/**************************************************************************** ** ** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the QtQml module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.0 Rectangle { id: scene width: 800; height: 600 Rectangle { id: behavior x : 50 y : 100 width: 100; height: 100 color: "red" Text { text : "Behavior" } Behavior on x { NumberAnimation { duration: 1000 } } MouseArea { anchors.fill: parent onClicked: behavior.x += 50 } } Rectangle { id: transition x : 400 y : 100 width: 100; height: 100 color: "red" MouseArea { id: mouseArea anchors.fill: parent } Text { text : "Transition" } states: State { name: "moved"; when: mouseArea.pressed PropertyChanges { target: transition; x: 500; y: 200 } } transitions: Transition { NumberAnimation { properties: "x,y"; easing.type: Easing.InOutQuad; duration: 1000 } } } Rectangle { id : animatee width: 100; height: 100 x : 50 y : 300 color: "blue" opacity: 0.5 Text { anchors.centerIn: parent text : "NumberAnimation" } MouseArea { anchors.fill: parent onClicked: { animatePosition.start() } } NumberAnimation { id: animatePosition target: animatee properties: "x" from: animatee.x to: animatee.x + 50 loops: 1 easing {type: Easing.Linear;} } } ListView { id : content x : 400 y : 300 width: 300 height: 200 model : 200 delegate : Text { text : "Flickable" + index; height : 50 } } }