/**************************************************************************** ** ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the demonstration applications of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.0 Item { Rectangle { color: "lightGray" anchors.fill: parent anchors.margins: 10 Column { anchors.fill: parent spacing: 10 Row { width: parent.width Rectangle { color: "red" width: 300 height: 100 layer.enabled: true Text { text: "this is in a layer, going through an offscreen render target" } clip: true Rectangle { color: "lightGreen" width: 50 height: 50 x: 275 y: 75 } } Rectangle { color: "white" width: 300 height: 100 Text { text: "this is not a layer" } } Rectangle { color: "green" width: 300 height: 100 layer.enabled: true Text { text: "this is another layer" } Rectangle { border.width: 4 border.color: "black" anchors.centerIn: parent width: 150 height: 50 layer.enabled: true Text { anchors.centerIn: parent text: "layer in a layer" } } Image { source: "qrc:/face-smile.png" anchors.bottom: parent.bottom anchors.right: parent.right NumberAnimation on rotation { from: 0; to: 360; duration: 2000; loops: Animation.Infinite; } } } } Row { width: parent.width Rectangle { color: "white" border.color: "black" border.width: 4 width: 300 height: 100 layer.enabled: true layer.smooth: true // sets min/mag filter in the sampler to Linear layer.textureSize: Qt.size(width * 2, height * 2) Text { x: 10; y: 10; text: "supersampled layer\n(rendered at 2x, sampled with linear min/mag)" } Rectangle { width: 30 height: 30 anchors.centerIn: parent color: "red" NumberAnimation on rotation { from: 0; to: 360; duration: 2000; loops: Animation.Infinite; } } } Rectangle { color: "white" border.color: "black" border.width: 4 width: 300 height: 100 layer.enabled: true layer.samples: 4 // 4x MSAA Text { x: 10; y: 10; text: "4x MSAA layer\n(rendered into multisample texture/renderbuffer,\nthen resolved into non-msaa texture)" } Rectangle { width: 30 height: 30 anchors.right: parent.right anchors.bottom: parent.bottom anchors.margins: 10 color: "red" NumberAnimation on rotation { from: 360; to: 0; duration: 2000; loops: Animation.Infinite; } } } Rectangle { color: "white" border.color: "black" border.width: 4 width: 300 height: 100 layer.enabled: true layer.mipmap: true Text { x: 10; y: 10; text: "Mipmapped layer" } Rectangle { width: 30 height: 30 anchors.right: parent.right anchors.bottom: parent.bottom anchors.margins: 10 color: "red" NumberAnimation on rotation { from: 360; to: 0; duration: 2000; loops: Animation.Infinite; } } } } } } }