/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the demonstration applications of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.3 Item { Rectangle { width: 100 height: 100 anchors.centerIn: parent color: "red" NumberAnimation on rotation { from: 0; to: 360; duration: 2000; loops: Animation.Infinite; } } Image { id: im source: "qrc:/qt.png" mipmap: true // changing the mipmap property results in the creation of a brand new // texture resource. enable the following to test. // Timer { // interval: 2000 // onTriggered: im.mipmap = false // running: true // } SequentialAnimation on scale { loops: Animation.Infinite NumberAnimation { from: 1.0 to: 4.0 duration: 2000 } NumberAnimation { from: 4.0 to: 0.1 duration: 3000 } NumberAnimation { from: 0.1 to: 1.0 duration: 1000 } } Image { anchors.centerIn: parent source: "qrc:/face-smile.png" } } Image { source: "qrc:/face-smile.png" anchors.bottom: parent.bottom anchors.right: parent.right antialiasing: true NumberAnimation on rotation { from: 0; to: 360; duration: 2000; loops: Animation.Infinite; } } }