/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the demonstration applications of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.0 Item { Rectangle { anchors.margins: 4 anchors.fill: parent // Background gradient: Gradient { GradientStop { position: 0; color: "steelblue" } GradientStop { position: 1; color: "black" } } // Animated gradient stops. // NB! Causes a full buffer rebuild on every animated change due to the geometry change! Row { spacing: 10 Repeater { model: 20 Rectangle { width: 20 height: 20 gradient: Gradient { GradientStop { position: 0.0; color: "red" } GradientStop { NumberAnimation on position { from: 0.01; to: 0.99; duration: 5000; loops: Animation.Infinite } color: "yellow" } GradientStop { position: 1.0; color: "green" } } } } } // Rounded rects with border (smooth material) Row { spacing: 10 Repeater { model: 5 Rectangle { color: "blue" width: 100 height: 50 y: 50 radius: 16 border.color: "red" border.width: 4 SequentialAnimation on y { loops: Animation.Infinite NumberAnimation { from: 50 to: 150 duration: 7000 } NumberAnimation { from: 150 to: 50 duration: 3000 } } } } } // Clip using scissor Row { spacing: 10 Repeater { model: 5 Rectangle { color: "green" width: 100 height: 100 y: 150 NumberAnimation on y { from: 150 to: 200 duration: 2000 loops: Animation.Infinite } clip: true Rectangle { color: "lightGreen" width: 50 height: 50 x: 75 y: 75 } } } } // Clip using scissor Row { spacing: 10 Repeater { model: 5 Rectangle { color: "green" width: 100 height: 100 y: 300 NumberAnimation on y { from: 300 to: 400 duration: 2000 loops: Animation.Infinite } clip: true Rectangle { color: "lightGreen" width: 50 height: 50 x: 75 y: 75 NumberAnimation on rotation { from: 0; to: 360; duration: 2000; loops: Animation.Infinite; } } } } } // Clip using stencil Row { spacing: 10 Repeater { model: 5 Rectangle { color: "green" width: 100 height: 100 y: 450 NumberAnimation on y { from: 450 to: 550 duration: 2000 loops: Animation.Infinite } NumberAnimation on rotation { from: 0; to: 360; duration: 2000; loops: Animation.Infinite; } clip: true Rectangle { color: "lightGreen" width: 50 height: 50 x: 75 y: 75 } } } } // The signature red square with another item with animated opacity blended on top Rectangle { width: 100 height: 100 anchors.centerIn: parent color: "red" NumberAnimation on rotation { from: 0; to: 360; duration: 2000; loops: Animation.Infinite; } Rectangle { color: "gray" width: 50 height: 50 anchors.centerIn: parent SequentialAnimation on opacity { loops: Animation.Infinite NumberAnimation { from: 1.0 to: 0.0 duration: 4000 } NumberAnimation { from: 0.0 to: 1.0 duration: 4000 easing.type: Easing.InOutQuad } } } } // Animated size and color. // NB! Causes a full buffer rebuild on every animated change due to the geometry change! Rectangle { anchors.right: parent.right anchors.bottom: parent.bottom width: 10 height: 100 ColorAnimation on color { from: "blue" to: "purple" duration: 5000 loops: Animation.Infinite } NumberAnimation on width { from: 10 to: 300 duration: 5000 loops: Animation.Infinite } } // Semi-transparent rect on top. Rectangle { anchors.centerIn: parent opacity: 0.2 color: "black" anchors.fill: parent anchors.margins: 10 } } }