/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQml module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:GPL-EXCEPT$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.0 import QtQuick.Particles 2.0 Item { id: block property bool dying: false property bool spawned: false property int type: 0 property ParticleSystem particleSystem Behavior on x { enabled: spawned; SpringAnimation{ spring: 2; damping: 0.2 } } Behavior on y { SpringAnimation{ spring: 2; damping: 0.2 } } Image { id: img source: { if(type == 0){ "pics/redStone.png"; } else if(type == 1) { "pics/blueStone.png"; } else { "pics/greenStone.png"; } } opacity: 0 Behavior on opacity { NumberAnimation { duration: 200 } } anchors.fill: parent } Emitter { id: particles system: particleSystem group: { if(type == 0){ "red"; } else if (type == 1) { "blue"; } else { "green"; } } anchors.fill: parent velocity: TargetDirection{targetX: block.width/2; targetY: block.height/2; magnitude: -60; magnitudeVariation: 60} shape: EllipseShape{fill:true} enabled: false; lifeSpan: 700; lifeSpanVariation: 100 emitRate: 1000 maximumEmitted: 100 //only fires 0.1s bursts (still 2x old number) size: 28 endSize: 14 } states: [ State { name: "AliveState"; when: spawned == true && dying == false PropertyChanges { target: img; opacity: 1 } }, State { name: "DeathState"; when: dying == true StateChangeScript { script: particles.pulse(0.1); } PropertyChanges { target: img; opacity: 0 } StateChangeScript { script: block.destroy(1000); } } ] }