/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the demonstration applications of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.5 Item { id: window Rectangle { anchors.fill: parent gradient: Gradient { GradientStop { position: 0.0; color: "#14148c" } GradientStop { position: 0.499; color: "#14aaff" } GradientStop { position: 0.5; color: "#80c342" } GradientStop { position: 1.0; color: "#006325" } } } SequentialAnimation { id: plainAnim SequentialAnimation { ParallelAnimation { PropertyAnimation { property: "y" target: smiley from: smiley.minHeight to: smiley.maxHeight easing.type: Easing.OutExpo duration: 300 } PropertyAnimation { property: "scale" target: shadow from: 1 to: 0.5 easing.type: Easing.OutExpo duration: 300 } } ParallelAnimation { PropertyAnimation { property: "y" target: smiley from: smiley.maxHeight to: smiley.minHeight easing.type: Easing.OutBounce duration: 1000 } PropertyAnimation { property: "scale" target: shadow from: 0.5 to: 1 easing.type: Easing.OutBounce duration: 1000 } } } running: false } SequentialAnimation { id: renderThreadAnim SequentialAnimation { ParallelAnimation { YAnimator { target: smiley from: smiley.minHeight to: smiley.maxHeight easing.type: Easing.OutExpo duration: 300 } ScaleAnimator { target: shadow from: 1 to: 0.5 easing.type: Easing.OutExpo duration: 300 } } ParallelAnimation { YAnimator { target: smiley from: smiley.maxHeight to: smiley.minHeight easing.type: Easing.OutBounce duration: 1000 } ScaleAnimator { target: shadow from: 0.5 to: 1 easing.type: Easing.OutBounce duration: 1000 } } } running: false } Image { id: shadow anchors.horizontalCenter: parent.horizontalCenter y: smiley.minHeight + smiley.height source: "qrc:/shadow.png" } Image { id: smiley property int maxHeight: window.height / 3 property int minHeight: 2 * window.height / 3 anchors.horizontalCenter: parent.horizontalCenter y: minHeight source: "qrc:/face-smile.png" } Text { text: "click left for plain animation, right for render thread Animators, middle to sleep for 2 sec on the main (gui) thread" color: "white" } Text { text: plainAnim.running ? "NORMAL ANIMATION" : (renderThreadAnim.running ? "RENDER THREAD ANIMATION" : "NO ANIMATION") color: "red" font.pointSize: 20 anchors.bottom: parent.bottom } MouseArea { anchors.fill: parent acceptedButtons: Qt.AllButtons onClicked: if (mouse.button === Qt.LeftButton) { renderThreadAnim.running = false; plainAnim.running = true; } else if (mouse.button === Qt.RightButton) { plainAnim.running = false; renderThreadAnim.running = true; } else if (mouse.button === Qt.MiddleButton) { helper.sleep(2000); } } }