/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the manual tests of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.8 import Qt.labs.handlers 1.0 Item { id: root default property alias data: __contentItem.data property alias velocity: anim.velocity property alias contentX: __contentItem.x // sign is reversed compared to Flickable.contentX property alias contentY: __contentItem.y // sign is reversed compared to Flickable.contentY property alias contentWidth: __contentItem.width property alias contentHeight: __contentItem.height signal flickStarted signal flickEnded Item { id: __contentItem objectName: "__contentItem" width: childrenRect.width height: childrenRect.height property real xlimit: root.width - __contentItem.width property real ylimit: root.height - __contentItem.height function returnToBounds() { var startAnim = false if (x > 0) { returnToBoundsAnim.x = 0 startAnim = true } else if (x < xlimit) { returnToBoundsAnim.x = xlimit startAnim = true } if (y > 0) { returnToBoundsAnim.y = 0 startAnim = true } else if (y < ylimit) { returnToBoundsAnim.y = ylimit startAnim = true } if (startAnim) returnToBoundsAnim.start() } DragHandler { id: dragHandler onActiveChanged: if (!active) anim.restart(velocity) } MomentumAnimation { id: anim target: __contentItem onStarted: root.flickStarted() onStopped: { __contentItem.returnToBounds() root.flickEnded() } } ParallelAnimation { id: returnToBoundsAnim property Item target: __contentItem property int duration: 200 property real x: 0 property real y: 0 NumberAnimation { id: xAnim target: returnToBoundsAnim.target property: "x" to: returnToBoundsAnim.x duration: returnToBoundsAnim.duration easing.type: Easing.OutQuad } NumberAnimation { id: yAnim target: returnToBoundsAnim.target property: "y" to: returnToBoundsAnim.y duration: returnToBoundsAnim.duration easing.type: Easing.OutQuad } } } }