; easing.type: Easing.InOutQuad; running: true; paused: true } } }", QUrl()); QObject *obj = component.create(); delete obj; QBENCHMARK { QObject *obj = component.create(); delete obj; } } void tst_animation::numberAnimationMultipleTargets() { QQmlComponent component(&engine); component.setData("import QtQuick 2.0\nItem { Rectangle { id: rect; NumberAnimation { target: rect; properties: \"x,y,z,width,height,implicitWidth,implicitHeight\"; to: 100; duration: 500; easing.type: Easing.InOutQuad; running: true; paused: true } } }", QUrl()); QObject *obj = component.create(); delete obj; QBENCHMARK { QObject *obj = component.create(); delete obj; } } void tst_animation::numberAnimationEmpty() { QQmlComponent component(&engine); component.setData("import QtQuick 2.0\nNumberAnimation { }", QUrl()); QObject *obj = component.create(); delete obj; QBENCHMARK { QObject *obj = component.create(); delete obj; } } QTEST_MAIN(tst_animation) #include "tst_animation.moc"