/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the manual tests of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:GPL-EXCEPT$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.12 Item { id: root default property alias data: __contentItem.data property alias velocity: anim.velocity property alias contentX: __contentItem.x // sign is reversed compared to Flickable.contentX property alias contentY: __contentItem.y // sign is reversed compared to Flickable.contentY property alias contentWidth: __contentItem.width property alias contentHeight: __contentItem.height signal flickStarted signal flickEnded Item { id: __contentItem objectName: "__contentItem" width: childrenRect.width height: childrenRect.height property real xlimit: root.width - __contentItem.width property real ylimit: root.height - __contentItem.height function returnToBounds() { if (x > 0) { returnXAnim.to = 0 returnXAnim.start() } else if (x < xlimit) { returnXAnim.to = xlimit returnXAnim.start() } if (y > 0) { returnYAnim.to = 0 returnYAnim.start() } else if (y < ylimit) { returnYAnim.to = ylimit returnYAnim.start() } } DragHandler { id: dragHandler onActiveChanged: if (!active) anim.restart(point.velocity) } MomentumAnimation { id: anim target: __contentItem onStarted: root.flickStarted() onStopped: { __contentItem.returnToBounds() root.flickEnded() } } NumberAnimation { id: returnXAnim target: __contentItem property: "x" duration: 200 easing.type: Easing.OutQuad } NumberAnimation { id: returnYAnim target: __contentItem property: "y" duration: 200 easing.type: Easing.OutQuad } } }